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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-03-26 22:49:01 +08:00
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7,163 Commits 19 Branches 33 Tags
Commit Graph

8 Commits

Author SHA1 Message Date
Mario Zechner
b01acf49fd [godot] Refactor example file layout. 2022-04-06 11:49:16 +02:00
Mario Zechner
2ddf551a5e [godot| Use skeleton data resource for mix-and-match 2022-04-05 18:18:45 +02:00
Mario Zechner
f684e7ce8f [godot] Fix examples/export/runtimes.sh for Godot. 2022-04-05 18:07:23 +02:00
Mario Zechner
9d31b83105 [godot] Add support for binary skeleton files, clean-up import and resource saving/loading infrastructure. 2022-04-05 15:21:38 +02:00
Mario Zechner
b760bb7606 [godot] Remove SpineSpriteAnimateDialog, clean-up SpineAnimationStateDataResource, rename SpineSprite.manual_update -> update_all 2022-04-05 12:58:48 +02:00
Mario Zechner
7ed0d41cf6 [godot] Add mix-and-match example 2022-04-04 16:31:46 +02:00
Mario Zechner
437f88922d [godot] Fix examples/export/runtime.sh for godot, fix MeshAttachment, fix Godot example 2022-04-04 14:38:04 +02:00
Mario Zechner
9ad9fff97e Move atlas format loader/saver to spineatlas.h, remove custom skin resource. 2021-10-01 15:40:53 +02:00
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