Mario Zechner
08a46ff1e8
[ue] Rewire examples to use file names for atlas and skeleton files with differnt suffixes.
2024-04-03 16:05:56 +02:00
Mario Zechner
32952de12d
[cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples.
2024-04-02 17:51:14 +02:00
Mario Zechner
dcb73ec24e
Updated example exports
2024-03-19 10:04:06 +01:00
Nathan Sweet
ecbc6329a9
Updated example exports to 4.2.32-beta.
2024-03-07 22:41:09 -04:00
Mario Zechner
02773518b1
[ts] Fix physics!
2023-12-05 15:10:38 +01:00
Mario Zechner
2eb1033b65
Update example exports to 4.2.09-beta
2023-12-01 17:04:11 +01:00
Mario Zechner
849bd5555f
[ue] Add new demo maps.
2023-08-08 13:35:07 +02:00
Mario Zechner
1a1b551e8b
[runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples.
2022-03-25 13:40:03 +01:00
badlogic
5adf03afcf
[ue4] Better version check, fixes #2045
2022-03-24 14:30:15 +01:00
badlogic
324c0910eb
[ue4] Fix raptor example project not containing footstep event
2022-03-01 17:13:37 +01:00
Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
...
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
badlogic
5ab00ab901
[ue4] Update assets to 4.0, fix version check.
2021-04-09 15:17:32 +02:00
badlogic
688d855006
[runtimes] Updated examples with Editor version 4.0.58-beta.
2021-03-01 10:05:26 +01:00
Nathan Sweet
98a6c8f696
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
2020-10-10 16:22:40 -07:00
badlogic
f8f495524e
Updated example exports, fixed up example projects with mix-and-match skin api demo.
2019-07-09 13:47:05 +02:00
badlogic
ae1ba0d9c4
[ue4] Updated assets to use latest format.
2019-06-21 16:55:56 +02:00
badlogic
6850a019ec
Updated examples again, final binary format change.
2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6
Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
2019-06-19 16:56:47 +02:00
badlogic
48fd1024c0
[ue4] Fixed re-import of atlas page textures.
2019-06-06 18:48:07 +02:00
badlogic
df310af0bc
[ue4] Added warning if data version can't be loaded by runtime version. Fixed up skin bone requirements in renderer. Cleaned up examples.
2019-06-06 17:55:15 +02:00
badlogic
145aaf27ce
[ue4] Skeletons in SpineWidget are centered now. Closes #1329 .
2019-04-17 16:28:25 +02:00
badlogic
8fe981cfe1
[ue4] Fixed up PR #1251 .
2019-01-23 16:42:38 +01:00
badlogic
ad2a38d8db
[ue4] Clean up of raptor sample.
2019-01-22 16:40:06 +01:00
badlogic
3c06a0881f
[ue4] Clean-up of assets and build scripts.
2019-01-17 16:35:03 +01:00
badlogic
b9c32d925c
[ue4] More samples
2017-01-23 15:55:39 +01:00
badlogic
c71e1dd57e
[ue4] More samples
2017-01-23 15:19:14 +01:00
badlogic
637eb23253
[ue4] Refactored sample structure, fixed renderer component, would crash on changes to atlas/skeleton data in editor under certain circumstances
2017-01-10 16:57:06 +01:00
badlogic
25876edba5
[ue4] First batch of samples.
2016-12-22 17:17:59 +01:00