NathanSweet
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3c6954872a
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Adde animation state to example.
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2013-04-02 19:10:48 +02:00 |
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NathanSweet
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1c74777487
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Include guards.
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2013-04-02 04:53:02 +02:00 |
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NathanSweet
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701f16dc71
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Removed unnecessary forward declaration.
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2013-04-02 04:37:10 +02:00 |
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NathanSweet
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1ab0a4e3e3
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Removed extra includes.
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2013-04-02 04:12:04 +02:00 |
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NathanSweet
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443bda13e9
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Removed stray include.
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2013-04-02 04:06:22 +02:00 |
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NathanSweet
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9e3c974882
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Fixed iOS example project with latest spine-c changes.
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2013-04-02 04:00:06 +02:00 |
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NathanSweet
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e454021503
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Converted spine-cocos2dx from spine-cpp to spine-c.
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2013-04-02 02:47:36 +02:00 |
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Stefan Nguyen
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fc7cc63413
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fix weird color blending on using CCFadeOut
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2013-03-27 22:29:32 +07:00 |
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NathanSweet
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f8dd23fc18
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Fixed for cocos2d-2.1rc0-x-2.1.2.
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2013-03-27 13:59:28 +01:00 |
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NathanSweet
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41b748ef4d
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Added CCRGBAProtocol and CCBlendProtocol to CCSkeleton. Fixed issue #20.
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2013-03-27 12:20:49 +01:00 |
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Stefan Nguyen
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9202308c71
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uses ccGLBlendFunc instead of glBlendFunc
so that Cocos2dx automatically preserve and switch back to old OpenGL mode
See ccConfig.h line 50
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2013-03-26 18:02:07 +07:00 |
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NathanSweet
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6342ed949e
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Static method to create autoreleased CCSkeleton.
Example shows memory management.
Fixed bug in memory management, texture not retained. :)
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2013-03-25 23:51:33 +01:00 |
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NathanSweet
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ec8509b511
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Source formatting, clean up.
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2013-03-25 22:27:00 +01:00 |
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NathanSweet
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4cb9a8b088
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Merge branch 'master' of https://github.com/vinova/spine-runtimes into vinova-master
Conflicts:
spine-cocos2dx/example/Classes/ExampleScene.cpp
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2013-03-25 19:20:45 +01:00 |
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Stefan Nguyen
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ee25feffbe
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reorganize structure to match cocos2d-x multi-platform style; create a working iOS example
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2013-03-25 14:36:39 +07:00 |
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