- Add generate-bindings.sh script similar to spine-flutter
- Remove outdated CocoaPods example and podspecs
- Remove setup.sh (no longer needed as we use symlinks)
- CocoaPods users should use Swift Package Manager instead
- Enable debug extension on app startup for leak detection
- Add reportLeaks() calls when example views disappear
- Fix PMA flag handling by reading it from atlas page instead of hardcoding to false
- Add manual dispose() method to SpineController for explicit cleanup if needed
Note: SwiftUI view caching may show false positive leaks when views disappear,
as SwiftUI keeps views in memory for performance until they're truly no longer needed.
- Add NSObject inheritance to root classes for ObjC compatibility
- Add @objc(Spine<ClassName>) and @objcMembers annotations to all classes
- Fix property name conflicts (className -> rttiClassName, hash -> hashString)
- Use @nonobjc on subclass initializers to avoid selector conflicts
- Fix convenience init override modifiers
- Update ObjC example to use new API method names
- Update test to use rttiClassName property
- Remove AnimationStateWrapper (no longer needed with new SpineSwift API)
- Replace Spine.Generated+Extensions.swift with simplified SpineSwiftExtensions.swift
- Update SpineiOS to use SpineSwift API instead of direct SpineC calls
- Fix namespace conflicts (ContentMode → SpineContentMode, Alignment → SpineAlignment)
- Update texture mapping to use atlas page index from RenderCommand pointer
- Fix all Example app API calls to match new SpineSwift generated API:
- setAnimationByName → setAnimation
- addAnimationByName → addAnimation
- slot.color → slot.appliedPose.color.set()
- EventType enum cases instead of constants
- Physics enum with qualified name to avoid conflicts
- setSkin2() instead of property assignment
- Array iteration using indices instead of for-in
- bone.worldX → bone.appliedPose.worldX
- Update Objective-C imports from Spine to SpineiOS module
Note: SimpleAnimationViewController.m still needs updates for full ObjC compatibility
- Changed code generator to emit dispose() methods instead of deinit
- Add override keyword for dispose() in subclasses
- Keep deinit with _ownsMemory check for array types
- Fix SkinExtensions to use correct C++ class names for attachments
- Complete skeleton_drawable_test implementations with no warnings
- Add comprehensive bone pose transformation tests
- Fix skin entries test to properly show attachments
The memory management fix prevents Swift wrappers from accidentally
disposing C++ objects they don't own when created via fromPointer.
- Created SkeletonDrawable class wrapping spine_skeleton_drawable C functions
- Implemented AnimationStateEventManager singleton for event listener management
- Added helper types: Bounds and Vector structs
- Added extensions for Skeleton (bounds, getPosition)
- Added extensions for Skin (getEntries to iterate attachments)
- Added extensions for BonePose (coordinate transformations)
- Added extensions for AnimationState and TrackEntry (event listeners)
- Created skeleton_drawable_test_swift.swift using SpineSwift high-level API
- Updated test Package.swift to include SpineSwift dependency
- SpineSwift module now compiles with 0 errors
This completes the port of the high-level API from spine-flutter's spine_dart.dart
to SpineSwift, providing a clean Swift API that mirrors the Dart implementation.
- Fixed array wrapper generation to use correct pointer casting
- Changed array count/length properties to return Int instead of Int32
- Fixed buffer access for primitive and object arrays (no assumingMemoryBound needed)
- Corrected size_t parameters to use Int instead of Int32
- Updated module imports (SpineSwift instead of Spine)
- Reduced compilation errors from 17,500 to 0 for SpineSwift module
- Remaining 27 errors are iOS-specific (UIKit) in SpineiOS module
- Created clean module separation:
- SpineC: C/C++ compilation only (working)
- SpineSwift: Generated Swift bindings + platform-agnostic API
- SpineiOS: iOS-specific UI components only
- Updated Package.swift with proper target structure
- Moved generated Swift files to SpineSwift/Generated
- Removed redundant SpineModule
- Created test with skeleton_drawable_test.swift ported from Dart
- Test successfully runs using SpineC module directly
- Note: SpineSwift has Objective-C selector conflicts to be fixed