Harald Csaszar
3250e74e26
[csharp][unity] Port sequence attachment. See #1956 . Also port of other 4.1-beta branch changes compared to 4.0.
2021-11-03 15:26:22 +01:00
Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
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The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Harald Csaszar
d62b68097e
[unity] Updated example skeletons for 4.0.27+ format changes of previous csharp commit 7ef2fc9.
2020-11-16 21:23:55 +01:00
Harald Csaszar
407c591a2c
[csharp] Ported commits 549e9ae and 6e709a1, (format changes for 4.0.24-beta) "Added separate keying for translateX/Y, scaleX/Y, shearX/Y, and colorRGB/A.". Updated example skeletons.
2020-11-12 19:34:21 +01:00
badlogic
ee3f088e6c
Merge branch '3.8' into 4.0-beta
2020-10-23 11:26:34 +02:00
Harald Csaszar
b58c129e85
[unity] Updated remaining assets for major 4.0-beta runtime changes. See #1796 .
2020-10-22 18:24:56 +02:00
Nathan Sweet
98a6c8f696
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
2020-10-10 16:22:40 -07:00
Harald Csaszar
30ce32519f
[unity] Added outline-only shader Spine/Outline/OutlineOnly-ZWrite respecting overlapping attachments. Renders in two passes. Closes #1751 .
2020-08-31 19:34:40 +02:00
Harald Csaszar
b3e29c4338
[unity] Added Outline Shaders example scene to demonstrate switching to outline materials. See #1531 .
2019-11-27 13:49:00 +01:00
Harald Csaszar
847ec12e3d
[unity] Added Outline Shaders example scene to demonstrate switching to outline materials. See #1531 .
2019-11-27 13:47:51 +01:00
Harald Csaszar
1aaf1446ac
Example scenes: Updated Hero example character project. Merged spine-unity/Hero and ./Hero to a single new Hero project by Soren. The new project provides separate skins for morning star and sword. Updated other spine-unity example project versions.
2019-11-20 13:52:44 +01:00
Harald Csaszar
915273d458
Example scenes: Updated Hero example character project. Merged spine-unity/Hero and ./Hero to a single new Hero project by Soren. The new project provides separate skins for morning star and sword. Updated other spine-unity example project versions.
2019-11-20 13:50:31 +01:00
badlogic
7f9617a50b
Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
2019-07-09 13:47:12 +02:00
badlogic
f8f495524e
Updated example exports, fixed up example projects with mix-and-match skin api demo.
2019-07-09 13:47:05 +02:00
Harald Csaszar
2d5cc4a460
[unity] Changed default sRGBTexture attribute at spine atlas texture import back to true. This creates consistent and correct look in linear and gamma color space which is more important than rare mipmap problems. The potential problem of incorrectly generated mipmaps at pma textures will be reported by warning message, no longer prevented via default settings.
2019-07-08 16:30:33 +02:00
badlogic
6850a019ec
Updated examples again, final binary format change.
2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6
Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
2019-06-19 16:56:47 +02:00
Harald Csaszar
f7861e49d1
[unity] Fixed some asset metadata of 3.8 example skeletons.
2019-06-16 20:21:38 +02:00
Harald Csaszar
c9c4f445c6
[unity] Updated example skeleton assets to 3.8 format. Adapted scripts to assets where necessary.
2019-06-16 19:24:25 +02:00
pharan
0aa617c44a
[unity] Updated some example scenes, code and assets.
2018-12-27 21:49:19 +08:00
pharan
de543b2cfc
[unity] Update 3.7 examples.
2018-12-10 02:32:51 +08:00
pharan
e4eff73497
[unity] Update Spine Examples
2018-07-13 23:44:06 +08:00