Mario Zechner
369dfb8b83
[ts] Added SkeletonClipping.clipTrianglesUnpacked, changed NumberLikeArray, introduced IntLikeArray, made Texture more generic
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clipTrianglesUnpacked will write only x/y vertex positions to clippedVertices and u/v to clippedUVs. This can be used for runtimes that do not use packed vertices.
2024-07-05 12:28:54 +02:00
Davide Tantillo
b4d61790f7
[ts] Port of earlier clipping cleanup commit 485de74: SkeletonClipping.ClipTriangles clean up.
2024-06-11 15:18:26 +02:00
Davide Tantillo
0e78386633
[ts] Ported clipping fixes for colinear points (a0caef6 and 932c33a). See #2546..
2024-06-11 11:06:28 +02:00
Mario Zechner
0a828099e9
Formatting
2024-05-03 12:47:24 +02:00
Davide Tantillo
f3097222f9
[ts] Skeleton.getBounds() applies clipping, see #2515 . Port of commits b043e5c, 637321a and 2049bed.
2024-05-03 10:42:25 +02:00
Mario Zechner
9d4d86ced3
[ts] Attempt to fix incompatibility with Node's ESM implementation. See #2407
2023-11-06 12:42:00 +01:00
Mario Zechner
4047f1ba07
Updated license headers.
2023-07-31 13:29:16 +02:00
Mario Zechner
e4372e5329
[ts] Enable TS strict mode. Closes #2058
2022-04-07 21:24:48 +02:00
Nathan Sweet
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
2021-09-24 18:18:19 -10:00
Mario Zechner
39df4c7cbb
[ts] Formatter pass
2021-08-27 17:24:18 +02:00
Mario Zechner
474dae82a0
ES2015 modulification of spine-ts core.
2021-08-20 16:24:10 +02:00