Mario Zechner
9ac5498030
[ts] 4.0.28 release
2022-05-25 12:28:43 +02:00
Mario Zechner
7dc0073ab9
[ts] Release 4.0.27
2022-04-07 09:02:34 +02:00
Mario Zechner
ffba08cce7
[ts] Release 4.0.26
2022-04-07 06:05:14 +02:00
Terrasse
01a36f81c3
[ts] Fixed bug of reading Unicode from binary data ( #2051 )
2022-04-07 05:50:42 +02:00
Mario Zechner
8a6d1a95e9
[ts] 4.0.25 release
2022-03-21 19:31:56 +01:00
Mario Zechner
b23ff3b216
[ts] 4.0.24 release.
2022-03-17 11:54:09 +01:00
Mario Zechner
4df4bcfb76
[ts] 4.0.23 release.
2022-03-17 00:09:41 +01:00
Mario Zechner
3ca76acdca
[ts] Release 4.0.22
2022-03-14 11:25:53 +01:00
Mario Zechner
58f0bc0d0c
Added promise based AssetManager.loadAll(), Skeleton.getBoundsRect() helper method.
2022-03-14 11:23:53 +01:00
Mario Zechner
d485ce0696
[ts] 4.0.21 release.
2022-03-08 22:05:22 +01:00
Mario Zechner
8688bbc5ee
[ts] released 4.0.20
2022-02-02 12:16:09 +01:00
Mario Zechner
0744b4c12d
[ts] Released 4.0.19
2022-01-26 20:31:12 +01:00
Luke Ingram
25bea5e7b8
[ts] Port of additive scale mixing fix, see #2028
2022-01-26 14:22:21 -04:00
Mario Zechner
a0325198ca
[ts] Released version 4.0.18
2022-01-24 22:21:19 +01:00
Mario Zechner
1cbe69d733
Fix formatting.
2022-01-23 22:27:23 +01:00
MikalDev
b1d396cf55
feat (loadTextureAtlas) add option to use file alias ( #2019 )
...
For Construct 3, in preview mode, the texture file names are changed to blobs with completely different filenames. So, loadTextureAtalas will not work because the file names don't match the page.name. When Construct 3 is not in preview mode, the normal file names will match the page.name.
To get around this issue, added an optional parameter to loadTextureAtlas, fileAlias, this will allow the Construct 3 plug-in to create a fileAlias object which maps between page.name and the C3 project file names, whether they are aliased or not. If this is not needed, the function performs as it did before.
Co-authored-by: MikalDev <keg@kindeyegames.com>
2022-01-19 15:31:23 +01:00
Mario Zechner
3bace5406e
[ts] Update version to 4.0.17
2021-12-15 15:01:37 +01:00
Mario Zechner
44e34cb264
[ts] Fixes #2003 , ensure all fields are initialized as per reference implementation.
2021-12-15 15:00:19 +01:00
Mario Zechner
77575a66d1
[ts] Updated to version 4.0.16.
2021-11-04 17:26:57 +01:00
Mario Zechner
d9bc3b010e
[ts] Process status code 0 properly, closes #1969
2021-11-04 17:24:37 +01:00
badlogic
5a6b9fcae4
[ts] Updated to version 4.0.15
2021-10-20 00:15:27 +02:00
Mario Zechner
d296fa3efa
[ts] Closes #1966 , PolygonBatcher does not flush if the blend mode has not changed.
2021-10-11 16:16:55 +02:00
jmlee2k
674f53cccc
[ts] Made AnimationStateListener functions optional ( #1955 )
...
Co-authored-by: Jordan Lee <jordan.lee@aberrantsoftware.com>
2021-09-25 10:42:45 +02:00
Mario Zechner
deeb845011
[ts] Removed logging from CameraController, update to version 4.0.14.
2021-09-20 21:16:52 +02:00
Mario Zechner
168bea6fdb
[ts] Updated to version 4.0.13
2021-09-18 23:20:30 +02:00
Mario Zechner
02e334942b
[ts] Formatting.
