badlogic
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02c6f9cc63
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[cpp][sfml] Backported changes from 3.7-beta-cpp branch. See #1192.
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2018-10-15 13:56:53 +02:00 |
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badlogic
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2bd8dc7326
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Clean up Clang warnings, refactor more size_t related code.
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2018-05-24 17:17:45 +02:00 |
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badlogic
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bd665df1d3
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[cpp] Cleaned up API.
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2018-03-05 16:58:12 +01:00 |
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badlogic
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9ceec41432
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[cpp] Removed toString, fixed up remaining memory leaks in clipping and animation state code.
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2018-03-05 14:32:09 +01:00 |
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badlogic
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7a18b81226
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[cpp] Added toString method for SpineObjects, fixed up math, fixed up IKConstraint.
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2018-02-23 15:45:45 +01:00 |
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badlogic
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ed7dc4ea93
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[cpp] Added preliminary SFML backend, fixed up a few APIs.
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2018-02-21 17:52:56 +01:00 |
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badlogic
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6d243eca48
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[cpp] Removed Vector.begin/end, fixed up vector assignments.
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2018-02-21 16:08:41 +01:00 |
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badlogic
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7180f17af2
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[cpp] All Spine objects derrive from SpineObject so we can override new/delete, which in turn calls SpineExtension allocation methods (not implemented yet). Refactored SpineExtension, removing use of macros, introducing use of templated static methods for more comfort. Rewired all allocation code throughout the runtime. See #1046.
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2018-02-01 17:40:55 +01:00 |
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Stephen Gowen
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d403db2754
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Forgot to move the namespace braces.
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2017-12-13 12:08:23 -05:00 |
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Stephen Gowen
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64fd7c2886
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Moving Braces to Same Line
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2017-12-12 10:51:11 -05:00 |
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Stephen Gowen
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e24b061c61
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Yay, now the C++ Runtime passes all the same tests as the C Runtime!
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2017-12-08 14:15:30 -05:00 |
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Stephen Gowen
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8b53400425
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wip
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2017-11-25 17:47:43 -05:00 |
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Stephen Gowen
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19687d9957
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wip, forgot about SkeletonBounds and SkeletonClipping
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2017-11-25 15:09:37 -05:00 |
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Stephen Gowen
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38f4fdde28
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Okay, gonna do this properly. Will use spine-c AND spine-cpp in parallel. This will be good for benchmarking during and after development.
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2017-09-29 12:18:02 -04:00 |
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Stephen Gowen
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4e542e2931
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Initial Commit, nothing special going on here yet!
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2017-09-27 16:42:00 -04:00 |
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