badlogic
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3863828c3e
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[ts] Port of 4.0 changes, some kinks to be ironed out yet.
[ts] Add .json exports to WebGL assets dir for tests.
[ts] She loads, but she no play nice.
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2020-11-11 13:11:30 +01:00 |
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Harald Csaszar
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5e367d9216
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[runtimes] Example projects: added copying mix-and-match skeleton to Unity project which is used after merging 3.8 to 4.0 now.
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2020-10-23 11:45:31 +02:00 |
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Harald Csaszar
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fdbaac149a
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[unity] Examples scripts updated for 4.0-beta, added fixed atlas image for stretchyman on Unity since it requires manually crafted normal- and emission maps.
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2020-10-23 11:34:50 +02:00 |
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Nathan Sweet
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98a6c8f696
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Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
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2020-10-10 16:22:40 -07:00 |
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Nathan Sweet
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2b0e6babb2
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Example project export script improvements.
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2020-10-09 22:48:48 -07:00 |
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Nathan Sweet
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eada9e756b
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Cleaned up example export script.
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2020-09-13 23:23:27 -07:00 |
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badlogic
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08e5cd3cc9
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[cocos2dx] Fixed runtimes.sh to copy resources to example-v4 folder as well for cocos2dx v4.
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2019-12-12 14:40:53 +01:00 |
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Harald Csaszar
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915273d458
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Example scenes: Updated Hero example character project. Merged spine-unity/Hero and ./Hero to a single new Hero project by Soren. The new project provides separate skins for morning star and sword. Updated other spine-unity example project versions.
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2019-11-20 13:50:31 +01:00 |
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badlogic
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015de8ed4c
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[cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532.
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2019-10-28 15:34:53 +01:00 |
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badlogic
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bb51ec7f23
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Updated examples, removed stretch-ik stretchyman.
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2019-08-05 17:31:15 +02:00 |
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badlogic
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608acf745c
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Updated export script.
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2019-07-16 17:26:18 +02:00 |
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badlogic
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04644caf70
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[xna][monogame] Updated examples used in XNA/Monogame example project.
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2019-06-21 17:50:16 +02:00 |
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badlogic
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5f13f1b8e6
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Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
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2019-06-19 16:56:47 +02:00 |
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badlogic
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e8866cc730
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[as3] Added SkeletonBinary to load binary .skel files. See #1095.
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2019-06-18 11:12:18 +02:00 |
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Harald Csaszar
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7b8475a015
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[runtimes] Added optional version parameter to export.sh
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2019-06-17 17:05:42 +02:00 |
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Harald Csaszar
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39d4d80d3d
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[unity] Removed example asset export script if-directory-exists checks again.
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2019-06-17 16:57:55 +02:00 |
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Harald Csaszar
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9a14dcfc18
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[unity] Merged export-unity.sh and export.sh example asset export scripts.
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2019-06-17 16:35:37 +02:00 |
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NathanSweet
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fd698c74d5
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Clean up.
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2019-06-17 14:33:33 +02:00 |
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Harald Csaszar
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e494836c66
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[unity] Renamed unity example asset export script.
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2019-06-17 14:26:20 +02:00 |
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Harald Csaszar
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41d3257346
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[unity] Added unity-specific example asset source files (Pharan's modified assets). Added export-unityspecific.sh and adapted runtimes.sh to new assets and to work with sparse-checkout dir structure.
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2019-06-17 14:06:37 +02:00 |
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badlogic
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5d974e4480
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Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375.
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2019-06-13 15:58:16 +02:00 |
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badlogic
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ca3916dad8
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[ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json.
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2019-06-07 17:21:53 +02:00 |
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badlogic
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9d1e37d30b
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Updated runtimes.sh to export to player/ instead of widget/.
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2018-12-17 15:33:54 +01:00 |
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badlogic
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4c9913240b
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Added 3.7 ready examples and their exports.
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2018-11-19 13:27:49 +01:00 |
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badlogic
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bf00309ad1
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Updated examples/ folder with the latest and greatest. Also updated export and runtime.sh scripts.
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2018-11-15 11:01:47 +01:00 |
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badlogic
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751c6e23db
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[lua] Added event volume and balance, see #1171.
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2018-09-06 15:57:27 +02:00 |
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badlogic
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e496bdd6c1
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[as3] Added event volume and balance, see #1171.
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2018-09-06 15:43:55 +02:00 |
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badlogic
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7e1a0c172d
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[c] Added event volume and balance, see #1171.
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2018-09-06 15:05:13 +02:00 |
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badlogic
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74734bc542
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[runtimes] Re-exported samples with 3.7.
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2018-09-03 15:16:20 +02:00 |
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Mario Zechner
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cdc2d5bc88
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[ts] Ported stretchy IK. See #1142.
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2018-08-06 15:09:08 +02:00 |
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Mario Zechner
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ac7fe7ca80
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Updated examples to 3.7, including stretchy ik.
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2018-08-03 14:57:10 +02:00 |
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badlogic
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34bac82ee2
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[c] Fixed parsing of dark slot colors for binary files. See #1097
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2018-04-12 10:30:43 +02:00 |
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badlogic
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c97553474e
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Added new assets for libGDX tests.
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2018-04-12 10:24:42 +02:00 |
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badlogic
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a627b4372d
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Updated export script for spine-sfml-c/cpp
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2018-04-12 10:23:41 +02:00 |
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badlogic
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99d3e15a18
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[cpp] Fixed all the things by calloc'ing instead of allocing...
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2018-02-26 16:34:43 +01:00 |
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badlogic
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b547280eb9
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Updated samples, added owl.
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2018-01-18 15:18:31 +01:00 |
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badlogic
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1b9762a54f
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[webgl] Added PMA & tint black test.
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2017-09-25 14:21:48 +02:00 |
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badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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badlogic
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bc7b061fe2
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[love] Refactored renderer, should be quite a bit faster now. Added clipping support.
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2017-05-04 13:42:32 +02:00 |
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badlogic
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1fafbd0cb7
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[corona] Added coin sample, added clipping attachment loading, fixed bug in Corona renderer.
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2017-05-03 14:45:25 +02:00 |
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badlogic
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d52ac2afd4
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[c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short
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2017-04-28 14:31:18 +02:00 |
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badlogic
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18b63d18a6
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[c] Added ClippingAttachment and loading code
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2017-04-21 11:16:06 +02:00 |
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badlogic
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c542fb3d91
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[csharp] Separated triangulation and convex decomposition
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2017-04-21 10:46:02 +02:00 |
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badlogic
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cd788ebbba
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[csharp] Refactored SkeletonClipping, spits out vertices and uvs separately so it can be easily reused in XNA and Unity
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2017-04-19 15:38:51 +02:00 |
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badlogic
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d7873928d1
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[monogame] Updated project file and assets
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2017-04-19 13:21:25 +02:00 |
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badlogic
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8bd058f82e
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[starling] Updated to Starling 2.1. Added coin sample
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2017-04-14 15:58:15 +02:00 |
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badlogic
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848f3d382c
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[runtimes] Updated remaining samples/runtimes
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2017-04-11 13:14:53 +02:00 |
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badlogic
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8920840ecf
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[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
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2017-04-11 13:11:02 +02:00 |
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badlogic
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360c1de38f
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Merge branch 'spine-lua-3.5' into spine-3.5
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2016-10-20 13:14:19 +02:00 |
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badlogic
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c4b732e98d
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[corona] Updated Corona sample data
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2016-10-20 13:10:50 +02:00 |
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