Harald Csaszar
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32165703b9
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[unity] Timeline: Fixed Inspector cutting off last three parameters. Updated documentation and package version for commit a7752095. See #1933, see #1807.
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2021-08-03 19:45:43 +02:00 |
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Harald Csaszar
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b949e79ca5
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[unity] Minor changelog entry improvement to make the description clearer. Commit b4fd09b6, see #1933.
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2021-07-30 19:52:35 +02:00 |
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Harald Csaszar
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b4fd09b690
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[unity] Timeline now supports not pausing at track end via added Don't Pause on Stop parameter. Closes #1933.
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2021-07-30 19:45:16 +02:00 |
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Harald Csaszar
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60e67017e6
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[unity] Added SkeletonGraphic blend modes support including new shaders and materials (Advanced - Multiple CanvasRenderers must be enabled). Closes #1316.
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2021-07-27 17:03:40 +02:00 |
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Harald Csaszar
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96d1061374
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[unity] Minor cosmetic and documentation update after pull request to not pause timeline on Director pause. See #1929.
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2021-07-22 17:53:37 +02:00 |
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badlogic
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e842e67d19
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[c][cpp] CMake clean-up, update to C++11.
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2021-07-01 11:04:12 +02:00 |
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Harald Csaszar
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63d8d17620
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[unity] Reordered changelog 4.0 spine-unity section entries, now thematically ordered (as on the forum post) instead of chronologically.
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2021-06-21 17:46:05 +02:00 |
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Harald Csaszar
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815c0425fc
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[unity] Updated changelog 4.0 unity section.
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2021-06-21 17:37:29 +02:00 |
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badlogic
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bd10d050d2
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[runtimes] Updated CHANGELOG for 4.0 release.
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2021-06-21 17:29:31 +02:00 |
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badlogic
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50de8ea77c
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[ue4] Added USpineSkeletonComponent::SetSlotColor(). Closes #1904.
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2021-06-19 15:06:00 +02:00 |
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Harald Csaszar
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214c778bac
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[unity] Fixed white image at first frame when using multiple canvas renderers. Replaced RawImage at additional SkeletonGraphic renderers with more resource friendly custom component.
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2021-06-17 18:58:52 +02:00 |
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badlogic
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8db815bd33
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[corona] Renamed runtime to spine-solar2d
Closes #1760
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2021-06-10 13:29:18 +02:00 |
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Harald Csaszar
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c2c975921e
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[unity] Minor: Addition of 3.8 changelog entry to 4.0 section.
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2021-04-30 18:06:14 +02:00 |
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Harald Csaszar
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40836e1917
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[unity] Attachment.GetRemappedClone(Sprite) method now provides an additional optional parameter useOriginalRegionScale.
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2021-04-30 18:06:14 +02:00 |
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Harald Csaszar
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204f8672ed
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Merge branch '3.8' into 4.0-beta
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2021-04-21 20:33:49 +02:00 |
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Harald Csaszar
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d146a81d21
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[unity] SkeletonRagdoll components now support bone scale at any bone in the skeleton hierarchy, including negative scale and root bone scale. Closes #1879.
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2021-04-20 18:18:20 +02:00 |
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Harald Csaszar
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692eed3a75
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[unity] Root motion delta compensation now allows to add translation root motion to e.g. adjust a horizontal jump upwards or downwards. Fixed delta compensation to also respect any Skeleton-, Transform- or parent Bone scale. See #1876.
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2021-04-14 17:56:59 +02:00 |
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Harald Csaszar
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dd7c3b1bcc
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[unity] Root motion delta compensation now allows to only adjust X or Y components instead of both. See #1876.
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2021-04-12 17:31:00 +02:00 |
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Harald Csaszar
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c165cd622a
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[unity] Added 3.8 changelog entry to 4.0 section as well. (related to previous commit improving root motion support).
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2021-04-09 17:21:40 +02:00 |
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Harald Csaszar
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30d1e856a9
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Merge branch '3.8' into 4.0-beta
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2021-04-09 17:19:47 +02:00 |
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Harald Csaszar
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758a83ac96
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[unity] SkeletonRootMotion components now support arbitrary bones in the hierarchy as Root Motion Bone. Now supporting arbitrary Skeleton.ScaleX/Y and parent bone scale. Closes #1876.
