1323 Commits

Author SHA1 Message Date
Davide Tantillo
4d63de47e4 [ts] Release 4.2.78 2025-04-23 12:37:47 +02:00
Davide Tantillo
62b5fc9e86 [ts][phaser-v3][phaser-v4] Aligned bounds and skeleton when gameobject origin is moved. Add AABBRectangleBoundsProvider. 2025-04-23 12:26:32 +02:00
Davide Tantillo
710fb93b9b [ts] Update readme. 2025-04-18 09:56:24 +02:00
Davide Tantillo
8b99da4cb4 [ts][phaser-4] Fix readme. 2025-04-17 10:01:31 +02:00
Davide Tantillo
1c60592511 [ts][phaser] Untrack erroneously added phaser-v3 dist folder. 2025-04-17 09:48:44 +02:00
Davide Tantillo
18d275cfe4 [ts][phaser] Update ts examples with -v3 and -v4 versions. 2025-04-16 17:37:23 +02:00
Davide Tantillo
da0be9de63 [ts] Release 4.2.77 2025-04-16 17:32:06 +02:00
Davide Tantillo
27f8150e56 [ts] Fixed typo in examples index.html. 2025-04-16 17:24:38 +02:00
Davide Tantillo
f5fc3b9175 [ts] Updated build and publish script for phaser-v4. 2025-04-16 17:13:49 +02:00
Davide
b2c12b9d06
[ts][phaser-v3][phaser-v4] New runtime for phaser-v4. Moved phaser to phaser-v3 (#2815) 2025-04-16 17:01:53 +02:00
Davide Tantillo
e9ffad91c5 [ts][phaser] Add inline loading example to the examples list. 2025-03-14 16:44:29 +01:00
Davide Tantillo
5f28cae564 [ts][phaser] Add inline loading example for Phaser. 2025-03-14 16:42:58 +01:00
Davide Tantillo
9ae2b732c0 [ts] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases. See #2786. 2025-03-14 09:31:22 +01:00
Davide Tantillo
18d30af5a9 [ts] Release 4.2.76 2025-03-12 10:40:45 +01:00
Davide Tantillo
67488d7c95 [ts][phaser] Fix wrong type definition. 2025-03-12 10:36:48 +01:00
Nathan Sweet
56823c5ca5 Use timekeeper delta. 2025-03-08 11:39:25 -04:00
Davide Tantillo
9ecbee794b [ts] Release 4.2.75 2025-03-05 12:37:46 +01:00
Davide Tantillo
0f8a707b48 [ts][phaser] Fix add/make not clearing and rebinding the WebGL pipeline. 2025-03-05 12:31:10 +01:00
Nathan Sweet
b4a563b7ce Typo in error message. 2025-03-04 12:50:37 -04:00
Davide Tantillo
219348e7f4 [ts][threejs] Fixed dark tint shader. 2025-02-20 15:43:23 +01:00
Davide Tantillo
9f819b3872 [ts] Release 4.2.74 2025-02-20 12:58:57 +01:00
Davide Tantillo
da1ab49291 [ts][pixi-v8] Fix currentClippingSlot not reset. Close #2757. 2025-02-20 12:56:12 +01:00
Davide Tantillo
bd1b98fe97 [ts] Release 4.2.73 2025-02-13 11:58:59 +01:00
Davide Tantillo
9d168a94ff [ts][player] Fixed not working examples. 2025-02-13 11:52:20 +01:00
Davide Tantillo
6792bc72c1 [ts][player] Fix state.setAnimation and player.setViewport not working on success callback. 2025-02-13 11:52:01 +01:00
Davide Tantillo
ab4add3db6 [ts] Release 4.2.72 2025-02-06 11:09:17 +01:00
Davide Tantillo
2d6c5381e9 [ts] Fixed yDown branch of previous commit 89441ca leading to upward gravity. See #2729. 2025-02-06 09:36:50 +01:00
Davide Tantillo
06f6e1473c [ts][phaser] Updated ts example spine-phaser dependency to fix pma issue. 2025-01-30 15:02:07 +01:00
Davide Tantillo
f8bcbb3e59 [ts][pixi-v7] Allow to define a bounds providers for the Spine game object. See #2734. 2025-01-29 17:53:33 +01:00
Davide Tantillo
9fb49c2166 [ts][pixi-v8] Allow to define a bounds providers for the Spine game object. See #2734. 2025-01-28 16:13:28 +01:00
Davide Tantillo
01d676f53e [ts][phaser] BoundsProviders can now consider clipping attachments. 2025-01-27 15:10:42 +01:00
Davide Tantillo
8f84f8daa5 [ts][phaser] Fix SkinsAndAnimationBoundsProvider. 2025-01-27 15:10:25 +01:00
Davide Tantillo
3685fa7e35 [ts] Skeleton.getBoundsRect can now consider clipping attachments. 2025-01-27 15:00:43 +01:00
Davide Tantillo
7761e68269 [ts] Release 4.2.71 2025-01-24 17:30:55 +01:00
Davide Tantillo
c6ffb37250 [ts][pixi-v7][pixi-v8] Add removeSlotObjects to remove all slot objects. Closes #2696. 2025-01-24 15:45:24 +01:00
Davide Tantillo
b443dd1e29 [ts][pixi-v7][pixi-v8] Add missing jsdoc. 2025-01-24 15:17:33 +01:00
Davide Tantillo
6f8ed12686 [ts][pixi-v7] Add option to sync attachment visibility to slot object. See #2731. 2025-01-24 14:47:12 +01:00
Davide Tantillo
2c00d8683a [ts][pixi-v8] Add option to sync attachment visibility to slot object. See #2731. 2025-01-24 14:36:44 +01:00
Davide Tantillo
7e1de838d2 [ts] Apply skeleton.scaleX/scaleY to wind and gravity. See #2729. 2025-01-24 11:34:48 +01:00
Davide Tantillo
9f3431e7a0 [ts][pixi-v7][pixi-v8] Atlas url query params are copied to png url. Closes #2732. 2025-01-24 11:18:23 +01:00
Mario Zechner
518fe48583 Formatting 2025-01-07 08:17:58 +01:00
Davide Tantillo
1f0ed7547f [ts] Release 4.2.70 2024-12-18 14:30:13 +01:00
Mat Groves
50e3b405b5
[ts][pixi-v8] Fix: pixi v8 bug in validate renderables (#2717)
* Update SpinePipe.ts

* fix a little spine issue
2024-12-18 14:23:36 +01:00
Davide Tantillo
3514e2070b ts] Release 4.2.69 2024-12-14 23:14:44 +01:00
Davide Tantillo
6b44f22d83 [ts][player] Restored missing css in build 2024-12-14 23:05:10 +01:00
Davide Tantillo
007f39f519 [ts] Release 4.2.68 2024-12-10 14:23:46 +01:00
Davide Tantillo
7e92141215 [ts] Port of commit 8d058fb: Improved AnimationState behavior when paused. See #2705. 2024-12-10 14:14:21 +01:00
Mario Zechner
d1117b8248 Formatting 2024-12-09 14:52:06 +01:00
Davide Tantillo
a4b5605921 [ts][pixi-v7] Run tsfmt 2024-12-06 16:40:29 +01:00
Davide Tantillo
a905b92e79 [ts][pixi-v7] Prevent always setup pose rendering for the first frame as did in 6ab5ddf9 for pixi-v8. 2024-12-06 16:36:28 +01:00