NathanSweet
63f20379db
Better root flipY logic.
2013-12-05 14:52:34 +01:00
NathanSweet
719e09d443
Fixed root translation with yDown coordinates.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=9&t=1657
2013-11-30 16:01:57 +01:00
NathanSweet
2bff08de4b
Prefixed all spine-c structs and functions with "sp".
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Holy refuctoring! Sorry for the change, but some libraries were having naming conflicts. You can define SPINE_SHORT_NAMES before including spine-c headers if you want to use structs and functions without the "sp" prefix, as it was before.
2013-10-09 03:43:16 +02:00
NathanSweet
9a347d5eb8
Updated license.
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Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
NathanSweet
782bde21a0
Event timeline for spine-c, AnimationState refactoring.
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closes #113
2013-09-26 09:37:11 +02:00
NathanSweet
906ed5f0aa
spine-c: inherit scale and rotation implemented. Allow to parse latest JSON.
2013-09-23 20:35:43 +02:00
NathanSweet
e2fccf72d6
License update.
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Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
0784725106
Merge branch 'origin/master'
2013-08-02 15:09:06 +02:00
NathanSweet
22fabe8769
Forgot to flip the root bone for some runtimes since the skeleton is now placed separately from the root bone.
2013-05-28 18:22:06 +02:00
NathanSweet
cdadffc156
Removed spine namespace from spine-c.
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Didn't make any sense for a C API and complicated integration with ObjC.
2013-05-08 20:09:10 +02:00
NathanSweet
3736352c09
Fixed flip x/y for root bone. (reverse-merged from commit 64fd34ba9426e2c7637526b1029721000c14ad5b)
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#43
2013-05-08 13:01:10 +02:00
NathanSweet
64fd34ba94
Fixed flip x/y for root bone.
2013-05-06 14:26:23 +02:00
NathanSweet
7f69300bcc
Refactoring: changed references to "bind pose" to "setup pose".
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This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
99ec8957f8
Fixed up conversion warnings in VS2010.
2013-04-25 23:39:46 +02:00
NathanSweet
e64b3c201a
Fixed up remaining issues to make spine-c C89.
2013-04-25 23:19:02 +02:00
djr
1db2715b25
Getting the code to build on windows
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Making the code C98 compliant so it can build using VS2010.
2013-04-24 20:55:32 +01:00
NathanSweet
ef793dd976
Slots and bones start in bind pose.
2013-04-03 17:24:30 +02:00
NathanSweet
ca163b5e52
Moar refuctoring. All the refuctorings are belong to Spine.
2013-04-02 02:47:11 +02:00
NathanSweet
dfd090d220
Allow spine-c to be compiled as C++.
2013-04-01 20:21:07 +02:00
NathanSweet
fe37451f93
Cleanup, docs.
2013-03-31 20:40:57 +02:00
NathanSweet
a3f23dd4bf
Refactoring for cleaner OOP.
2013-03-31 20:09:37 +02:00
NathanSweet
7707f3517f
License headers.
2013-03-30 19:12:33 +01:00
NathanSweet
596b515e66
Refactoring.
2013-03-30 04:14:51 +01:00
NathanSweet
40835845be
Added Animation.
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OOP in C is a cold, dark place.
2013-03-29 04:06:43 +01:00
NathanSweet
32a9a09831
WIP C runtime.
2013-03-28 04:22:39 +01:00