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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2025-12-21 01:36:02 +08:00
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6,545 Commits 17 Branches 33 Tags
Commit Graph

9 Commits

Author SHA1 Message Date
Nathan Sweet
f77a51d33a [ts] Fixed input handling for player control bones and demos. 2021-06-22 22:52:00 -04:00
Nathan Sweet
2911f9da5e [ts] Demo asset update, demos clean up. 2021-06-20 01:07:29 -04:00
Nathan Sweet
ca9a3ff7c2 [ts] Set path for demos, update order. 2021-06-18 21:48:40 -04:00
Nathan Sweet
5d6f46d295 [ts] Update demos to 4.0 and new AssetManager. 2021-06-18 18:48:58 -04:00
badlogic
8ec6a9ef3b [ts] Updated demo assets to latest format. 2019-06-05 11:59:31 +02:00
badlogic
4fe53ac856 [webgl] Refactored WebGL demos. They reuse a preallocated set of canvases to limit the number of WebGL contexts required. At most 3 canvases can be visible at a time, so we preallocate 3 canvases, then dynamically attach them to placeholder divs based on their visibility. I'm a juggalo. 2017-09-14 15:47:51 +02:00
badlogic
ff1a81bab3 [webgl] Refactored demos to use preallocated canvas & context 2017-09-14 12:15:23 +02:00
Nathan Sweet
eb5fa18be7 Updated clipping demo. 2017-09-11 22:03:35 +02:00
Nathan Sweet
b493b0ad67 Added clipping demo. 2017-09-11 21:53:45 +02:00
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