Mario Zechner
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1dec42d852
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[godot] Add debugging output to Godot GH workflow
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2023-07-24 10:33:37 +02:00 |
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Mario Zechner
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8a3182a6cd
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[godot] Add C# build to workflow.
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2023-07-21 16:21:09 +02:00 |
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Mario Zechner
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49e901fd4a
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[godot] Unify 4.x builds into a single workflow, with an orchestrating workflow in spine-godot-v4-all.yml
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2023-07-21 15:32:51 +02:00 |
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Mario Zechner
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b405686823
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[godot] More C# build work.
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2023-07-21 14:42:45 +02:00 |
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Mario Zechner
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e59b15cf52
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Merge branch '4.1' into godot-csharp
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2023-07-21 11:07:21 +02:00 |
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Harald Csaszar
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76d220b3d1
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[unity] Fixed Spine Timeline not ending at clip end when last clip on track. Restores behaviour as named and documented. Closes #2318.
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2023-07-20 18:03:31 +02:00 |
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Mario Zechner
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157b9383b0
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[godot] Fix macOS build, add assemblies to .app.
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2023-07-19 18:21:37 +02:00 |
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Harald Csaszar
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8900377a89
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[unity] Improved robustness of SkeletonGraphic regarding deleting submesh renderer objects and enabling/disabling render separation.
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2023-07-19 18:06:47 +02:00 |
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Harald Csaszar
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7b37dd5f7b
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[unity] Fixed disabling SkeletonGraphic outside bounds of RectMask2D displaying SkeletonSubmeshGraphic incorrectly. Closes #2324.
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2023-07-19 17:53:07 +02:00 |
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Mario Zechner
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e525c77d18
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[godot] Rework v4 build scripts to support optionally support C#.
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2023-07-19 17:53:01 +02:00 |
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Mario Zechner
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bdb9e130bc
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[godot] Add mono flag to 4.x build.
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2023-07-19 11:56:34 +02:00 |
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Harald Csaszar
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39a957c91f
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[unity] SkeletonRenderTexture: automatically assigning RenderQuadMaterial upon component reset.
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2023-07-19 11:39:52 +02:00 |
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Mario Zechner
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8d04c7a75b
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[pixi] Clean-up and extend examples
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2023-07-18 14:51:57 +02:00 |
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Mario Zechner
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deb4117b6a
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[flutter] release 4.1.4
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2023-07-18 14:50:02 +02:00 |
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Mario Zechner
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04317b8552
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[flutter] Update changelog
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2023-07-18 14:48:34 +02:00 |
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Mario Zechner
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7dbf0a6665
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[flutter] Fix WASM compilation, closes #2321
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2023-07-18 14:47:52 +02:00 |
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Mario Zechner
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9b9d02a3fa
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[c][cpp] Don't set CMake install dir to "./", closes #2320.
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2023-07-18 14:00:59 +02:00 |
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Harald Csaszar
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0ca3c8e507
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[unity] Fixed a Timeline SpineAnimationStateClip related bug introduced in commit d4cc1631. Closes #2316.
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2023-07-17 16:44:28 +02:00 |
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Mario Zechner
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5308ddb04b
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[godot] Add build/pack-template.sh to zip up the template files for development.
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2023-07-14 15:11:16 +02:00 |
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Mario Zechner
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15b61f3101
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[godot] Fix compilation error in SpineSprite, add 4.1 GitHub workflow.
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2023-07-14 13:46:20 +02:00 |
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Mario Zechner
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66aeb0e372
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[godot] Update build to 4.0.3 stable.
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2023-07-14 13:21:00 +02:00 |
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Mario Zechner
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6fafd96eca
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[pixi] License headers, see #2305
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2023-07-12 15:15:56 +02:00 |
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Mario Zechner
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2ba7133254
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[pixi] Assets for examples, see #2305
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2023-07-12 15:13:40 +02:00 |
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Mario Zechner
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045e1551ed
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[ts] Release 4.1.36
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2023-07-12 15:00:38 +02:00 |
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Mario Zechner
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9ce4b14022
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2023-07-12 14:41:56 +02:00 |
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Mario Zechner
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cb0f78bed2
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[phaser] Add Origin mixin, don't call updateSize() on changes to scale.
