501 Commits

Author SHA1 Message Date
Harald Csaszar
c7c95588f8 [unity] Added SPINE_DISABLE_THREADING define to disable threaded animation and mesh generation entirely. Set via 'Scripting Define Symbols'. 2025-11-17 21:31:12 +01:00
Mario Zechner
5658eec015 [flutter] Added AtlasFlutter.fromMemroy, SkeletonDataFlutter.fromMemory, SkeletonDrawableFlutter.fromMemory, and SpineWidget.fromMemory. See CHANGELOG.md for details and #2939 2025-11-06 12:36:53 +01:00
Harald Csaszar
7f5502233f [unity] Added drag & drop instantiation option SkeletonGraphic (UI) Mecanim. Removed old GameObject - Spine - SkeletonRenderer component menu entries. 2025-11-03 21:37:35 +01:00
Harald Csaszar
4d076ba430 [unity][4.3-beta] Fixed mask interaction not being updated at runtime. Breaking change: maskInteraction -> MaskInteraction. Closes #2962. 2025-10-28 17:25:49 +01:00
Harald Csaszar
7fa846bb95 [unity] Threading: Added SkeletonUpdateSystem.Instance.GroupRenderersBySkeletonType and GroupAnimationBySkeletonType properties. Default to disabled. Fixed inconsistent threading skeleton sorting. 2025-10-24 18:34:43 +02:00
Harald Csaszar
0bd2cf25e2 [unity] Minor: added TrackEntry event threading remarks to changelog. 2025-10-22 11:57:39 +02:00
Harald Csaszar
f731b431dd [unity] Improved changelog to mention threading and AnimationState events and MainThreadEventname alternatives. 2025-10-20 18:35:43 +02:00
Davide Tantillo
98069361c6 [haxe] Updated CHANGELOG for 4.3 2025-10-09 10:10:11 +02:00
Harald Csaszar
32dfaf1c0f [unity] Major Breaking Change: Split skeleton components into renderer and animation components. Added threading system. See 4.3-split-component-upgrade-guide.md for migration. 2025-10-08 22:21:55 +02:00
Mario Zechner
aca20ad00a [godot] CHANGELOG.md updated with GDScript side changes 2025-10-07 16:24:50 +02:00
Harald Csaszar
2d8f815b40 [cpp] Updated C++ section of changelog with exhaustive 4.3 change list. 2025-10-02 18:16:08 +02:00
Harald Csaszar
e0fe25dc2f [haxe] Updated Haxe section of changelog with exhaustive 4.3 change list. 2025-10-02 17:50:15 +02:00
Harald Csaszar
c29cc5d8c4 [ts] Updated TS section of changelog with exhaustive 4.3 change list. 2025-10-02 17:38:01 +02:00
Harald Csaszar
6661c4096f [libgdx][java] Updated Java section of changelog with exhaustive 4.3 change list. 2025-10-02 17:10:51 +02:00
Harald Csaszar
47f4241e22 [csharp] more changelog formatting. 2025-10-02 15:32:08 +02:00
Harald Csaszar
d231fdd1de [csharp] changelog formatting. 2025-10-02 13:24:06 +02:00
Harald Csaszar
04bbc146a0 [csharp] Updated changelog with exhaustive list of 4.3 changes. 2025-10-02 13:15:41 +02:00
Harald Csaszar
125827f131 [csharp] Updated changelog with 4.3 changes. 2025-10-01 22:59:08 +02:00
Davide Tantillo
43b6568966 Updated CHANGELOG for 4.3 2025-10-01 16:58:31 +02:00
Mario Zechner
4376db7a68 Updated CHANGELOG for 4.3 2025-10-01 16:22:46 +02:00
Harald Csaszar
201063bbf4 [unity] Added a workflow mismatch dialog showing whenever problematic PMA settings are detected at an atlas. 2025-09-26 14:31:38 +02:00
Harald Csaszar
d300b399a6 [unity] Added changelog entry for last commit. 2025-09-17 18:32:00 +02:00
Harald Csaszar
56da9c24ca [unity] Corrected changelog entry, see #2928. 2025-09-17 15:19:22 +02:00
Harald Csaszar
e61f198544 [unity] Updated changelog to mention the changed default from PMA to straight alpha texture import settings for better compatibility with Linear color space. 2025-09-16 20:37:37 +02:00
Harald Csaszar
78f9e63420 [unity] Added option to BoneFollower components to follow attachment Z spacing offset. Defaults to false to maintain existing behaviour. 2025-08-13 23:10:43 +02:00
Harald Csaszar
f509cd160b [unity] Increased officially compatible Unity version to 6000.1. 2025-07-04 19:22:24 +02:00
Nathan Sweet
9b596c3856 Merge branch '4.2' into 4.3-beta
# Conflicts:
#	spine-unity/Assets/Spine/package.json
2025-05-21 10:29:28 -04:00
Harald Csaszar
fb8bc402e7 [unity] Added option for unsafe data loading avoiding some allocations on skel.bytes data. Closes #2851. 2025-05-16 15:29:29 +02:00
Luke Ingram
ec395f00e1
[all] Updates documentation. (#2805)
- All links to forum posts have been updated.
