Nathan Sweet
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f77a51d33a
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[ts] Fixed input handling for player control bones and demos.
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2021-06-22 22:52:00 -04:00 |
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Nathan Sweet
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2911f9da5e
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[ts] Demo asset update, demos clean up.
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2021-06-20 01:07:29 -04:00 |
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Nathan Sweet
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ca9a3ff7c2
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[ts] Set path for demos, update order.
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2021-06-18 21:48:40 -04:00 |
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Nathan Sweet
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5d6f46d295
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[ts] Update demos to 4.0 and new AssetManager.
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2021-06-18 18:48:58 -04:00 |
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badlogic
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8ec6a9ef3b
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[ts] Updated demo assets to latest format.
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2019-06-05 11:59:31 +02:00 |
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badlogic
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4fe53ac856
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[webgl] Refactored WebGL demos. They reuse a preallocated set of canvases to limit the number of WebGL contexts required. At most 3 canvases can be visible at a time, so we preallocate 3 canvases, then dynamically attach them to placeholder divs based on their visibility. I'm a juggalo.
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2017-09-14 15:47:51 +02:00 |
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badlogic
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ff1a81bab3
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[webgl] Refactored demos to use preallocated canvas & context
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2017-09-14 12:15:23 +02:00 |
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Nathan Sweet
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eb5fa18be7
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Updated clipping demo.
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2017-09-11 22:03:35 +02:00 |
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Nathan Sweet
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b493b0ad67
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Added clipping demo.
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2017-09-11 21:53:45 +02:00 |
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