17 Commits

Author SHA1 Message Date
NathanSweet
ba60fb99bd Draw quads before resizing.
#33
2013-09-28 10:02:43 +02:00
NathanSweet
86f8c564a4 Minor update. 2013-09-27 09:38:10 +02:00
NathanSweet
6441bd93b6 Wasn't using drawOrder. 2013-09-25 12:17:53 +02:00
NathanSweet
0cc7258580 spine-cocos2dx now compiles with latest spine-c. 2013-09-24 16:12:51 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
e6d7cf8b26 Add x and y to skeleton for positioning instead of using root bone. 2013-05-28 18:17:55 +02:00
NathanSweet
7cae307c55 Default time scale to 1. 2013-05-23 12:45:31 +02:00
NathanSweet
a4bd912dc1 Fixed premultiplied images (the default). 2013-05-12 14:22:12 +02:00
NathanSweet
bcc0b60050 Slightly better boundingBox. 2013-05-10 13:55:01 +02:00
NathanSweet
3f3449ca99 Added getTextureAtlas method when not using AtlasAttachmentLoader. 2013-05-06 17:59:06 +02:00
NathanSweet
7f69300bcc Refactoring: changed references to "bind pose" to "setup pose".
This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
80fdba02a1 Refactoring: RegionAttachment vertices, texture->rendererObject...
- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00
NathanSweet
9cadc92b97 Brought back some convenience methods.
Anything more than this and you have to use the C API!
2013-05-01 17:58:08 +02:00
NathanSweet
35b45a564b Clean up. 2013-04-30 18:50:12 +02:00
NathanSweet
b7ac58b0d2 Fixed static methods. 2013-04-30 12:20:21 +02:00
NathanSweet
0d488eafe6 Refactoring to make it easier to load a SkeletonData in a subclass constructor. 2013-04-29 14:45:26 +02:00
NathanSweet
90180dafbb CCSkeletonAnimation separated from CCSkeleton.
Has convenience methods to apply multiple AnimationStates and queue animations.
2013-04-27 16:58:22 +02:00