- All links to Spine documentation have been updated to be accurate. This includes the Editor docs and specific Runtimes docs.
- Removes the doc link to the out-of-date spine-cocos2d-objc runtime and replaces it with spine-sdl.
- Links to external frameworks and tools have been corrected.
2025-04-08 04:53:39 +02:00
Harald Csaszar
a0721dbf4b [unity] Added RenderExistingMeshGraphic sample component similar to RenderExistingMesh. 2025-02-24 20:23:57 +01:00
Harald Csaszar
01a847b7f7 [unity] Fixed outline shaders semi transparent gap around skeleton. All outline shaders now provide a Fill parameter. Closes #2758. 2025-02-20 19:37:20 +01:00
Harald Csaszar
44646bedfa [unity] Added support for Unity 6 Adaptive Probe Volumes at URP Sprite shader. See #2750. 2025-02-12 18:48:48 +01:00
Harald Csaszar
36bc5eb9e8 [unity] Added support for Unity 6 Adaptive Probe Volumes at URP Skeleton Lit shader. Closes #2750. 2025-02-12 17:49:35 +01:00
Harald Csaszar
0371e4d936 [unity] Added Scene Preview to SkeletonMecanim Inspector for Mecanim AnimationClip preview. Closes #1253. 2024-12-20 22:12:44 +01:00
Harald Csaszar
aade5d6030 [unity] Increased version compatibility to Unity 6000.0 (Unity 6). 2024-12-18 16:30:08 +01:00
Harald Csaszar
906793db81 [unity] Exposed public SkeletonGraphic.SetScaledPivotOffset method outside of the editor. 2024-12-02 19:44:31 +01:00
Harald Csaszar
5bd3f3aeb9 [unity] Added zwrite variant of URP Skeleton-OutlineOnly shader. Closes #2676. 2024-11-11 18:46:28 +01:00
Mario Zechner
7461b08f36 [cocos2dx] Fix name clash with SkeletonRenderer, closes #2643 2024-10-01 14:09:16 +02:00
Harald Csaszar
bf8f1f69bf [unity] Skeleton Mecanim: Added new Mix Mode Match. Calculates Spine animation weights to best match provided Mecanim clip weights. 2024-09-23 20:17:21 +02:00
Mario Zechner
c85000b5f8 [ue] Add ResetPhysicsConstraints() to SpineSkeletonComponent and SpineWidget, closes #2615 2024-08-31 09:19:27 +02:00
Harald Csaszar
43e1d624dd [unity] Fixed wrong SkeletonUtilityBone position when used with RootMotion. Closes #2582. 2024-07-19 12:37:44 +02:00
Harald Csaszar
3e8c9dfa66 [unity] Fixed SkeletonRootMotion ignoring parent bone scale set via transform constraints. Closes #2580. 2024-07-16 18:14:17 +02:00
Harald Csaszar
d2953d6053 [unity] Automatically updating SkeletonRootMotion references after SkeletonDataAsset change. Exposed rootMotionBoneName. Closes #2575. 2024-07-10 17:36:04 +02:00
Harald Csaszar
80a0bbed5d [unity] URP/Spine/Skeleton shader now performs proper alpha-testing when Depth Write is enabled. 2024-07-09 17:20:55 +02:00
Harald Csaszar
cdc1a3a539 [unity] Fixed quotes in Skeleton Prefab Mesh causing Unity Search Indexing issues, using brackets now. Closes #2572. 2024-07-08 18:23:55 +02:00
Mario Zechner
4f1cdb3c88 [ts] Release 4.2.50 2024-07-05 17:24:40 +02:00
Harald Csaszar
962cdf844e [unity] Fixed incorrect too dark (transparent) display of additive slots when in Linear color space. Closes #2552. 2024-06-17 20:50:24 +02:00
Harald Csaszar
ff07a01aef [unity] SkeletonGraphic allows custom mesh offset relative to the pivot to keep e.g. the face centered when layout scale downscales the mesh towards the pivot. Closes #2482. 2024-06-12 17:53:05 +02:00
Harald Csaszar
1237174712 [unity] Added support for BlendModeMaterials to runtime instantiation from files. Closes #2542. 2024-06-05 21:41:57 +02:00
Mario Zechner
a74a5754b4 [ts][player] Closes #2536, deprecate jsonURL, skelURL, and atlasURL in favor of skeleton and atlas fields. 2024-06-04 10:57:33 +02:00