NathanSweet
308e18b376
Fixed event timeline missing first event.
2013-09-29 22:51:08 +02:00
NathanSweet
2df28f8564
More AnimationState refactoring, getting good!
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#113
2013-09-25 19:39:48 +02:00
NathanSweet
2b86668f4e
More efficient draw order when bind pose order is keyed.
2013-09-24 11:10:10 +02:00
NathanSweet
8bd2171250
Minor changes.
2013-09-23 11:21:44 +02:00
NathanSweet
8883f73a10
Event timeline fixed to fire events correctly for edge cases.
2013-09-20 19:47:00 +02:00
NathanSweet
f174b1a3cb
Keyable draw order and other fixes.
2013-08-19 23:10:11 +02:00
NathanSweet
e1c5d9b0c6
Fixed event timeline with 1 event.
2013-08-13 15:32:09 +02:00
NathanSweet
354d3b75d6
Event timeline.
2013-08-08 22:57:57 +02:00
NathanSweet
7a08bad7c7
Minor updates.
2013-06-11 19:45:05 +02:00
NathanSweet
09aa13c643
Added Atlas and Flash rendering to spine-as3.
2013-05-04 11:41:49 +02:00
NathanSweet
8cae181c37
Minor refactoring.
2013-04-11 06:07:17 +02:00
NathanSweet
dd27ee184c
Changed Spine export format.
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There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
24538adb1a
Got rid of the "key" in "keyframes".
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We only deal with keyframes in all the animation stuff, it's cleaner without. Sorry if this breaks anyone! Easy fix at least.
2013-03-29 04:10:28 +01:00
NathanSweet
42d072ae8d
Simplified Timeline interface.
2013-03-25 12:49:02 +01:00
NathanSweet
159d076f79
Names for animation and skeleton.
2013-03-22 12:57:03 +01:00
NathanSweet
6e9bcfd1d5
License headers for source files.
2013-03-20 14:58:59 +01:00
NathanSweet
6710c1e9c9
cpp, loading, applying and animating with SFML is working.
2013-02-22 20:04:32 +01:00
NathanSweet
2c78e22855
Initial libgdx runtime.
2013-02-20 01:15:31 +01:00