87 Commits

Author SHA1 Message Date
badlogic
2fee7b4bdf [love2d] Fixed vertex color multiplier. We support both the old 0-255 and the new 0-1 RGBA range. Closes #1392. 2019-06-24 13:46:12 +02:00
badlogic
6850a019ec Updated examples again, final binary format change. 2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6 Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files. 2019-06-19 16:56:47 +02:00
badlogic
ee32f30545 [lua] Added mix-and-match example. See #1375. 2019-06-13 16:49:32 +02:00
badlogic
5d974e4480 Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375. 2019-06-13 15:58:16 +02:00
badlogic
b113966ed4 [lua] Ported skin bones/constraints changes. See #1346. 2019-06-07 11:28:47 +02:00
badlogic
1ec6e26b71 Updated example exports and copies in runtime example projects to the latest .json and .skel formats. 2019-06-05 11:20:43 +02:00
badlogic
4f3d2d8057 Merge branch '3.7' into 3.8-beta 2019-05-03 10:53:34 +02:00
badlogic
849e9acc7e Updated READMEs. 2019-05-03 10:51:33 +02:00
badlogic
09130b15df Merge branch '3.7' into 3.8-beta 2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
c68d85a1fc [c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 14:06:41 +02:00
badlogic
4406cdfba0 Updated examples in example projects. 2019-02-19 15:59:30 +01:00
badlogic
691cb23218 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-12-03 17:18:04 +01:00
badlogic
7a803f8b1b Updated example project exports. 2018-12-03 17:12:03 +01:00
badlogic
4fb76c8c0e Merge branch '3.7-beta' into 3.7-beta-cpp 2018-11-19 14:45:11 +01:00
badlogic
238523d0fc Updated assets in all runtime example projects except Unity and UE4. 2018-11-19 13:28:58 +01:00
badlogic
990ccc4606 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-11-15 15:58:42 +01:00
badlogic
939685f66c Added new PMA samples. 2018-11-15 10:59:50 +01:00
badlogic
c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 2018-11-15 10:58:30 +01:00
badlogic
7c398be3b6 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-09-06 16:01:12 +02:00
badlogic
751c6e23db [lua] Added event volume and balance, see #1171. 2018-09-06 15:57:27 +02:00
badlogic
a4584a1a1c [ts] Added event volume and balance, see #1171. 2018-09-06 14:45:55 +02:00
badlogic
3a64a3d389 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-09-03 15:16:37 +02:00
badlogic
74734bc542 [runtimes] Re-exported samples with 3.7. 2018-09-03 15:16:20 +02:00
badlogic
e724231c5f Merge branch '3.7-beta' into 3.7-beta-cpp 2018-08-14 15:09:15 +02:00
badlogic
4b66fffcd7 [cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++. 2018-08-14 14:30:11 +02:00
badlogic
f12728f0d2 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-08-09 15:18:15 +02:00
badlogic
58d98ee667 [love] Fixed crash in Love 0.11, blend mode multiply requires everything to be PMA. 2018-08-07 10:10:36 +02:00
Mario Zechner
cdc2d5bc88 [ts] Ported stretchy IK. See #1142. 2018-08-06 15:09:08 +02:00
Mario Zechner
ac7fe7ca80 Updated examples to 3.7, including stretchy ik. 2018-08-03 14:57:10 +02:00
badlogic
54653d3a9e Merge branch '3.7-beta' into 3.7-beta-cpp 2018-07-24 15:01:36 +02:00
badlogic
84dcd6ba25 [lua] Ported flipX/flipY -> scaleX/scaleY change. See #1142. 2018-07-24 15:01:20 +02:00
badlogic
ca6a6fc930 Updated all READMEs. 2018-06-08 14:18:51 +02:00
badlogic
b547280eb9 Updated samples, added owl. 2018-01-18 15:18:31 +01:00
badlogic
d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 2017-10-04 15:08:22 +02:00
badlogic
3be988e12f Updated READMEs to point to correct zips 2017-07-12 11:20:55 +02:00
badlogic
fdee465333 [lua][love][corona] Added vertex effect support. See #898 2017-06-27 15:46:44 +02:00
badlogic
9bd1153518 Updated examples and runtime demo code 2017-06-19 16:47:28 +02:00
badlogic
bc7b061fe2 [love] Refactored renderer, should be quite a bit faster now. Added clipping support. 2017-05-04 13:42:32 +02:00
badlogic
848f3d382c [runtimes] Updated remaining samples/runtimes 2017-04-11 13:14:53 +02:00
badlogic
8920840ecf [starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets 2017-04-11 13:11:02 +02:00
badlogic
4a3a18eef4 [lua] Ported dipping problem fix, see #867 2017-04-06 15:12:46 +02:00
badlogic
0b40dd7a9f Updated exports 2017-03-27 10:19:51 +02:00
badlogic
315b442b7b [love2d] Fixed blending. Closes #720 2017-03-20 10:20:35 +01:00
badlogic
a810a8d5c4 [loved] Fixed formatting. 2017-03-14 09:44:21 +01:00
badlogic
365d5b0c3c [love] Fixed examples, fixed CHANGELOG 2017-03-13 17:14:54 +01:00
badlogic
cd23c5f84c [love] Fixed two color tinting. 2017-03-13 17:12:00 +01:00
badlogic
8f923971ce [lua][love] Two color tinting, one bug remaining, works otherwise. 2017-03-13 17:05:08 +01:00
badlogic
ba4abfa6d8 [love] Fixed up Love2D rendering for 3.6 2017-02-22 14:51:34 +01:00