Mario Zechner
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97d49b37b7
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License header update
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2025-05-26 13:24:06 +02:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Mario Zechner
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96c0842021
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[cpp] Backport of some 4.2 changes to enable Flutter runtime in 4.1
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2023-02-17 14:25:41 +01:00 |
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Mario Zechner
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7cf42c814b
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[cpp] Fix compiler warnings on Clang.
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2022-03-25 13:22:45 +01:00 |
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badlogic
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6ff8b8d415
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[ue4][cpp] Fix TextureFilter name conflict in UE4 unity builds
We renamed TextureFilter to SpineTextureFilter in UE4 builds to resolve the name collision with UE4's TextureFilter.
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2022-03-25 12:32:44 +01:00 |
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Mario Zechner
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1ac6c6bd35
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[cpp] Initial port of sequences
Loaders require modifications, timeline needs to be added.
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2021-11-17 15:32:35 +01:00 |
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Nathan Sweet
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96a998b82d
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Spine Runtimes License Agreement update (September 24, 2021).
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2021-09-24 18:18:19 -10:00 |
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Mario Zechner
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4715608108
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[c][cpp] Fix remaining 4.0 porting bugs, apply formatter.
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2021-06-07 16:13:25 +02:00 |
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badlogic
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f8560fc551
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[cpp] Completed 4.0 port.
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2021-03-06 10:03:31 +01:00 |
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badlogic
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cf3a28e3a4
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[cpp] More 4.0 porting, Atlas, fixes.
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2021-03-05 15:44:19 +01:00 |
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badlogic
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1219d09959
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Closes #1703, expose atlas regions via Atlas::getRegions()
Also removed Atlas::abortAtlas().
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2020-08-13 14:53:32 +02:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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badlogic
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727b3866d3
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Merge branch 'feature/socialpoint_custom_changes' of https://github.com/socialpoint/spine-runtimes into socialpoint
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2019-07-11 14:56:56 +02:00 |
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unknown
|
16c2437d70
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Fix breaking changes
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2019-07-04 14:24:08 +02:00 |
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unknown
|
90f2968865
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Clean ups
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2019-07-03 12:49:10 +02:00 |
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unknown
|
99c08fced6
|
Port more features
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2019-07-02 17:51:47 +02:00 |
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badlogic
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09130b15df
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Merge branch '3.7' into 3.8-beta
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2019-05-02 11:43:36 +02:00 |
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badlogic
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7f7e5f0fec
|
Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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0a3f6cc28c
|
[cpp] Ported rotated mesh region UV loading. See #1327.
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2019-04-17 17:26:22 +02:00 |
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badlogic
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bb48f1466b
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[cpp][ue4] All classes now optionally export through SP_API. Also fixed code to escape MSVC++ compiler bug, where multiple static const exported class fields on the same line will trigger a compile error.
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2018-09-28 16:47:19 +02:00 |
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badlogic
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8de7a66920
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[cpp][ue4] Attempted fix for linker errors in UE4.
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2018-09-28 14:54:38 +02:00 |
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badlogic
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77d4dd5a41
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[ue4] Modified Atlas so it exposes it's methods across shared libs. Everything in UE4 is compiling now.
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2018-06-06 16:46:50 +02:00 |
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badlogic
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1454f8a97a
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[ue4] Fixed up spine-cpp for use in UE4.
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2018-06-06 15:44:09 +02:00 |
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badlogic
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878a6e6435
|
Refactored C++ runtime, added cocos2d-x cpp runtime.
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2018-05-30 17:31:11 +02:00 |
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badlogic
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bd9c33e046
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[cpp] Fixed atlas page texture filter parsing.
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2018-03-28 14:18:39 +02:00 |
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badlogic
|
9ceec41432
|
[cpp] Removed toString, fixed up remaining memory leaks in clipping and animation state code.
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2018-03-05 14:32:09 +01:00 |
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badlogic
|
9cdf4c69ed
|
[cpp] Formatting & cleanup
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2018-02-28 15:49:30 +01:00 |
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badlogic
|
7a18b81226
|
[cpp] Added toString method for SpineObjects, fixed up math, fixed up IKConstraint.
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2018-02-23 15:45:45 +01:00 |
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badlogic
|
5af3d93403
|
[cpp] Added Color, fixed up incorrect use of ensureCapacity/setSize of Vector. Fixed bugs in SkeletonBinary.
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2018-02-21 15:23:35 +01:00 |
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badlogic
|
a8af3fa07e
|
[cpp] First Clang-Tidy run.
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2018-02-16 17:36:07 +01:00 |
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badlogic
|
895407b69d
|
[cpp] Replaced all usages of std::string (except in RTTI) with custom String. Fixed a bunch of unnecessary copies/pass by values.
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2018-02-16 16:51:55 +01:00 |
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badlogic
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3254747e94
|
[c++] Removed old test harness, added new one, added leak detector, fixed new operator overloads, Vector doesn't copy on insert etc. See #1073
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2018-02-13 17:31:29 +01:00 |
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badlogic
|
7180f17af2
|
[cpp] All Spine objects derrive from SpineObject so we can override new/delete, which in turn calls SpineExtension allocation methods (not implemented yet). Refactored SpineExtension, removing use of macros, introducing use of templated static methods for more comfort. Rewired all allocation code throughout the runtime. See #1046.
|
2018-02-01 17:40:55 +01:00 |
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Stephen Gowen
|
d403db2754
|
Forgot to move the namespace braces.
|
2017-12-13 12:08:23 -05:00 |
|
Stephen Gowen
|
64fd7c2886
|
Moving Braces to Same Line
|
2017-12-12 10:51:11 -05:00 |
|
Stephen Gowen
|
b78b0171ec
|
Placing TextureLoader class into its own file.
|
2017-12-02 19:06:28 -05:00 |
|
Stephen Gowen
|
91225fe9e3
|
Getting there!
|
2017-11-23 19:21:04 -05:00 |
|
Stephen Gowen
|
949eb15944
|
wip
|
2017-11-15 19:07:09 -05:00 |
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Stephen Gowen
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38f4fdde28
|
Okay, gonna do this properly. Will use spine-c AND spine-cpp in parallel. This will be good for benchmarking during and after development.
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2017-09-29 12:18:02 -04:00 |
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Stephen Gowen
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4e542e2931
|
Initial Commit, nothing special going on here yet!
|
2017-09-27 16:42:00 -04:00 |
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