badlogic
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238523d0fc
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Updated assets in all runtime example projects except Unity and UE4.
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2018-11-19 13:28:58 +01:00 |
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badlogic
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c95af40579
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Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
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2018-11-15 10:58:30 +01:00 |
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badlogic
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a4584a1a1c
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[ts] Added event volume and balance, see #1171.
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2018-09-06 14:45:55 +02:00 |
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badlogic
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74734bc542
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[runtimes] Re-exported samples with 3.7.
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2018-09-03 15:16:20 +02:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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Mario Zechner
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ac7fe7ca80
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Updated examples to 3.7, including stretchy ik.
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2018-08-03 14:57:10 +02:00 |
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badlogic
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c97553474e
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Added new assets for libGDX tests.
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2018-04-12 10:24:42 +02:00 |
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badlogic
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b547280eb9
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Updated samples, added owl.
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2018-01-18 15:18:31 +01:00 |
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badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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NathanSweet
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55b558064a
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Removed spineboy-old binary.
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2017-06-17 18:00:02 +02:00 |
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badlogic
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8920840ecf
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[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
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2017-04-11 13:11:02 +02:00 |
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badlogic
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0b40dd7a9f
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Updated exports
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2017-03-27 10:19:51 +02:00 |
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badlogic
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fe8eae4b8e
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[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
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2017-01-30 16:31:16 +01:00 |
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NathanSweet
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e9a1a5d080
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Added a third test event.
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2016-11-28 15:48:51 +01:00 |
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NathanSweet
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19bb3ccf35
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Renamed test events to 0 and 1, matching their indices.
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2016-11-28 15:42:12 +01:00 |
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badlogic
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ab226ab681
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[runtimes] re-exported examples with Spine 3.5.03-beta
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2016-10-17 14:08:00 +02:00 |
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badlogic
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02130d242e
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[runtimes] Updated examples to beta exports
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2016-10-17 12:48:15 +02:00 |
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badlogic
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21de61a094
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Merge branch 'master' into dev
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2016-10-13 15:48:15 +02:00 |
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NathanSweet
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fce9f56a18
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Updated examples.
#664
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2016-08-09 21:29:01 +02:00 |
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NathanSweet
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be01e0aae3
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Merge branch 'master' into dev
# Conflicts:
# spine-libgdx/spine-libgdx-tests/assets/spineboy/spineboy.json
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java
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2016-08-05 01:22:08 +02:00 |
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NathanSweet
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e16df6cbd4
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Examples updated to 3.4.00.
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2016-07-13 14:26:04 +02:00 |
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NathanSweet
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00f75cf3fa
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[libgdx] Updated examples.
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2016-07-06 16:39:04 +02:00 |
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NathanSweet
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14db99eea8
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Updated examples.
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2016-07-06 16:38:24 +02:00 |
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NathanSweet
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9a310a9d24
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[libgdx] Removed path/tank/test skeletons.
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2016-07-06 15:54:59 +02:00 |
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Mario Zechner
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eb540387e6
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[c][sfml][cocos2d-x][cocos2d-objc] Updated to 3.3.07 (#629)
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2016-07-05 19:53:24 +02:00 |
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NathanSweet
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1971306213
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Update spineboy example.
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2016-06-26 18:07:08 +02:00 |
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NathanSweet
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9171f79cc2
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Fixes for AnimationState event order.
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2016-06-26 15:27:46 +02:00 |
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NathanSweet
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f8ad5514af
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AnimationState unit test.
Pharan, y u so silly?!
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2016-01-11 09:16:55 +01:00 |
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NathanSweet
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451f7fd18d
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Updated raptor example data.
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2015-03-29 00:45:39 +01:00 |
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NathanSweet
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b3b3b25a83
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Added skin to tests project, for NormalMapTest.
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2014-12-11 03:18:25 +01:00 |
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NathanSweet
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cad68f30ff
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Organized spine-libgdx so tests and the skeleton viewer are separate.
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2014-11-20 12:42:54 +01:00 |
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