Mario Zechner
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28fb83d1d7
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[cpp] Fix passing argument by reference
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2024-11-05 13:27:01 +01:00 |
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Mario Zechner
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eb6a973f98
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[cpp] Fix compliation on VS2017, closes #2645
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2024-10-02 12:34:33 +02:00 |
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chemodansama
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7672c4a32d
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Make String::startsWith and String::lastIndexOf const. (#2646)
Co-authored-by: Grigory Shabaganov <gshabaganov@halfbrick.com>
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2024-10-02 12:11:59 +02:00 |
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Mario Zechner
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0e258cd0aa
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[cpp] Fixes #2635
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2024-09-18 14:48:17 +02:00 |
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Mario Zechner
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03826796b6
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[cpp] Closes #2622, fix memory leak in case of version mismatch.
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2024-09-09 11:20:57 +02:00 |
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Mario Zechner
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f1956d9496
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Formatting.
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2024-08-19 14:01:33 +02:00 |
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Mario Zechner
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e0796bf543
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[c][cpp] Port: Fixed mixing out inherit timelines to the setup pose. See #2590
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2024-08-19 11:14:37 +02:00 |
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Mario Zechner
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eb2802e366
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[ue] Fix shadowed variables on Clang/GCC.
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2024-08-07 14:09:31 +02:00 |
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Mario Zechner
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853b5ee165
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[cpp] Fix NaN in IKConstraint due to fp precision.
dd - r * r might result in a negative value, even if dd == r * r, depending on compiler optimizations and operation order.
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2024-08-06 16:39:01 +02:00 |
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Mario Zechner
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1d0b33fb69
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Formatting
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2024-07-24 14:37:16 +02:00 |
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Mario Zechner
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a5e51afb57
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[cpp] Port: Scale physics constraint limits with skeleton scale. See #2576
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2024-07-24 14:32:13 +02:00 |
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Mario Zechner
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92b5b8a1ee
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[cpp] Fix handling of degenerate clipping polygons, closes #2579
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2024-07-24 14:22:44 +02:00 |
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Mario Zechner
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aca86fa588
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[cpp] Fix float exception, closes #2583
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2024-07-24 13:49:42 +02:00 |
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Mario Zechner
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e9cd51e597
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[cpp-lite][flutter] Switch to SkeletonRenderer
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2024-07-02 14:08:00 +02:00 |
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Mario Zechner
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bf0a33876a
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Formatting
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2024-07-02 12:32:59 +02:00 |
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Mario Zechner
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e9aab1c94e
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[cpp] Fix rendererObject assignment in sequence loading code
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2024-07-01 16:24:18 +02:00 |
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Mario Zechner
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dcaa4f935e
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[sdl] Switch to SkeletonRenderer.
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2024-07-01 15:09:42 +02:00 |
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Mario Zechner
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9db5f90ccb
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[glfw] Rewrite using new SkeletonRenderer and switch to spine-cpp.
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2024-07-01 14:57:05 +02:00 |
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Mario Zechner
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70af9d8159
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[sfml] Refactor CMake build
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2024-06-30 21:03:37 +02:00 |
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Mario Zechner
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75a23e8167
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[cpp] Refactor CMake build
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2024-06-30 20:07:29 +02:00 |
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Mario Zechner
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35d76de559
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[c][cpp] Fix formatting
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2024-06-28 15:38:51 +02:00 |
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Mario Zechner
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82cb7f5cad
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[cpp] Closes #2563, free input and skeleton data on parsing failure.
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2024-06-27 18:09:17 +02:00 |
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Mario Zechner
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4b5102fddf
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[glfw] MVP
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2024-06-26 20:17:08 +02:00 |
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Denis Andrašec
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0d5c3e3b18
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Spine iOS (#2504)
* Add `spine-iOS` SPM package & example app (#1)
* Basic Mesh Rendering (#2)
* Spine C++ Swift Wrapper (#3)
* Load `Atlas` & `SkeletonData` (#4)
Load & dispose `Atlas` & `SkeletonData` from bundled files.
