Mario Zechner
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c6495719ca
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[c][cpp][flutter][ios] Make attachment in Skin.setAttachment optional
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2025-09-23 17:07:03 +02:00 |
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Mario Zechner
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98a39e9079
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[godot] Fix build for new spine-cpp structure
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2025-09-15 18:04:30 +02:00 |
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Mario Zechner
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687a6959bb
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[godot] Fix static initializers for GDExtension initialization order, fix remaining FIXMEs, except SpineSprite rendering.
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2024-10-08 17:08:43 +02:00 |
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Mario Zechner
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6dbed6044f
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[godot] Fix importers for extension settings
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2024-10-08 15:49:23 +02:00 |
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Mario Zechner
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14992a57c3
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[godot] Fix up extension build and setup script, add VS Code task and launch config
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2024-10-08 15:16:47 +02:00 |
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Mario Zechner
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e9b43f9c73
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[godot] More GDExtension work. SpineAnimationTrack, animation mixes editor plugin and SpineMesh2D are non-functional due to missing APIs in godot-cpp
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2024-10-07 13:55:01 +02:00 |
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Mario Zechner
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4f06406e96
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[godot] Fix spurious errors on first import of .atlas file. Closes #2385
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2024-10-02 16:01:04 +02:00 |
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Mario Zechner
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4f69cdd6af
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[godot] Fixes #2371, crash on window resize
This is due to a Godot 4.1.1 bug in combination with the latest MoltenVK release. See https://github.com/godotengine/godot/pull/81219#issuecomment-1706609032. We are hardcoding the SDK version for now, until the fix has been merged and released in Godot 4.1.x.
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2023-09-20 14:14:40 +02:00 |
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badlogic
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35c4294a9c
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[godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs.
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2023-01-24 16:05:10 +01:00 |
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