11 Commits

Author SHA1 Message Date
NathanSweet
9a347d5eb8 Updated license.
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1 Minor update to the license to include education. 2013-10-01 14:55:15 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
90b0233e4b Tabs. Always tabs. 2013-08-17 12:25:39 +02:00
Matias
fb21554a49 Add Lua support for inheriting scale and rotation 2013-05-28 20:41:45 +03:00
NathanSweet
22fabe8769 Forgot to flip the root bone for some runtimes since the skeleton is now placed separately from the root bone. 2013-05-28 18:22:06 +02:00
NathanSweet
3736352c09 Fixed flip x/y for root bone. (reverse-merged from commit 64fd34ba9426e2c7637526b1029721000c14ad5b)
#43
2013-05-08 13:01:10 +02:00
NathanSweet
113ef3546a Fixed flipping, Lua doesn't have ternary of course. 2013-05-07 15:31:30 +02:00
NathanSweet
64fd34ba94 Fixed flip x/y for root bone. 2013-05-06 14:26:23 +02:00
NathanSweet
7f69300bcc Refactoring: changed references to "bind pose" to "setup pose".
This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
9e49979db1 spine-lua generic Lua runtime, refactored spine-corona. 2013-04-19 10:54:15 +02:00