70 Commits

Author SHA1 Message Date
Nathan Sweet
b8bf2a9bbb [ts] Added AssetManager#require which throws an error for an asset that isn't loaded. 2021-06-28 01:53:26 -04:00
Nathan Sweet
6c689eb5f8 [ts] Fixed example HTML files. 2021-06-22 16:54:10 -04:00
Nathan Sweet
4062ccb1a9 [ts] TextureAtlas and AssetManager updates.
* AssetManager's textureLoader returns Texture.
* AssetManager#loadTexture success gives a Texture.
* TextureAtlas no longer has a textureLoader, it creates all the pages without a texture set.
* TextureAtlasRegion no longer has a texture, use region.page.texture instead.
* AssetManager#loadTextureAtlas no longer parses the atlas text twice. It creates the atlas, then loads and sets all the textures.
2021-06-22 15:33:01 -04:00
Nathan Sweet
43cb6dfe22 [ts] AssetManager and Player updates to support sharing assets.
* Removed # parsing from SpinePlayer, replaced with config.jsonField.
* Refactored AssetMananger to split downloading from asset creation.
* Allow Downloader to be specified in SpinePlayer config so multiple players don't download the same assets.
* Added AssetManager#loadJson so the text is only parsed once.
* TextureAtlas is still parsed multiple times. :(
* AssetMananger clean up, catch more errors, log error, don't keep rendering after an error.
2021-06-18 02:31:10 -04:00
Nathan Sweet
aa752c49d4 [ts] Fixed canvas renderer not accounting for whitespace stripping.
closes #1889
2021-06-09 23:55:52 -04:00
Nathan Sweet
7df74c2fa4 Various fixes, clean up.
* Added missing CurveTimeline#shrink calls. c and cpp got BOZO comments until the method is added.
* SkeletonJson#readCurve clean up.
* ts, use shorthand for null checks.
* csharp, don't use unnecessary hasNext local.
2021-06-03 21:42:35 -04:00
badlogic
688d855006 [runtimes] Updated examples with Editor version 4.0.58-beta. 2021-03-01 10:05:26 +01:00
badlogic
20bca55b93 [ts] Fixed atlas parsing. 2020-12-29 16:37:46 +01:00
badlogic
9087ed61ae [ts] Updated parser to new atlas format
Not quite working yet.
2020-12-28 12:11:25 +01:00
badlogic
88f0d98dd2 [ts] Finished 4.0 port. See #1796 2020-11-27 17:53:27 +01:00
badlogic
ee3f088e6c Merge branch '3.8' into 4.0-beta 2020-10-23 11:26:34 +02:00
badlogic
ebaa3a8756 [ts] Fix up #1762 for canvas backend. 2020-10-21 14:29:28 +02:00
Nathan Sweet
98a6c8f696 Exported examples with export.sh 4.0.05-beta and ran runtimes.sh. 2020-10-10 16:22:40 -07:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
NathanSweet
842dffbd83 [all] Source clean up, formatting, and tabs for indentation. 2019-08-27 15:57:14 +02:00
badlogic
bb51ec7f23 Updated examples, removed stretch-ik stretchyman. 2019-08-05 17:31:15 +02:00
badlogic
f8f495524e Updated example exports, fixed up example projects with mix-and-match skin api demo. 2019-07-09 13:47:05 +02:00
badlogic
6850a019ec Updated examples again, final binary format change. 2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6 Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files. 2019-06-19 16:56:47 +02:00
badlogic
5d974e4480 Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375. 2019-06-13 15:58:16 +02:00
badlogic
1ec6e26b71 Updated example exports and copies in runtime example projects to the latest .json and .skel formats. 2019-06-05 11:20:43 +02:00
badlogic
3aa14d9b86 [ts] Ported skin bones/constraints changes. See #1346. 2019-06-04 15:53:34 +02:00
badlogic
09130b15df Merge branch '3.7' into 3.8-beta 2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
c68d85a1fc [c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 14:06:41 +02:00
badlogic
0371344bc7 [ts][canvas] Fix flipping in canvas example. 2019-03-27 15:14:15 +01:00
badlogic
4406cdfba0 Updated examples in example projects. 2019-02-19 15:59:30 +01:00
badlogic
7a803f8b1b Updated example project exports. 2018-12-03 17:12:03 +01:00
badlogic
238523d0fc Updated assets in all runtime example projects except Unity and UE4. 2018-11-19 13:28:58 +01:00
badlogic
c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 2018-11-15 10:58:30 +01:00
badlogic
a4584a1a1c [ts] Added event volume and balance, see #1171. 2018-09-06 14:45:55 +02:00
badlogic
74734bc542 [runtimes] Re-exported samples with 3.7. 2018-09-03 15:16:20 +02:00
badlogic
4b66fffcd7 [cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++. 2018-08-14 14:30:11 +02:00
Mario Zechner
ac7fe7ca80 Updated examples to 3.7, including stretchy ik. 2018-08-03 14:57:10 +02:00
badlogic
b60f21e6d8 Merge branch '3.6' into 3.7-beta 2018-05-17 13:44:53 +02:00
badlogic
3598f51a65 [ts][canvas] Closes #1114, alpha tinting support for triangle rendering. 2018-05-17 13:43:09 +02:00
badlogic
b547280eb9 Updated samples, added owl. 2018-01-18 15:18:31 +01:00
badlogic
1b71da6e77 [ts][canvas] Fixed scaled atlases in Canvas renderer. Closes #956 2017-08-02 12:47:50 +02:00
badlogic
9bd1153518 Updated examples and runtime demo code 2017-06-19 16:47:28 +02:00
badlogic
848f3d382c [runtimes] Updated remaining samples/runtimes 2017-04-11 13:14:53 +02:00
badlogic
58f7f17b37 [ts][widget] Enabled two color tinting by default. Fixed WebGL warnings 2017-04-07 15:14:54 +02:00
badlogic
d520830c5c [ts][canvas] Fixed rendering of rotated atlas regions 2017-04-07 14:54:08 +02:00
badlogic
0b40dd7a9f Updated exports 2017-03-27 10:19:51 +02:00
badlogic
1ad8e6b63c Merged with master, resolved conflicts 2017-03-02 13:04:44 +01:00
badlogic
7e0df8fa6d [ts][canvas] Fixed alpha tinting 2017-03-02 11:50:46 +01:00
badlogic
d5cc4d598a [ts][canvas] Added support for alpha tinting, rgb tint is ignored 2017-03-02 11:41:45 +01:00
badlogic
f5b4310350 [ts][canvas] Cleanup 2017-03-02 11:09:45 +01:00
badlogic
3bb27040c4 [ts][canvas] Fixed superfluous paranthesis 2017-03-02 11:08:03 +01:00
badlogic
e8df948d9d [ts][canvas] Canvas renderer now supports shearing and non-uniform scale. Closes #851 2017-03-02 11:04:11 +01:00
badlogic
fe8eae4b8e [c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports 2017-01-30 16:31:16 +01:00