Stephen Gowen
b78c3680cd
Got my template in Xcode set up, hoo rah! Tested it out on some header files
2017-09-29 13:59:08 -04:00
Stephen Gowen
38f4fdde28
Okay, gonna do this properly. Will use spine-c AND spine-cpp in parallel. This will be good for benchmarking during and after development.
2017-09-29 12:18:02 -04:00
Stephen Gowen
4e542e2931
Initial Commit, nothing special going on here yet!
2017-09-27 16:42:00 -04:00
NathanSweet
5aa58c5a9b
spine-cpp is no longer supported. Use spine-c.
2013-04-02 02:48:12 +02:00
NathanSweet
42d072ae8d
Simplified Timeline interface.
2013-03-25 12:49:02 +01:00
NathanSweet
75fc36eab6
Simplified all loading methods to take path, stream, or pointers.
2013-03-25 12:33:21 +01:00
NathanSweet
3aab744395
Utility methods to read from file and other minor improvements.
2013-03-22 16:18:03 +01:00
NathanSweet
6899b5249c
Added AnimationState.
...
Fixed bug with keeping attachments visisble when setting new skin.
Clean up. Always more clean up can be done, freaking C++...
2013-03-22 14:22:35 +01:00
NathanSweet
6e9bcfd1d5
License headers for source files.
2013-03-20 14:58:59 +01:00
NathanSweet
a6a7200097
includes -> include
2013-03-20 14:22:16 +01:00
NathanSweet
d3949288f8
Separated SFML from spine-cpp.
2013-03-20 14:08:54 +01:00
NathanSweet
60d70e3a87
Renamed project to spine-cpp.
2013-03-15 18:58:56 +01:00
NathanSweet
43018798ab
Look in skin before default skin.
2013-03-15 02:25:15 +01:00
NathanSweet
a1ad55f8a1
Documented memory ownership.
...
Clean up and minor improvements.
2013-03-15 01:41:24 +01:00
Victor Savu
b0f8468ddc
initialize variable
2013-03-13 00:40:18 +02:00
Victor Savu
c93bb14708
free the texture when we are done with it
2013-03-13 00:40:18 +02:00
Victor Savu
67aa830511
fix use after free
...
the string created by value.substr(index * 2, 2) is deleted after c_str()
but before strtoul executes. The solution is to use a temporary string
to store the value.
2013-03-13 00:40:18 +02:00
Victor Savu
f77459983f
use the states provided
...
This allows animations to be scaled/moved easily
2013-03-13 00:40:18 +02:00
NathanSweet
695db31d71
libgdx runtime, attachment loader instead of resolver.
...
Other minor fixes.
2013-03-12 23:20:38 +01:00
Sean Chapel
4e61263551
Fixes issue with visual studio not defining M_PI in math.h. Fixed all compiler warnings.
2013-02-26 11:03:11 -08:00
damucz
325d3265b9
memory leaks
2013-02-23 23:18:37 +01:00
NathanSweet
31b07f8625
Clean up
2013-02-22 23:37:36 +01:00
NathanSweet
6710c1e9c9
cpp, loading, applying and animating with SFML is working.
2013-02-22 20:04:32 +01:00
NathanSweet
268933242f
cpp, skeleton loading and rendering with SFML.
2013-02-22 14:52:25 +01:00
NathanSweet
5efed09862
Texture atlas data loader, libgdx format.
2013-02-22 03:08:06 +01:00
NathanSweet
6887e51457
Clean up
2013-02-21 01:46:56 +01:00
NathanSweet
03a64be6ef
Initial C++ generic runtime.
2013-02-20 01:25:52 +01:00