Davide Tantillo
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18ce3ae156
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Add license header where missing.
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2026-01-30 15:13:21 +01:00 |
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Davide Tantillo
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3ff5a9e943
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Code review.
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2026-01-30 15:10:12 +01:00 |
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Davide Tantillo
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7f092113d8
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Add alert modal when manually inserting animations or skins.
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2026-01-28 17:01:45 +01:00 |
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Davide Tantillo
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5e33132153
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Add debug code for zoomFactor.
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2026-01-28 16:48:37 +01:00 |
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Davide Tantillo
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3fa9330c83
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Add link property for animation and skin selection.
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2026-01-28 12:03:19 +01:00 |
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Davide Tantillo
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25991c282a
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Fix editor crash due to skin ending with comma.
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2026-01-26 16:01:38 +01:00 |
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Davide Tantillo
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bab3bf625c
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Add link property for animation selection (dummy).
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2026-01-26 10:29:46 +01:00 |
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Davide Tantillo
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7dd315e2dd
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Add enable collision property and logic. Add AddEmptyAnimation and ClearTrack actions.
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2026-01-23 17:19:12 +01:00 |
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Davide Tantillo
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329ff5b073
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Changed scaleX and scaleY props meaning, they are now offset ratio with the bounds. Removed usage of skeleton scale, in favor of C3Matrix scale.
Add getter/setter to editor instance for numeric properties.
Width and height changes scale the skeleton, not only bbox.
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2026-01-09 16:29:13 +01:00 |
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Davide Tantillo
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adfb71b5d3
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Layout is refreshed when spine logo is loaded.
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2026-01-09 16:24:23 +01:00 |
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Davide Tantillo
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fa64afbe8d
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Reset bounds on loader scale change.
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2025-12-04 12:16:28 +01:00 |
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Davide Tantillo
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7c053efdc5
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Add basic ACE to plugin. C3 Color is used for rendering.
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2025-12-01 12:54:08 +01:00 |
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Davide Tantillo
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a641916750
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Removed skeleton from C3Renderer because it prevents GameObject to change skeleton.
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2025-11-26 12:38:18 +01:00 |
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Davide Tantillo
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af27cfaddf
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Add bounds reminder.
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2025-11-25 10:33:12 +01:00 |
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Davide Tantillo
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683574fb41
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Refactored rendering and matrix into specific class defined in c3 lib.
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2025-11-24 17:20:49 +01:00 |
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Davide Tantillo
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86a0950a5f
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Fixed colors non premultiplied also in the editor.
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2025-11-23 15:07:56 +01:00 |
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Davide Tantillo
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e27dc43e8f
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Several fixes with bounds and errors detection.
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2025-11-20 17:31:00 +01:00 |
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Davide Tantillo
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0620a9c841
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Add set-bounds prop to manually reset the bounds. Improved automatic bounds reset.
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2025-11-20 12:48:46 +01:00 |
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Davide Tantillo
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50a8a47ff0
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Ensure array size passed to draw mesh also for editor instance.
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2025-11-19 17:59:09 +01:00 |
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Davide Tantillo
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e51b8f00cb
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Moved error message as a webgl text in editor. Check if textures and atlas consistency when possible.
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2025-11-19 16:40:53 +01:00 |
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Davide Tantillo
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5cb027c4eb
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Added types for editor instance error.
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2025-11-17 15:52:39 +01:00 |
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Davide Tantillo
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a64ec68c3f
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Animation error in editor.
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2025-11-04 11:33:31 +01:00 |
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Davide Tantillo
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abbd63013b
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Small type fixes.
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2025-11-03 15:16:29 +01:00 |
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Davide Tantillo
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281d36e634
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Pull addAnimation from #2949.
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2025-11-03 15:16:29 +01:00 |
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Davide Tantillo
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19396f435c
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Pull some improvements from #2949, style fixes, name changes to remove template plugin names.
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2025-11-03 15:16:29 +01:00 |
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Davide Tantillo
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9af308b2df
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Add support for multiply and screen blend mode.
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2025-11-03 15:16:29 +01:00 |
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Davide Tantillo
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4b80ec9a81
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Removed padUint16ArrayForWebGPU since the bug has been fixed from Scirra.
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2025-11-03 15:16:29 +01:00 |
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Davide Tantillo
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eac735e5a9
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Add vertices colors also for editor.
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2025-11-03 15:16:29 +01:00 |
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Davide Tantillo
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75f30e297d
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Add pma, wraps and filter management.
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2025-11-03 15:16:29 +01:00 |
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Davide Tantillo
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235a96ca5c
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Add padding for indices to fix temporarily C3 bug.
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2025-11-03 15:16:29 +01:00 |
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Davide Tantillo
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46920ff54f
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Improved reset bounds management.
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2025-11-03 15:16:29 +01:00 |
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Davide Tantillo
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da12c23c73
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Bounds added as properties. Works also in runtime.
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2025-11-03 15:16:29 +01:00 |
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Davide Tantillo
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8dec202923
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Fixed bounds...finally!
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2025-11-03 15:16:29 +01:00 |
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Davide Tantillo
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93c56d08d0
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c3 backup
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2025-11-03 15:16:29 +01:00 |
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