badlogic
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7a803f8b1b
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Updated example project exports.
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2018-12-03 17:12:03 +01:00 |
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badlogic
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238523d0fc
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Updated assets in all runtime example projects except Unity and UE4.
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2018-11-19 13:28:58 +01:00 |
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badlogic
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c95af40579
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Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
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2018-11-15 10:58:30 +01:00 |
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pharan
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cdc37a5554
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[xna] Fix example code.
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2018-10-09 07:09:40 +08:00 |
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badlogic
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a4584a1a1c
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[ts] Added event volume and balance, see #1171.
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2018-09-06 14:45:55 +02:00 |
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badlogic
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74734bc542
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[runtimes] Re-exported samples with 3.7.
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2018-09-03 15:16:20 +02:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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Mario Zechner
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ac7fe7ca80
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Updated examples to 3.7, including stretchy ik.
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2018-08-03 14:57:10 +02:00 |
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badlogic
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b547280eb9
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Updated samples, added owl.
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2018-01-18 15:18:31 +01:00 |
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NathanSweet
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ef798dafe3
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Merge branch '3.6' into 3.7-beta
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2017-10-19 16:21:19 +02:00 |
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pharan
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e6aebf2754
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[xna] Match change in SkeletonClipping.IsClipping
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2017-10-19 16:19:57 +08:00 |
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badlogic
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9a6da01892
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Merge branch '3.6' into 3.7-beta
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2017-10-13 14:52:11 +02:00 |
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badlogic
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20b081ad5a
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[xna] Made MeshBatcher of SkeletonRenderer accessible. Users can use this instead of the less capable XNA SpriteBatch and ensure maximum batching. See #953.
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2017-10-13 14:51:50 +02:00 |
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badlogic
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9c0860a591
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Merge branch '3.6' into 3.7-beta
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2017-10-13 14:13:12 +02:00 |
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badlogic
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791d813bf1
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[cs][xna] Fixed tint black, see #1003. Opened up Triangulator and SkeletonClipping for debug rendering.
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2017-10-13 14:12:57 +02:00 |
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badlogic
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e322500408
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Merge branch '3.6' into 3.7-beta
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2017-10-04 15:08:37 +02:00 |
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badlogic
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d0cc44bfdb
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Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
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2017-10-04 15:08:22 +02:00 |
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badlogic
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f5965b0fdf
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Merge branch '3.6' into 3.7-beta
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2017-07-21 16:49:12 +02:00 |
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badlogic
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1535906511
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[csharp] Fixed bug in triangulator, closes #937.
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2017-07-21 16:46:45 +02:00 |
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badlogic
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d950da644f
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[xna] More clipping debugging
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2017-07-21 16:12:34 +02:00 |
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badlogic
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4b93db20fd
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[xna] Also draw decomposed convex clipping polygons
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2017-07-21 15:59:43 +02:00 |
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badlogic
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a5d2519f86
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[xna] Added SkeletonDebugRenderer, modified sample to reproduce clipping issue.
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2017-07-21 15:54:55 +02:00 |
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badlogic
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04ea2da945
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Merge branch '3.6' into 3.7-beta
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2017-07-12 11:26:06 +02:00 |
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badlogic
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dfb8861de4
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Updated supported versions in README.md
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2017-07-12 11:25:54 +02:00 |
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badlogic
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3be988e12f
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Updated READMEs to point to correct zips
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2017-07-12 11:20:55 +02:00 |
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badlogic
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fc72709c48
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Updated README.mds to point to the correct .zip link
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2017-07-12 11:18:18 +02:00 |
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badlogic
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115ada277f
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<Merge branch '3.6' into 3.7-beta
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2017-07-11 16:36:34 +02:00 |
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badlogic
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b6f88e81b0
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Fixed XNA/MonoGame project
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2017-07-11 16:33:14 +02:00 |
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badlogic
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b5f79f80c3
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[xna][monogame] Added support for vertex effects, see #898
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2017-06-26 17:28:34 +02:00 |
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badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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badlogic
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81f5b3fa79
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[monogame] Added two color tinting.
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2017-05-24 17:23:30 +02:00 |
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badlogic
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8fd8cfbf46
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[xna] Added two color tinting, support for arbitrary Effects to be set on SkeletonRenderer
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2017-05-24 16:31:37 +02:00 |
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badlogic
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0d33ee5294
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[xna] Updated samples
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2017-04-21 10:46:58 +02:00 |
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badlogic
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f757b39fb1
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[starling] Updated assets
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2017-04-21 10:25:41 +02:00 |
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badlogic
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0fd553e75a
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[csharp][libgdx] Fixed indexing in RegionAttachment. [monogame][xna] Fixed SkeletonMeshRenderer clipping
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2017-04-20 15:02:24 +02:00 |
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badlogic
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41f2e206d6
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[xna] Added clipping to SkeletonMeshRenderer, doesn't quite work yet
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2017-04-19 16:35:26 +02:00 |
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badlogic
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e5f9795d15
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[xna] Refactored SkeletonMeshRenderer in preparation for clipping
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2017-04-19 16:16:41 +02:00 |
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badlogic
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cd788ebbba
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[csharp] Refactored SkeletonClipping, spits out vertices and uvs separately so it can be easily reused in XNA and Unity
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2017-04-19 15:38:51 +02:00 |
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badlogic
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d7873928d1
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[monogame] Updated project file and assets
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2017-04-19 13:21:25 +02:00 |
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badlogic
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848f3d382c
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[runtimes] Updated remaining samples/runtimes
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2017-04-11 13:14:53 +02:00 |
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badlogic
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0b40dd7a9f
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Updated exports
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2017-03-27 10:19:51 +02:00 |
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badlogic
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ac3201afca
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[xna][monogame] Fixed up renderer
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2017-03-15 12:46:45 +01:00 |
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badlogic
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fe8eae4b8e
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[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
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2017-01-30 16:31:16 +01:00 |
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NathanSweet
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d52d2e72ee
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Updated READMEs, supported version is 3.5.xx.
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2016-11-15 23:29:27 +01:00 |
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NathanSweet
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36000e3c55
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Updated to v3.5 (merge dev branch).
# Conflicts:
# spine-c/src/spine/AnimationState.c
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2016-11-15 23:10:23 +01:00 |
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NathanSweet
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c0fdc454a2
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Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
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2016-10-15 23:45:16 +02:00 |
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NathanSweet
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f63561085a
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List explicit Spine editor version that is supported.
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2016-10-13 22:55:04 +02:00 |
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badlogic
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ef50131431
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[runtimes] Updated all LICENSE files and README.mds
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2016-10-13 15:21:05 +02:00 |
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badlogic
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5aa27771c3
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[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
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2016-10-13 15:12:05 +02:00 |
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badlogic
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eb3cb8a700
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Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
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2016-09-05 15:05:23 +02:00 |
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