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2021-04-09 17:15:45 +02:00 |
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Harald Csaszar
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02f87a0f9f
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[unity] All lit shaders now provide an additional parameter Light Affects Additive which defaults to false. This re-introduces flexibility taken away in commit aa46f411. See #1301.
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2021-04-07 19:54:08 +02:00 |
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badlogic
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01902e2393
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Merge branch '3.8' into 4.0-beta
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2021-04-06 19:05:52 +02:00 |
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Harald Csaszar
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97b3f3058b
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[unity] Added RootMotionDeltaCompensation example component demonstrating simple root motion delta compensation. See #1873.
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2021-04-06 17:44:50 +02:00 |
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Harald Csaszar
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aa46f411ab
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[unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space. Closes #1301.
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2021-03-31 20:44:45 +02:00 |
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Harald Csaszar
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20e6eedc16
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[unity] Fixed Outline shaders 4 and 8 neighbourhood outline thickness consistency. There was an obvious bug in the shader, dividing through the wrong number of samples. Closes #1864.
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2021-03-23 16:24:53 +01:00 |
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Harald Csaszar
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b6793b9a9d
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[unity] Fixed Sprite shaders incorrectly applying PMA vertex colors again in Premultiply Alpha blend mode. Closes #1854.
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2021-03-04 18:55:57 +01:00 |
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Harald Csaszar
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dc6a0233f3
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[unity] minor 4.0 changelog update, added line regarding BoneFollower and BoneFollowerGraphic improvements from 3.8 to 4.0 section as well.
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2021-03-02 13:52:26 +01:00 |
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Harald Csaszar
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93fe75d4b0
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[ue4] 4.0 changelog update: added ue4 line to 4.0 section as well.
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2021-02-25 12:05:24 +01:00 |
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Harald Csaszar
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ac23599638
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Merge branch '3.8' into 4.0-beta
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2021-02-25 12:00:57 +01:00 |
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Harald Csaszar
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0e5d7adf1c
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[ue4] Added preview skin / initial skin functionality for USpineWidget. Closes #1845.
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2021-02-25 11:58:40 +01:00 |
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Harald Csaszar
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f85907965c
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Merge branch '3.8' into 4.0-beta
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2021-02-22 20:47:32 +01:00 |
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Harald Csaszar
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4a0b30dd2f
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[unity] Fixed URP and LWRP shaders Sprite and SkeletonLit not handling shadows correctly after 180 degree rotation (normal needs to be flipped for bias direction). Now URP shaders no longer require Advanced - Add Normals enabled to receive shadows. Closes #1842.
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2021-02-17 20:16:56 +01:00 |
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Harald Csaszar
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30906eabdc
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[unity] BoneFollower property pair followScale and followScaleMode are reverted back to followLocalScale. Automatically updates serialized values. Reverts changes by commit cdcdb64 which no longer provide any benefits.
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2021-02-12 19:57:01 +01:00 |
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Harald Csaszar
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f9c81e9040
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Merge branch '3.8' into 4.0-beta
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2021-02-11 19:38:49 +01:00 |
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Harald Csaszar
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3bf9c3508f
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[unity] Fixed BoneFollower and BoneFollowerGraphic not reacting correctly to parent Transform rotation, as well as to negative Transform scale of a non-parent skeleton Transform. Closes #1837.
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2021-02-11 17:48:53 +01:00 |
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Harald Csaszar
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66cde486e2
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Minor: Updated changelog.md heading name from 3.9 to 4.0.
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2021-02-01 18:43:06 +01:00 |
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Harald Csaszar
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df9776addf
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Merge branch '3.8' into 4.0-beta
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2021-01-29 13:10:53 +01:00 |
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Harald Csaszar
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48470a4b16
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[unity] Fixed two minor reported issues (could not be reproduced by user). Now officially supporting Unity versions 2020.1 and 2020.2 with this commit. Closes #1835.
