198 Commits

Author SHA1 Message Date
Harald Csaszar
bbbb1495b2 [unity] GetRepackedSkin allows to include normal maps (and other texture properties) during repacking via optional parameter. Closes #1519. 2019-10-09 22:06:39 +02:00
Harald Csaszar
01a4c0c662 [unity] Fixed SkeletonGraphic displaying setup pose instead of first frame on freeze. Closes #1511. 2019-10-03 16:04:19 +02:00
Harald Csaszar
3dfe37c67c [untiy] Fixed a compile error when building executable (Texture2D.alphaIsTransparency exists only in editor). 2019-09-27 12:05:02 +02:00
Harald Csaszar
eb086a07e8 [unity] Fixed ignored SkeletonAnimation looping change when AnimationName is the same. Closes #1396. 2019-09-26 18:44:50 +02:00
Harald Csaszar
1f0269b919 [unity] Renamed misleading MixMode.SpineStyle enum name at SkeletonMecanim to MixMode.Hard. SkeletonMecanim Layer Mix Mode now defaults to MixMode.MixNext instead of MixMode.Hard for new instances. Closes #1505. 2019-09-26 13:43:04 +02:00
badlogic
a7d68b7cd5 Merge branch '3.8' into 3.9-beta 2019-09-26 11:38:47 +02:00
Harald Csaszar
9c1f6ad10f [unity] Updated changelog with entry for "Fix draw order" parameter. Changed default value to disabled to maintain previous behaviour. See #1486. 2019-09-25 15:45:37 +02:00
Harald Csaszar
e4ae0ceb1c [unity] Fixed incorrect draw order issue when using LWRP and 3+ submeshes with alternating materials. Introduces a new "Fix draw order" parameter at SkeletonRenderer inspector. Closes #1486. 2019-09-25 15:26:15 +02:00
Harald Csaszar
31f9356af8 [unity] Fixed Skin created by GetRepackedSkin not copying constraints list. See #1474. 2019-09-25 11:03:54 +02:00
Harald Csaszar
159d71b827 [unity] Fixed Skin created by GetRepackedSkin not copying bones list. Closes #1474. 2019-09-24 17:07:12 +02:00
Harald Csaszar
12ca54ab5e [unity] Fixed AtlasUtilities texture clone not copying wrap mode or filter mode. Closes #1478. 2019-09-24 15:50:01 +02:00
badlogic
81938c65c0 Merge branch '3.8' into 3.9-beta 2019-09-23 14:38:43 +02:00
Harald Csaszar
e88cfd4dac [unity] Fixed an exception at SkeletonGraphic when no active attachments are set. MeshGenerator.GenerateSingleSubmeshInstruction() didnt't handle the case of all-null attachments. Improved code to not generate an unnecessary empty instruction. Closes #1491. 2019-09-23 13:12:16 +02:00
Harald Csaszar
714e37a3c4 [unity] SkeletonUtility spawn methods were not saved in Prefab mode. Closes #1481. 2019-09-05 19:33:05 +02:00
Harald Csaszar
9483df76b5 [unity] SkeletonUtility spawn methods were not saved in Prefab mode. Closes #1481. 2019-09-05 19:31:59 +02:00
Harald Csaszar
2518dddad8 [unity] Fixed an exception at SkeletonUtilityBone when using skin bones. Closes #1464. 2019-09-04 17:20:44 +02:00
Harald Csaszar
4c1e01474e [unity] Fixed an exception at SkeletonUtilityBone when using skin bones. Closes #1464. 2019-09-04 17:19:24 +02:00
Harald Csaszar
617eb38340 [unity] Fixed more fragment shader output declarations (from COLOR to SV_Target), fixes ps4 shader compile error. Related to commit e229dab. See #1374. 2019-09-03 20:06:10 +02:00
Harald Csaszar
6b84079a08 [unity] Fixed more fragment shader output declarations (from COLOR to SV_Target), fixes ps4 shader compile error. Related to commit e229dab. See #1374. 2019-09-03 20:03:26 +02:00
Harald Csaszar
df81d607cb [unity] Minor: improved warning message for incorrect material setup, added object reference so that you can jump to the respective object that caused the problem. 2019-09-03 14:52:28 +02:00
Harald Csaszar
3e55e5396e [unity] Minor: improved warning message for incorrect material setup, added object reference so that you can jump to the respective object that caused the problem. 2019-09-03 14:52:12 +02:00
Harald Csaszar
8fd7eb7659 [unity] Minor: Improved material settings warning text to be more precise. 2019-09-03 12:39:47 +02:00
Harald Csaszar
40e69c9164 [unity] Minor: Improved material settings warning text to be more precise. 2019-09-03 12:39:32 +02:00
Harald Csaszar
b1165da709 [unity] Fixed a bug where non-spine json files were reporting false errors. 2019-09-03 12:24:05 +02:00
Harald Csaszar
af3d657a11 [unity] Fixed a bug where non-spine json files were reporting false errors. 2019-09-03 12:23:20 +02:00
Harald Csaszar
38d0204e72 [unity] Providing error dialog and verbose error log message in case of version mismatch. Also providing error description when viewing skeletonData in inspector. Closes #1463. 2019-08-28 17:41:11 +02:00
NathanSweet
45362e60bf [all] Source clean up, formatting, and tabs for indentation. 2019-08-28 17:36:51 +02:00
Harald Csaszar