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2023-07-12 14:41:48 +02:00 |
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Harald Csaszar
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d4cc16315f
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[unity] Fixed Timeline SpineAnimationStateClip ignoring seek and loop. Closes #2316. Removed redundant multiple skeleton updates when multiple animations are started.
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2023-07-11 17:42:10 +02:00 |
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Mario Zechner
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f759199223
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[ts] Release 4.1.35
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2023-07-11 13:47:20 +02:00 |
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Mario Zechner
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90b6b6f730
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[ts] 4.1.34 release, broken.
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2023-07-11 13:46:03 +02:00 |
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Mario Zechner
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0672c6c862
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[phaser] Bounds providers return zero bounds in case there are no attachments to calculate the bounds with.
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2023-07-11 09:10:28 +02:00 |
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Harald Csaszar
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ccc41337f6
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[unity] Fixed Timeline preview speed-scale applied twice in Unity 2019 and newer versions. Closes #2312.
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2023-07-04 18:36:42 +02:00 |
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Harald Csaszar
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5635f31053
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[unity] Fixed URP shaders compile error on Unity 2023.1. Closes #2311.
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2023-07-03 20:55:19 +02:00 |
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Mario Zechner
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b210ff5b9e
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[ts] Release 4.1.33
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2023-06-30 15:27:40 +02:00 |
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Mario Zechner
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dd9d7e5558
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[ts] Fix formatting issue detected by build.
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2023-06-28 10:33:54 +02:00 |
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Mario Zechner
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6f8896e4ec
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[ts] Include Phaser in iife build.
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2023-06-28 10:30:47 +02:00 |
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Mario Zechner
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ad528c34fb
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[ts] Fix up package.json
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2023-06-28 09:46:52 +02:00 |
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Mario Zechner
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ea2d0727c3
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[pixi] Fix index.html
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2023-06-27 15:27:41 +02:00 |
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Mario Zechner
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0f118ba3bd
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2023-06-27 15:11:10 +02:00 |
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Mario Zechner
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8fb691c054
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[pixi] Clean-up and improvements.
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2023-06-27 15:10:53 +02:00 |
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Harald Csaszar
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f3379d4766
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[unity] Increased package version number for preceding commit 3d2b6e50.
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2023-06-27 15:08:45 +02:00 |
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Harald Csaszar
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3d2b6e50f3
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[unity] Fixed import infinite loop when Spine Preferences Default Shader does not exist. Closes #2310.
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2023-06-27 15:06:53 +02:00 |
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Mario Zechner
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7698f5fc92
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Merge branch 'spine-pixijs' of https://github.com/miltoncandelero/spine-runtimes into miltoncandelero-spine-pixijs
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2023-06-27 14:49:37 +02:00 |
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Harald Csaszar
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d75f2d1568
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[unity] Fixed URP 2D Shaders example scene: previous commit 79be6d4 included accidental additions of SkeletonRenderTexture components, reverted partial changes.
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2023-06-20 17:37:30 +02:00 |
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Mario Zechner
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8a8e64b3b5
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[ts] Release 4.1.32
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2023-06-20 11:54:37 +02:00 |
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Nathan Sweet
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74719c14bc
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Link to Spine Wen PlayerUpdate README.md
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2023-06-19 17:17:17 +02:00 |
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Mario Zechner
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403ff46917
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[flutter] Update CHANGELOG
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2023-06-19 12:40:50 +02:00 |
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Mario Zechner
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aa54d8ef9a
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[flutter] Release 4.1.3
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2023-06-19 12:39:55 +02:00 |
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Mario Zechner
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4c4771fb48
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[flutter] Upgrade and require Flutter 3.5.10
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2023-06-19 12:37:46 +02:00 |
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Harald Csaszar
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a2e3870129
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[unity] Minor: Increased package version for previous commit.
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2023-06-14 16:00:10 +02:00 |
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Harald Csaszar
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ad614dc5ab
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[unity] Added updateSeparatorPartScale property to SkeletonGraphic to let render separator parts follow scale.
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2023-06-14 15:56:32 +02:00 |
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