NathanSweet
9a347d5eb8
Updated license.
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Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
NathanSweet
a5008e221e
Additive blending for spine-lua and spine-corona.
2013-09-30 14:50:04 +02:00
NathanSweet
8fca7bf3ba
Minor cleanup.
2013-09-30 01:20:57 +02:00
NathanSweet
e2fccf72d6
License update.
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Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
2e88c59280
Fixed animations without bone keys.
2013-08-16 17:45:16 +02:00
Matias
96ff408022
more reformatting
2013-06-13 16:13:53 +03:00
Matias
64cb985e93
fix tabs
2013-06-13 14:40:40 +03:00
Matias
d270c5e8da
change name of nameIndices to slotNameIndices to reflect the contents better
2013-06-13 14:40:30 +03:00
Matias
c5016f0da0
remove findslotindex from skeletondata and make it into a table, for faster lookups
2013-06-13 14:40:23 +03:00
Matias
09ff781a9a
Add Lua support for reading scale and rotation inheritance
2013-05-28 20:43:11 +03:00
NathanSweet
cef7e46e5b
Variable should be local.
2013-05-24 13:54:19 +02:00
NathanSweet
2c3453f4dd
Fixed spine-corona skins, slots.
2013-04-27 13:51:31 +02:00
NathanSweet
9e49979db1
spine-lua generic Lua runtime, refactored spine-corona.
2013-04-19 10:54:15 +02:00