Davide Tantillo
3136e1d33f
[ts][webgl] Allow to define a custom Shader for SceneRenderer.
2024-10-02 16:12:23 +02:00
Mario Zechner
a911384e67
Re-export examples and copy to runtimes
2024-05-16 16:08:40 +02:00
Davide Tantillo
b3435430b8
[examples] Updated mix-and-match not inheriting rotation on feet
2024-05-03 09:24:01 +02:00
Mario Zechner
ff9a6cde8b
[godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version.
2024-04-09 11:03:10 +02:00
Davide Tantillo
08121daf5e
[ts] Updated sack examples animation name
2024-04-03 13:58:28 +02:00
Mario Zechner
7446227041
Updated sack project in all runtime examples using it.
2024-04-03 13:50:49 +02:00
Mario Zechner
32952de12d
[cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples.
2024-04-02 17:51:14 +02:00
Davide Tantillo
0bd4a1af07
[ts][pixi] Started physics example porting
2024-03-21 18:21:29 +01:00
Mario Zechner
8c515501ee
[ts][webgl] Additional physics samples
2024-03-19 11:53:14 +01:00
Mario Zechner
55f2d6863b
[ts] Add physics example exports
2024-03-19 10:23:37 +01:00
Mario Zechner
dcb73ec24e
Updated example exports
2024-03-19 10:04:06 +01:00
Nathan Sweet
ecbc6329a9
Updated example exports to 4.2.32-beta.
2024-03-07 22:41:09 -04:00
Mario Zechner
1c4aa3ccb0
[ts][player] Update physics example.
2023-12-06 03:18:31 +01:00
Mario Zechner
cf18003c49
[ts] Fix for physics constraint shear
2023-12-05 19:49:00 +01:00
Mario Zechner
7a253b49ab
[ts][webgl] Add viewport meta to examples.
2023-12-05 17:09:15 +01:00
Mario Zechner
b03b172589
[ts][webgl] Physics example with dragging.
2023-12-05 16:42:45 +01:00
Mario Zechner
02773518b1
[ts] Fix physics!
2023-12-05 15:10:38 +01:00
Mario Zechner
dfc05e075e
[ts] Fix field initializers of PhysicsConstraintData
2023-12-05 14:07:54 +01:00
Mario Zechner
4d72bf940c
[ts] Formatting
2023-12-03 22:07:56 +01:00
Mario Zechner
2eb1033b65
Update example exports to 4.2.09-beta
2023-12-01 17:04:11 +01:00
Mario Zechner
5e0bb98fa0
[ts][webgl] Added sack example
2023-12-01 15:01:58 +01:00
Mario Zechner
c90823f698
Merge branch '4.1' into 4.2-beta
...
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-phaser/package.json
# spine-ts/spine-pixi/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/example/drag-and-drop.js
# spine-ts/spine-webgl/package.json
2023-11-28 12:19:02 +01:00
Mario Zechner
8a80baa0ac
[cpp][ts] Improved test beds.
2023-11-27 12:06:52 +01:00
Mario Zechner
98da54402f
[ts] Update all examples to pass Physics to updateWorldTransform()
2023-11-26 13:10:58 +01:00
Mario Zechner
f0ad8e2024
[ts] 4.1.27 release.
2023-04-17 16:26:38 +02:00
Mario Zechner
98f060b435
[ts] Refactor how textures are stored in texture regions, fix renderers, add custom attachment WebGL example.
2023-04-17 16:12:26 +02:00
Mario Zechner
e01ba364df
[ts][webgl] Added example demonstrating how to drag bones. Closes #2151 .
2022-09-12 14:02:09 +02:00
Mario Zechner
5a9982b2fb
[ts] Removed VertexEffect, see #2076
2022-05-30 14:55:29 +02:00
Mario Zechner
e4372e5329
[ts] Enable TS strict mode. Closes #2058
2022-04-07 21:24:48 +02:00
Mario Zechner
1a1b551e8b
[runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples.
2022-03-25 13:40:03 +01:00
Mario Zechner
1fb3b53c5b
[ts][webgl] Closes #1976 , PolygonBatcher disables CULL_FACE and restores the previous setting on end()
2022-03-20 15:06:49 +01:00
Mario Zechner
8910544049
Merge branch '4.0' into 4.1-beta
...
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
2022-03-17 00:10:28 +01:00
Mario Zechner
e436d873fa
[ts][webgl] Fix drag-and-drop.js not setting animation.
2022-03-16 23:48:47 +01:00
Mario Zechner
e96f3a0a98
Merge branch '4.0' into 4.1-beta
...
# Conflicts:
# spine-ts/.vscode/launch.json
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
2022-03-08 22:06:38 +01:00
Mario Zechner
6887aa617a
[threejs] Fix clipping not being ended, better alpha test support.
2022-03-08 22:03:01 +01:00
Mario Zechner
b48e2c33b8
[ts] More sequence fixes, see #1956
...
Also fixed runtime exports script, must copy all dragon atlas pages.
2021-10-13 21:42:11 +02:00
badlogic
a0f1ed1b9b
[runtimes] Fixed and updated example exports with 4.1.04-beta
...
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
badlogic
c19d84f194
[ts] Disable alpha in WebGL context.
2021-09-18 02:16:20 +02:00
badlogic
cda5c0f052
[ts] Added CameraController, drag & drop example
2021-09-18 01:58:14 +02:00
Mario Zechner
c41cc94008
[runtime] Revert changes to owl-pro.spine
...
Conversion to 4.0.31 and export breaks additive blending even more.
2021-09-14 00:44:00 +02:00
Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
...
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Mario Zechner
a8da830de2
[ts] Clean-up of dress-up example.
2021-09-07 21:15:30 +02:00
Mario Zechner
8d309ce899
[ts] Fix css and resizing issue in dress-up example.
2021-09-07 20:53:27 +02:00
badlogic
ad41761293
[ts] Added dress-up example
...
Shows how to render skins to thumbnails which can then be used in an HTML UI.
2021-09-07 15:38:23 +02:00
badlogic
68413182fb
[ts] Use the new AssetManager.require instead of AssetManager.get in example.
2021-09-07 01:10:28 +02:00
badlogic
91a8b6a100
[ts] Added SpineCanvas, a simpler way to render via spine-webgl
...
Rewrote mix-and-match example as well as barebones example to illustrate usage.
2021-09-07 00:57:52 +02:00
Mario Zechner
3d3589f265
[ts] Refactor build, don't commit artifacts
...
npm install will automatically build everything necessary for local development and viewing the examples.
2021-09-01 11:09:31 +02:00
Mario Zechner
de6cee955b
[ts] Remove old namespaces, dev build
...
Previously, we'd export to global objects called spine.canvas, spine.webgl, spine.threejs. Going forward, all Spine APIs will be hosted by the global spine object when the runtime is used straight from the bundled .js files in the build/ folder. This is a minor change with a simple fix on the user side, i.e. replace spine.canvas. with spine.
2021-08-27 18:48:17 +02:00
Mario Zechner
474dae82a0
ES2015 modulification of spine-ts core.
2021-08-20 16:24:10 +02:00