2021-09-18 23:14:07 +02:00
Mario Zechner
52b9d236a1
[ts] Updated to version 4.0.12
2021-09-18 23:12:34 +02:00
badlogic
cda5c0f052
[ts] Added CameraController, drag & drop example
2021-09-18 01:58:14 +02:00
badlogic
f7b4036daf
[ts] Updated to version 4.0.11
2021-09-17 02:53:07 +02:00
badlogic
2f55c53ee8
[ts] Update version to 4.0.10
2021-09-17 02:32:07 +02:00
badlogic
a884dd4c0d
[ts] Inline source maps, fix Downloader for raw data URIs.
2021-09-17 02:29:08 +02:00
Nathan Sweet
77774608bf
[as3][c][cpp][csharp][libgdx][lua][ts] Fixed updateAppliedTransform for the root bone.
2021-09-16 17:00:10 -06:00
Nathan Sweet
f4021177f9
[as3][c][cpp][csharp][libgdx][lua][ts] Don't treat scale sign as an instant transition when applying a timeline additively.
2021-09-15 00:28:43 -06:00
Mario Zechner
634e041ed8
[ts] Version 4.0.9.
2021-09-14 02:13:49 +02:00
Mario Zechner
2201af6ab0
[ts] Version 4.0.8.
2021-09-14 02:05:02 +02:00
Mario Zechner
cd83e9ad35
[ts] Fix typo in SkeletonJson.ts.
2021-09-14 02:04:38 +02:00
Nathan Sweet
dc9a6ebe7f
[as3][c][cpp][csharp][libgdx][lua][ts] Fixed loading transform constraint timelines from JSON data.
...
* Fixed SkeletonJson not allocating enough memory for curves (maximum of 6 curves/key, not 4). Fixes email: FMfcgzGkbDfvckWcFxWlsTWzFhMXsTDw
* Removed SkeletonData and Skeleton methods: findBoneIndex, findSlotIndex. Bones and slots have an index field that should be used instead.
* Removed SkeletonData and Skeleton methods: find*ConstraintIndex. Only SkeletonJson needed these, they don't need to be in the public API.
* Used a local for number of frames where it was used many times.
2021-09-12 18:15:19 -06:00
Mario Zechner
21fa3c3e5f
[ts] Updated spine-ts version to 4.0.7
2021-09-07 21:09:34 +02:00
Mario Zechner
0dc66e2e5a
[ts] Updated spine-ts version to 4.0.6
2021-09-07 21:04:46 +02:00
Mario Zechner
babe296157
[ts] Formatting
2021-09-07 15:49:37 +02:00
Mario Zechner
9e4ee3d2af
[ts] Updated spine-ts version to 4.0.5
2021-09-07 15:40:49 +02:00
Nathan Sweet
2ae113d5a0
[ts] Fixed scale of constrained bones with transform constraint relative + local.
2021-09-06 23:32:26 -06:00
badlogic
91a8b6a100
[ts] Added SpineCanvas, a simpler way to render via spine-webgl
...
Rewrote mix-and-match example as well as barebones example to illustrate usage.
2021-09-07 00:57:52 +02:00
Mario Zechner
6df2bda192
[ts] Minify IIFE artifacts, update version to 4.0.4.
2021-09-01 13:19:08 +02:00
Mario Zechner
57fe02c576
[ts] Updated version to 4.0.3
2021-09-01 12:49:51 +02:00
Mario Zechner
91daf25484
[ts] Updated README, fixed license and readme inclusion in packages.
2021-09-01 12:48:53 +02:00
Mario Zechner
5e0006863a
[ts] Update version to 4.0.2
2021-09-01 09:46:23 +02:00
Mario Zechner
39df4c7cbb
[ts] Formatter pass
2021-08-27 17:24:18 +02:00
Mario Zechner
17c342ac61
[ts] Modularize player, add package.json files, fix up module paths.
2021-08-25 21:00:17 +02:00
Mario Zechner
79f0abf765
[ts] Refactor module resolution, switch to esbuild
2021-08-25 19:30:46 +02:00