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2021-01-29 13:07:22 +01:00 |
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Harald Csaszar
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6d6de76cda
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[unity] Upgrade of BlendModeMaterialAssets is performed for all Unity versions in spine-unity 4.0 an newer. See commit 752e72e, see #1822, see #1559.
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2021-01-22 11:18:43 +01:00 |
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Harald Csaszar
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6e2e46e198
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Merge branch '3.8' into 4.0-beta
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2021-01-22 11:11:20 +01:00 |
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Harald Csaszar
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752e72eb8f
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[unity] Added native support for slot blend modes Additive, Multiply and Screen with automatic assignment at newly imported skeleton assets. Added upgrade functionality. Closes #1822, closes #1559.
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2021-01-22 11:05:41 +01:00 |
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Harald Csaszar
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3d3f019817
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[unity] Changed default Sprite shader ramp mode from Old Hard to Hard for 4.0 and newer. This will affect newly created materials only. See commit 2fde05e.
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2020-12-09 19:22:13 +01:00 |
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Harald Csaszar
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90f7f909eb
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Merge branch '3.8' into 4.0-beta
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2020-12-09 19:09:08 +01:00 |
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Harald Csaszar
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2fde05e899
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[unity] Fixed URP and LWRP Sprite shader ramp only respecting main directional light, see #1819. Addition: All Sprite shaders now provide four Diffuse Ramp modes as an Inspector Material parameter: Hard, Soft, Old Hard and Old Soft.
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2020-12-09 19:01:03 +01:00 |
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badlogic
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279fb3fca9
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Merge branch '3.8' into 4.0-beta
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2020-12-05 10:06:38 +01:00 |
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Harald Csaszar
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16b95b971b
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[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
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2020-12-02 20:23:31 +01:00 |
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badlogic
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ae6eda01f7
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Merge branch '3.8' into 4.0-beta
# Conflicts:
# spine-ts/build/spine-all.js.map
# spine-ts/build/spine-canvas.js.map
# spine-ts/build/spine-core.js.map
# spine-ts/build/spine-player.js.map
# spine-ts/build/spine-threejs.js.map
# spine-ts/build/spine-webgl.js.map
# spine-ts/canvas/example/assets/spineboy-ess.json
# spine-ts/canvas/example/assets/spineboy.png
# spine-ts/player/example/assets/raptor-pma.png
# spine-ts/player/example/assets/raptor-pro.json
# spine-ts/player/example/assets/spineboy-pma.png
# spine-ts/player/example/assets/spineboy-pro.skel
# spine-ts/threejs/example/assets/raptor-pro.json
# spine-ts/threejs/example/assets/raptor.png
# spine-ts/webgl/example/assets/coin-pro.skel
# spine-ts/webgl/example/assets/goblins-pro.skel
# spine-ts/webgl/example/assets/mix-and-match-pma.atlas
# spine-ts/webgl/example/assets/mix-and-match-pma.png
# spine-ts/webgl/example/assets/mix-and-match-pro.skel
# spine-ts/webgl/example/assets/owl-pma.png
# spine-ts/webgl/example/assets/owl-pro.skel
# spine-ts/webgl/example/assets/raptor-pma.png
# spine-ts/webgl/example/assets/raptor-pro.skel
# spine-ts/webgl/example/assets/spineboy-pma.png
# spine-ts/webgl/example/assets/spineboy-pro.skel
# spine-ts/webgl/example/assets/spineboy.png
# spine-ts/webgl/example/assets/stretchyman-pro.skel
# spine-ts/webgl/example/assets/tank-pma.atlas
# spine-ts/webgl/example/assets/tank-pma.png
# spine-ts/webgl/example/assets/tank-pro.skel
# spine-ts/webgl/example/assets/vine-pro.skel
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2020-11-27 18:47:44 +01:00 |
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Harald Csaszar
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3151c18b6c
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[unity] SkeletonRenderer components now provide an additional update mode Only Event Timelines at the Update When Invisible property. Added methods to AnimationState for proper behaviour during transitions. Closes #1815.
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2020-11-27 14:03:41 +01:00 |
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Harald Csaszar
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bf4df3b5f3
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Merge branch '3.8' into 4.0-beta
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2020-11-16 21:31:57 +01:00 |
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