Nathan Sweet
0544e14102
[lua] 4.0 porting complete.
2021-06-08 20:25:14 -04:00
Nathan Sweet
6428b82e1e
[lua] 4.0 port fixes.
2021-06-05 21:55:01 -04:00
Nathan Sweet
137c3f69ed
[lua] 4.0 port, runs but LOVE is not rendering.
2021-06-05 21:16:25 -04:00
badlogic
b44154e2b7
[lua] Fix track enumeration. Closes #1635 .
2020-04-13 10:55:12 +02:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
badlogic
e039625430
Removed stretchyman-stretchy-ik from all examples.
2019-08-05 17:41:15 +02:00
badlogic
f8f495524e
Updated example exports, fixed up example projects with mix-and-match skin api demo.
2019-07-09 13:47:05 +02:00
badlogic
ee32f30545
[lua] Added mix-and-match example. See #1375 .
2019-06-13 16:49:32 +02:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
badlogic
7a803f8b1b
Updated example project exports.
2018-12-03 17:12:03 +01:00
badlogic
c95af40579
Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
2018-11-15 10:58:30 +01:00
badlogic
751c6e23db
[lua] Added event volume and balance, see #1171 .
2018-09-06 15:57:27 +02:00
badlogic
58d98ee667
[love] Fixed crash in Love 0.11, blend mode multiply requires everything to be PMA.
2018-08-07 10:10:36 +02:00
badlogic
84dcd6ba25
[lua] Ported flipX/flipY -> scaleX/scaleY change. See #1142 .
2018-07-24 15:01:20 +02:00
badlogic
fdee465333
[lua][love][corona] Added vertex effect support. See #898
2017-06-27 15:46:44 +02:00
badlogic
9bd1153518
Updated examples and runtime demo code
2017-06-19 16:47:28 +02:00
badlogic
bc7b061fe2
[love] Refactored renderer, should be quite a bit faster now. Added clipping support.
2017-05-04 13:42:32 +02:00
badlogic
8920840ecf
[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
2017-04-11 13:11:02 +02:00
badlogic
4a3a18eef4
[lua] Ported dipping problem fix, see #867
2017-04-06 15:12:46 +02:00
badlogic
365d5b0c3c
[love] Fixed examples, fixed CHANGELOG
2017-03-13 17:14:54 +01:00
badlogic
8f923971ce
[lua][love] Two color tinting, one bug remaining, works otherwise.
2017-03-13 17:05:08 +01:00
badlogic
d20bcbb0bb
[love] Fixed up Love sample
2016-11-01 14:25:36 +01:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
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License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c
Every space in its place! (tm)
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(whitespace clean up)
2016-10-15 23:15:41 +02:00
NathanSweet
6cdcdbdb40
Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes.
2016-10-15 10:27:38 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
Mario Zechner
5b1814cff3
spine-lua, spine-love, spine-corona update to 3.4.02 ( #722 )
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The spine-lua API has been updated to be compatible with Spine version 3.4.02 (latest stable). The spine-lua API now supports path constraints, transform constraints, uses the new way we encode meshes etc. There are no API breaking changes, only API additions, such as PathConstraints and TransformConstraints as well as additional methods to Skeleton and similar classes. The internals of the spine-lua API have also been updated to follow Lua best performance practices by localizing heavily and using meta tables for "class methods". The spine-lua API now also loads texture atlases as exported by Spine. All that is required for a consumer is to supply an image loading function for their specific engine/framework. We provide implementations for spine-love and spine-corona.
The spine-love API can now render all Spine attachment types, including meshes and linked meshes. The API has changed. Where previously a "class" Skeleton existed with a draw function, the new spine-love API introduces a new SkeletonRenderer. See the example on API usage.
The spine-corona API can now also render all Spine attachment types. The API has not changed.
2016-10-11 16:33:25 +02:00
NathanSweet
27270a5781
Spine Runtimes license update.
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Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
7c065a76e2
IK for spine-lua, spine-corona, spine-love.
2014-11-16 03:05:46 +01:00
NathanSweet
26e4fb0d74
License header update.
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2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
0089b17edd
Fixed license header.
2014-01-20 04:51:27 +01:00
NathanSweet
7c9f72eef7
Updated spine-love to latest spine-lua.
2013-10-22 11:42:47 +02:00
NathanSweet
7f69300bcc
Refactoring: changed references to "bind pose" to "setup pose".
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This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
4edc23ac2f
License header.
2013-04-19 15:22:39 +02:00
NathanSweet
d91ea8d5a5
Centered spineboy.
2013-04-19 11:26:58 +02:00
NathanSweet
95c550bc0c
spine-love, Love runtime.
2013-04-19 11:21:17 +02:00