31 Commits

Author SHA1 Message Date
badlogic
011aca7b25 [skeletonviewer] Uses camera instead of reload + scale. Allows to debug runtime issues more easily 2017-03-23 10:25:26 +01:00
badlogic
a04c0088cb Merge branch 'master' into 3.6-beta 2017-02-23 14:38:23 +01:00
badlogic
80a0bc90ab Fixed pan in SkeletonViewer 2017-02-09 11:21:42 +01:00
NathanSweet
e8296ebc52 Merge branch 'master' into 3.6-beta 2016-11-30 17:44:25 +01:00
NathanSweet
efd0b31723 Added PointAttachment. 2016-11-30 01:11:09 +01:00
NathanSweet
25eae31ae8 [libgdx] Less ugly test code. 2016-11-29 19:07:28 +01:00
NathanSweet
b75a3ddecb Left some code commented out for easier AnimationState testing. 2016-11-29 18:15:42 +01:00
NathanSweet
a24fea41c0 Merge branch 'master' into 3.6-beta 2016-11-28 19:25:30 +01:00
NathanSweet
15145fe709 [libgdx] Fixed Skeleton Viewer NPE when project fails to open. 2016-11-28 19:25:10 +01:00
NathanSweet
77099330ad Refactored skeleton renderer, added two color tint polygon renderer. 2016-11-28 00:41:41 +01:00
NathanSweet
deca6bb92f [libgdx] Reset to setup pose when trackEnd is reached. 2016-11-23 16:37:08 +01:00
NathanSweet
e7d25dc2cb [libgdx] Reset rotation direction when changing TrackEntry alpha. 2016-11-20 15:08:01 +01:00
NathanSweet
36000e3c55 Updated to v3.5 (merge dev branch).
# Conflicts:
#	spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
97756d6921 Added version placeholder for building JAR. 2016-10-17 11:27:36 +02:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
Mario Zechner
f84ae17615 Updated License Headers 2016-10-13 10:27:54 +02:00
NathanSweet
eded12cd52 Removed hardcoded paths.
Oops, sorry!
2016-06-20 19:25:29 +02:00
NathanSweet
9a469c0460 Prettier with varargs. 2016-06-18 21:57:26 +02:00
NathanSweet
f961c127f6 Added coverting linkedmesh to weightedlinkedmesh. 2016-06-18 19:16:02 +02:00
NathanSweet
2f846cfba5 Added JsonRollback, a tool for converting newer JSON so it can be loaded by an older Spine version. 2016-06-17 12:24:38 +02:00
NathanSweet
ee29123dfa Spine v3.3 WIP 2016-05-21 00:40:07 +02:00
NathanSweet
f2eed37444 Updated spine-libgdx to 3.1.00: linked meshes. 2016-03-03 07:26:49 +01:00
NathanSweet
88207a609c Fixed Skeleton Viewer process staying alive after a crash. 2016-02-14 19:45:38 +01:00
NathanSweet
426744afc1 Don't require animation selection. 2016-01-11 09:16:07 +01:00
NathanSweet
b9acf228f8 Clean up. 2016-01-11 02:18:37 +01:00
NathanSweet
37f2f9e880 Updated for Spine 3.0.00. 2016-01-11 00:32:36 +01:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
fb7db79ff8 Update for latest libgdx. 2015-04-03 22:59:54 +02:00
NathanSweet
e38213fb67 Fixed NPE if file failed to load. 2014-11-24 02:16:38 +01:00
NathanSweet
cad68f30ff Organized spine-libgdx so tests and the skeleton viewer are separate. 2014-11-20 12:42:54 +01:00