288 Commits

Author SHA1 Message Date
Army
3ad80d076f
[ts][canvas] Always set global alpha 2021-12-21 11:24:34 +01:00
badlogic
6314eaf908 [webgl] Fix worker mode, closes #1804 2021-06-10 15:05:13 +02:00
badlogic
9bcb5c16c4 Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2021-05-27 17:41:08 +02:00
badlogic
5c1d4c4369 [ts][player] Made Player.setAnimation() public and added a loop parameter. See player example on how to manually trigger animations. 2021-05-27 17:40:13 +02:00
badlogic
69647313ef [ts][player] Better error message serialization. 2021-05-17 13:33:25 +02:00
badlogic
bef00617d7 [ts] Fix applying attachment timeline in AnimationState
AnimatinState.setAttachment was directly setting the slot.attachment field instead of calling the setter. This caused the deform array from a previous attachment to linger around and be applied to the current attachment incorrectly.
2021-05-06 15:42:58 +02:00
badlogic
748a03c7d7 [ts] Fix for NaN bounds
This is a temporary fix. Customer send reproduction sample. A slot has a mesh and corresponding deform. The number of vertices in the mesh is != the number of vertices in the deform, resulting in NaNs, which propagate to the bounds calculation of the web player. It is unclear how the mesh and deform can have a different number of vertices.
2021-04-06 14:13:04 +02:00
badlogic
490d169ea2 [ts] Closes #1804. 2020-11-27 18:45:18 +01:00
badlogic
ebaa3a8756 [ts] Fix up #1762 for canvas backend. 2020-10-21 14:29:28 +02:00
MikalDev
93f1e546bb Webworker support for SharedAssetManger 2020-09-15 15:56:23 -07:00
badlogic
c0d8f1cece [ts] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738. 2020-08-13 14:34:59 +02:00
badlogic
c64e6adbde [ts] Fix 1-bone IK, see #1692. 2020-06-03 17:27:30 +02:00
badlogic
ba1cb75b07 [ts] RegionAttachment.copy() refered to window.name instead of this.name. Closes #1672. 2020-06-03 13:24:22 +02:00
badlogic
bb60264572 [ts] Fix Pool.freeAll item insertion. Closes 1680. 2020-06-03 13:22:42 +02:00
badlogic
4c2788a558 [ts] Port of additional fix for #1668. 2020-05-20 16:13:43 +02:00
badlogic
6a317a1e3f [runtimes] Port of fix for TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668. 2020-05-06 19:47:08 +02:00
badlogic
ccbcf77cdc [ts] Remove LAST calculation. Additional fix for #1653. 2020-04-15 14:49:52 +02:00
badlogic
673b6754aa [ts] Port AnimationState deform mixing while attachment timelines mix out. See #1653. 2020-04-14 16:57:18 +02:00
badlogic
1855870d37 [ts] Forcing text/html mimetype on text assets downloaded by AssetManager and SharedAssetManager. Closes #1583. 2020-01-11 15:03:13 +01:00
badlogic
e60a60ccd5 [ts][threejs] SkeletonMesh now takes an option SkeletonMeshMaterialParametersCustomizer function that allows you to modify the ShaderMaterialParameters before the material is finalized. Use it to modify things like THREEJS' Material.depthTest etc. See #1590. 2020-01-11 14:08:58 +01:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
badlogic
121467572c [player] Added Player.stopRendering() to interrupt the requestAnimationFrame loop. 2019-12-14 02:19:22 +01:00
badlogic
154849484c [ts] Updated threejs backend to version r111. Closes #1560. 2019-12-05 14:07:58 +01:00
badlogic
c37916a731 [ts][player] Only accept background image bounds if fully specified. 2019-11-27 15:15:56 +01:00
badlogic
5eb76df99f [ts] Fixed curve parsing in SkeletonJson. Closes #1537. 2019-11-15 12:57:36 +01:00
badlogic
8e0a2e0c75 [ts][player] Added AssetManager.setRawDataURI(path, name). Allows to set a path and corresponding raw data URI which enables embedding of resources like skeletons, atlases, and so on directly in HTML/JS. Added SpinePlayerConfig.rawDataURIs, see the player example for a demonstration. Also closes #1541, closes #1539. 2019-11-05 15:20:50 +01:00
badlogic
b81f77b993 [ts] Added AssetManager#setRawDataURI(path, data). Allows to set raw data URIs for a specific path, which in turn enables embedding assets into JavaScript/HTML. See #1535. 2019-10-31 19:27:33 +01:00
badlogic
4e96ebcda2 [ts][webgl] Added . When it will disable the corresponding WebGL pixel store behaviour. 2019-10-31 17:10:22 +01:00
badlogic
f68ac18a82 [ts][webgl] Validate magnification filters before setting them in GLTexture. Closes #1508. 2019-10-09 14:17:52 +02:00
badlogic
4410672ce2 [ts] Updated all core API documentation. See #1506. 2019-10-03 16:43:46 +02:00
badlogic
18eb242df6 [ts] Store timeline ids inside set in Animation for O(1) lookup. See #1462. 2019-09-26 16:11:10 +02:00
badlogic
9313d010ec [ts] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:36:19 +02:00
badlogic
26e93f9f3f [ts] Fixed code up for latest TypeScript compiler version 3.6.3. Closes #1502. 2019-09-23 14:49:02 +02:00
badlogic
4913926e3b [ts][webgl] Added support for WebGL2. Closes #1500. 2019-09-23 14:38:26 +02:00
badlogic
cc694f7b5a [as3] fix parsing of default skins without attachment for binary files. 2019-08-07 11:41:30 +02:00
badlogic
8b714d6849 [ts] fix parsing of default skins without attachment for binary files. 2019-08-07 11:37:23 +02:00
badlogic
2b5e521c34 [threejs] Closes #1412, added dispose() method to SkeletonMesh and required underlying code. 2019-07-24 13:21:42 +02:00
badlogic
a4f92ccf21 [ts] Fixed resolving transform and path constraints when loading skin bones and constraints. 2019-07-16 18:36:46 +02:00
badlogic
ae6892cdfd [ts][player] Improved check if only one skin/animation should be allowed and display buttons accordingly. 2019-07-09 16:58:24 +02:00
badlogic
ec903efb2e [ts] Closes #1401, JIT bug in Safari on iOS 9. 2019-07-05 15:41:42 +02:00
badlogic
9643a27dce [ts] Scale IK constraint and timeline data. See #1383. 2019-06-20 10:33:28 +02:00
badlogic
5776e2467a [ts] Added soft IK support. See #1383. 2019-06-19 13:55:51 +02:00
badlogic
c9ccd43121 Merge branch '3.7' into 3.8-beta 2019-06-13 16:10:22 +02:00
badlogic
6090d84a5e [ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379. 2019-06-13 16:03:16 +02:00
badlogic
c1b4b7ea7d [ts] Ported active bone check in SkeletonBounds. See #1378. 2019-06-11 15:27:45 +02:00
badlogic
ca3916dad8 [ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json. 2019-06-07 17:21:53 +02:00
badlogic
900085d26f [as3] Ported skin bones/constraints changes. See #1346. 2019-06-05 14:35:35 +02:00
badlogic
4ca84774a3 [ts] Fixed SkeletonJson#readCurve. 2019-06-05 14:11:37 +02:00
badlogic
8ec6a9ef3b [ts] Updated demo assets to latest format. 2019-06-05 11:59:31 +02:00
badlogic
3aa14d9b86 [ts] Ported skin bones/constraints changes. See #1346. 2019-06-04 15:53:34 +02:00