62 Commits

Author SHA1 Message Date
NathanSweet
0f723b9fa7 A few fixes and minor improvements. 2016-02-17 03:52:22 +01:00
NathanSweet
10c941a28b Missed porting.
#519
2016-02-17 01:04:43 +01:00
NathanSweet
d7d08d263a Updated spine-c and spine-sfml to Spine v3. 2016-02-16 00:14:07 +01:00
NathanSweet
d8d5405ba3 Fixed JSON parsing for all locales.
http://esotericsoftware.com/forum/Spine-c-runtime-strtod-Problem-5380
2015-11-03 03:03:27 +01:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
f8a76c6455 Blend modes for all runtimes. 2015-04-02 14:20:20 +02:00
Piotr Paczkowski
4c0321626b Fix buffer overflow when JSON Skeleton produces Error 2015-01-17 00:03:05 +01:00
Nathan Sweet
5abfbe1200 Merge pull request #321 from ubiyf/master
Fix Bug : Can not build android apk, if not set char* as const.
2014-11-14 00:06:22 +01:00
beik
69fe56b329 load flipX flipY from json 2014-11-10 11:52:57 +08:00
ubiyf
879ae91c25 Fix Bug : Can not build android apk, if not set char* as const
Can not build android apk, if not set char* as const
2014-11-07 15:39:54 +08:00
jpoag
b7868c0f73 [Spine-C] retain hash and version strings 2014-10-26 12:58:48 -04:00
jpoag
eb1e303017 [Spine-C] retain hash and version strings 2014-10-26 12:49:26 -04:00
NathanSweet
1323770033 Fixed ANSI C compilation. 2014-10-06 14:01:32 +02:00
NathanSweet
22b2086f39 Flip for bones. Flip timelines now affect bones. "draworder" in JSON -> "drawOrder".
Falls back to "draworder" to not break existing JSON (for the time being).
2014-10-04 13:01:52 +02:00
NathanSweet
6ce7a62245 spine-c, added flip timelines. 2014-10-02 18:46:31 +02:00
NathanSweet
6f0343d183 Fixed long->int warnings. 2014-10-01 17:03:13 +02:00
NathanSweet
ecab41ab8b Fixed bend direction for IK keys. 2014-09-02 13:02:15 +02:00
NathanSweet
0c3e74123e Fixed loading IK keys. 2014-09-01 16:14:27 +02:00
NathanSweet
b327a803e0 C89 fixes. 2014-08-31 16:21:52 +02:00
NathanSweet
593956b51d Added IK, refactoring.
Skeleton moved from Slot to Bone.
Attachments no longer take x,y to compute vertices.
Bezier curves are calculated up front.
2014-08-31 15:24:36 +02:00
NathanSweet
a62b1ff0f2 Warning. 2014-05-18 21:51:42 +02:00
NathanSweet
72a4ad4cc1 Minor refactoring. 2014-05-14 21:49:15 +02:00
NathanSweet
5848973f0b Hull length is int. 2014-05-08 17:38:31 +02:00
NathanSweet
99a8de4bb4 FFD for spine-c and spine-sfml. 2014-04-29 20:28:27 +02:00
NathanSweet
23d4d0558c Fixed bug loading skinned meshes. 2014-04-29 00:48:12 +02:00
NathanSweet
e782b6effa Cleaning up. 2014-04-29 00:31:24 +02:00
NathanSweet
b1f851a246 Meshes, FFD and skinning for spine-c.
Untested since rendering hasn't yet been done for a runtime that extends spine-c.
2014-04-28 17:52:01 +02:00
NathanSweet
a180398975 Added SP_ prefix to enums.
Super fun. Don't forget you can use SPINE_SHORT_NAMES.
2014-04-27 23:23:13 +02:00
NathanSweet
b44bca68d9 Fixing things up. 2014-04-27 22:18:31 +02:00
NathanSweet
cf9a3a4109 Per attachment color. 2014-04-27 22:02:44 +02:00
NathanSweet
26e4fb0d74 License header update.
2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
b0c96fd66b Typo 2014-01-11 21:20:46 +01:00
NathanSweet
d520addb9b Updated license to version 2.
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!

Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.

With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
NathanSweet
2bff08de4b Prefixed all spine-c structs and functions with "sp".
Holy refuctoring! Sorry for the change, but some libraries were having naming conflicts. You can define SPINE_SHORT_NAMES before including spine-c headers if you want to use structs and functions without the "sp" prefix, as it was before.
2013-10-09 03:43:16 +02:00
NathanSweet
9a347d5eb8 Updated license.
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1 Minor update to the license to include education. 2013-10-01 14:55:15 +02:00
NathanSweet
b132231034 Scale bounding boxes on load. 2013-09-28 23:33:41 +02:00
NathanSweet
f8401d954a Compile with C89. 2013-09-26 11:24:40 +02:00
NathanSweet
782bde21a0 Event timeline for spine-c, AnimationState refactoring.
closes #113
2013-09-26 09:37:11 +02:00
NathanSweet
72339ba824 Bounding boxes for spine-c and spine-sfml. 2013-09-24 15:36:10 +02:00
NathanSweet
76778031ed Additive blending for spine-sfml. 2013-09-24 12:00:23 +02:00
NathanSweet
63f8e4ddaf Keyable draw order for spine-c. 2013-09-24 11:29:58 +02:00
NathanSweet
906ed5f0aa spine-c: inherit scale and rotation implemented. Allow to parse latest JSON. 2013-09-23 20:35:43 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
cdadffc156 Removed spine namespace from spine-c.
Didn't make any sense for a C API and complicated integration with ObjC.
2013-05-08 20:09:10 +02:00
djr
1db2715b25 Getting the code to build on windows
Making the code C98 compliant so it can build using VS2010.
2013-04-24 20:55:32 +01:00
NathanSweet
7453edd1e5 Allow access to the skin in attachment loader. 2013-04-11 06:11:08 +02:00
NathanSweet
b083ce8816 Fixed parsing animations with no bone timelines. 2013-04-05 14:51:45 +02:00
NathanSweet
dd27ee184c Changed Spine export format.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.

cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
9412949ae0 Fixed skins and color/image timelines. 2013-04-03 17:13:45 +02:00