1a34ed59d5 [unity] Providing error dialog and verbose error log message in case of version mismatch. Also providing error description when viewing skeletonData in inspector. Closes #1463. 2019-08-28 17:30:35 +02:00
NathanSweet
842dffbd83 [all] Source clean up, formatting, and tabs for indentation. 2019-08-27 15:57:14 +02:00
Harald Csaszar
687b53d15d [unity] Fixed SkeletonGraphic not updating the canvas renderer texture after skin changes (e.g. when calling GetRepackedSkin). Closes #1459. 2019-08-20 15:23:58 +02:00
Harald Csaszar
5c203ee2db [unity] Fixed SkeletonGraphic not updating the canvas renderer texture after skin changes (e.g. when calling GetRepackedSkin). Closes #1459. 2019-08-20 15:23:18 +02:00
Harald Csaszar
0207da7493 [unity] Fixed one more occurrance where a default skin was assumed to exist (which is no longer the case). Related to ae4790b. See #1453. 2019-08-20 11:07:36 +02:00
Harald Csaszar
0d79a4b7c8 [unity] Improved yield instructions for animation track events such as End, Complete, Interrupt. Added a generic version to wait for any combination of events. Closes #1457 2019-08-20 11:05:28 +02:00
Harald Csaszar
a487d6d0d6 [unity] Fixed one more occurrance where a default skin was assumed to exist (which is no longer the case). Related to ae4790b. See #1453. 2019-08-20 11:04:27 +02:00
Harald Csaszar
bf052f9a4e [unity] Improved yield instructions for animation track events such as End, Complete, Interrupt. Added a generic version to wait for any combination of events. Closes #1457 2019-08-20 11:04:27 +02:00
Harald Csaszar
7cdef0529b [unity] Fixed incorrect region after GetRepackedSkin when maxAtlasSize leads to downscaling. Previous commit be77b0c let this problem surface more often. Closes #1455. 2019-08-19 15:53:59 +02:00
Harald Csaszar
a232f6ee7f [unity] Fixed incorrect region after GetRepackedSkin when maxAtlasSize leads to downscaling. Previous commit be77b0c let this problem surface more often. Closes #1455. 2019-08-19 15:49:03 +02:00
Harald Csaszar
a2393e8a12 [unity] Fixed code where a default skin was assumed to exist (which is no longer the case). Fixes an error at SkeletonDataAsset inspector -> show slots -> show attachments. Closes #1453. 2019-08-19 11:53:29 +02:00
Harald Csaszar
ae4790b85c [unity] Fixed code where a default skin was assumed to exist (which is no longer the case). Fixes an error at SkeletonDataAsset inspector -> show slots -> show attachments. Closes #1453. 2019-08-19 11:48:16 +02:00
Harald Csaszar
be77b0c93d [unity] Fixed GetRepackedSkin ignoring whitespace stripping. Closes #1399. 2019-08-15 14:15:01 +02:00
Harald Csaszar
7a789752ac [unity] Fixed GetRepackedSkin ignoring whitespace stripping. Closes #1399. 2019-08-15 14:12:55 +02:00
Harald Csaszar
a6273e2a3f [unity] BoneFollower now has an additional option to not follow xy position (to follow rotation only). Closes #1451. 2019-08-14 18:03:24 +02:00
Harald Csaszar
68f0c2f9f3 [unity] BoneFollower now has an additional option to not follow xy position (to follow rotation only). Closes #1451. 2019-08-14 18:02:02 +02:00
Harald Csaszar
ed95732bf2 [csharp] Changed Skin.Attachment type to generic OrderedDictionary. Cleaned up related code. Closes #1433. 2019-08-07 14:42:15 +02:00
Harald Csaszar
024d413e9f [unity] Fixed warnings about obsolete prefab method calls (missing #if branch for Unity 2018.4). Closes #1428. 2019-08-05 19:02:11 +02:00
Harald Csaszar
9de0118f69 [unity] Renamed shader file Spine-SkeletonLit.shader to Spine-Skeleton-Lit.shader. Adapted changelog to last two commits. 2019-07-25 22:17:43 +02:00
Harald Csaszar
44f2fa9c69 [unity] Added shader variant Spine/Skeleton Lit ZWrite and moved common functionality to cginc files. Cleanup of Skeleton Lit shader. 2019-07-25 22:11:21 +02:00
Harald Csaszar
4741279d7d [unity] Spine/Sprite/Pixel Lit shader: Fixed bug where parts were shining through - changed ZWrite to always On, otherwise ForwardAdd pass will incorrectly show lit hidden parts. Added recommendation warning box in SkeletonRenderer inspector for Z Spacing on enabled ZWrite shaders. Closes #1335. 2019-07-24 15:12:25 +02:00
Harald Csaszar
d8808fb8ce [unity] Moved Timeline module to a separate Package com.esotericsoftware.spine.timeline. Activated asmdef files by default again in spine-unity, added asmdef files to timeline package. Fixed compile errors when asmdef files are active. Cleanup of no longer necessary asmdef file modifying code. 2019-07-18 14:38:04 +02:00
Harald Csaszar
e898ff829c [unity] Cleanup: Split the file Mesh Generation/SpineMesh into 4 separate files for each contained class. No API changes. 2019-07-17 02:17:03 +02:00