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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-04 14:24:53 +08:00
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6,810 Commits 17 Branches 33 Tags
Commit Graph

8 Commits

Author SHA1 Message Date
Harald Csaszar
3250e74e26 [csharp][unity] Port sequence attachment. See #1956. Also port of other 4.1-beta branch changes compared to 4.0. 2021-11-03 15:26:22 +01:00
Mario Zechner
67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Nathan Sweet
7d6cdcd9d8 Applied oxipng. 2021-08-04 18:44:16 -04:00
Harald Csaszar
d62b68097e [unity] Updated example skeletons for 4.0.27+ format changes of previous csharp commit 7ef2fc9. 2020-11-16 21:23:55 +01:00
Harald Csaszar
407c591a2c [csharp] Ported commits 549e9ae and 6e709a1, (format changes for 4.0.24-beta) "Added separate keying for translateX/Y, scaleX/Y, shearX/Y, and colorRGB/A.". Updated example skeletons. 2020-11-12 19:34:21 +01:00
Harald Csaszar
b58c129e85 [unity] Updated remaining assets for major 4.0-beta runtime changes. See #1796. 2020-10-22 18:24:56 +02:00
Harald Csaszar
b3e29c4338 [unity] Added Outline Shaders example scene to demonstrate switching to outline materials. See #1531. 2019-11-27 13:49:00 +01:00
Harald Csaszar
d593a3efbc [unity] Added 'SpriteMask and RectMask2D' example scene to demonstrate mask setup. 2019-10-15 15:39:25 +02:00
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