* Generate Swift classes from `spine-cpp-lite.h` (#5)
* Draw `SkeletonData` render commands (#6)
- Use `SkeletonData` render commands in the renderer
- Simple loop for animation support
* Add `BoundsProvider` (#7)
- Implement & support `BoundsProvider` classes
- Introduce alignment and content mode
- Update c to swift script to return optional for find prefixed methods
* Support `SpineController` & `Event` callbacks (#8)
- Support SpineController callbacks
- Support Event callbacks
- Apply tint color in renderer
* Support `DressUp` sample (#9)
- Add `DressUp` sample
- Move SpineViewController to SpineUIView
- Implement SpineUIView export to image
* Remove unused file
* Add `Physics` sample (#10)
- Add `Physics` sample
- Fix offsets in `IKFollowing` sample
- Fix `SpineView` background color
* Add `DebugRendering` sample (#11)
- Add `DebugRendering` sample
- Make `SpineUIView` transparent
* Move remaining files to SPM package (#12)
- Move remaining files to SPM package
- Rename `SpineWrapper` to `SpineCppLite`
* Load assets from different sources (#13)
- Load from bundle, file, http & drawable
- Apply correct blend mode & pma in renderer
* Add `Obj-C` + `UIKit` sample (#14)
- Add `Obj-C` + `UIKit` sample
- Update `Spine` to be usable in Obj-C code base
* Support CocoaPods (#15)
* Metal Best Practices (#16)
- Tripple Buffering
- Buffer Bindings
- Shared Objects
* Annotate functions that should return optional (#17)
* Add option to disable drawing when out of viewport (#18)
- Add option to disable drawing when out of viewport
- Move update clock to controller so multiple views can share it
* Add docs for public Spine classes/methods (#19)
* Fix various regressions (#20)
- Fix retain `SpineController` retain cycle
- Fix issue wehre images were not rendered
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2024-06-18 10:02:25 +02:00 |
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Mario Zechner
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ccac475c81
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[c][cpp] Closes #2551, fix inherit transform timelines
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2024-06-13 18:02:39 +02:00 |
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Mario Zechner
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5be1879151
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[c] Fix return types of new track entry functions
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2024-06-11 14:23:24 +02:00 |
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Mario Zechner
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d9774c6165
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[c] Fix return types of new track entry functions
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2024-06-11 14:22:40 +02:00 |
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Mario Zechner
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f2d1a2104d
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[c][cpp] Port: Added TrackEntry#isNextReady() #2547
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2024-06-11 14:15:34 +02:00 |
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Mario Zechner
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f997a5f131
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[cpp] Ported clipping fixes for colinear points (a0caef6 and 932c33a). See #2546.
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2024-06-11 13:40:24 +02:00 |
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Mario Zechner
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6c8d5e1615
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Merge branch '4.1' into 4.2
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2024-05-27 13:39:46 +02:00 |
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Mario Zechner
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879c7adb37
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Formatting
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2024-05-27 13:39:29 +02:00 |
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Mario Zechner
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8880546b78
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Merge branch '4.1' into 4.2
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2024-05-27 13:00:04 +02:00 |
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Mario Zechner
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d344c148ae
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[cpp] Return error when default skin can not be parsed in SkeletonBinary.
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2024-05-27 12:48:46 +02:00 |
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Mario Zechner
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aaa9b81628
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Formatting
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2024-05-21 13:17:23 +02:00 |
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Mario Zechner
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e1d7310511
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[flutter] Skeleton.getBounds() takes clipping into consideration (see #2515)
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2024-05-21 12:42:10 +02:00 |
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Mario Zechner
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b8f0aaaacc
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[cpp] Skeleton.getBounds() optionally applies clipping, see #2515
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2024-05-21 12:29:42 +02:00 |
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Mario Zechner
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e99899e819
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[c][cpp] Port 687260a384df3461f72738d08be85993fb83ec70
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2024-05-15 13:57:39 +02:00 |
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Mario Zechner
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ab2de2babd
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[cpp][godot] Closes #2524, physics constraint update didn't take into account yDown properly
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2024-05-14 10:59:49 +02:00 |
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Mario Zechner
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65d09e73c7
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[cpp] Introduce spine_bool for boolean values in spine-cpp-lite.
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2024-05-03 11:23:56 +02:00 |
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Mario Zechner
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a8e8cfa567
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[cpp] spine-cpp-light.h -> spine-cpp-lite.h
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2024-04-30 12:35:16 +02:00 |
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Mario Zechner
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9c9bcb9428
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[cocos2dx] Closes #2505, fix warning about memory allocated by Cococs2d-X
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2024-04-30 10:55:51 +02:00 |
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Mario Zechner
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ac7f0654a6
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[cpp][flutter] Added spine-lite-cpp, changed spine-flutter to use spine-lite-cpp.
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2024-04-19 14:43:00 +02:00 |
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Mario Zechner
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072c2c0965
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Update README.mds, preprare spine-flutter for publication
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2024-04-16 15:33:55 +02:00 |
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Mario Zechner
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34387d48d4
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Formatting
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2024-04-10 15:15:58 +02:00 |
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Mario Zechner
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e7b47f64f3
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[cocos2dx] Add physics example
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2024-04-09 12:32:17 +02:00 |
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Mario Zechner
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f07d4c3c65
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[cpp] Fix local var hidden warning.
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2024-04-09 11:22:54 +02:00 |
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Mario Zechner
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f1d6515e26
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[cpp] Fix unitialized variable
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2024-04-09 11:21:21 +02:00 |
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Mario Zechner
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120577bfe6
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Formatting
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2024-04-04 15:27:43 +02:00 |
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Mario Zechner
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e623140c99
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[godot] Port 4.2 changes and expose in GDScript/C#
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2024-04-04 15:26:48 +02:00 |
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Mario Zechner
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06005bf0de
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[ue] rename spine-ue4 to spine-ue
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2024-04-03 16:11:59 +02:00 |
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