Army
3ad80d076f
[ts][canvas] Always set global alpha
2021-12-21 11:24:34 +01:00
badlogic
6314eaf908
[webgl] Fix worker mode, closes #1804
2021-06-10 15:05:13 +02:00
badlogic
9bcb5c16c4
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
2021-05-27 17:41:08 +02:00
badlogic
5c1d4c4369
[ts][player] Made Player.setAnimation() public and added a loop parameter. See player example on how to manually trigger animations.
2021-05-27 17:40:13 +02:00
badlogic
69647313ef
[ts][player] Better error message serialization.
2021-05-17 13:33:25 +02:00
badlogic
bef00617d7
[ts] Fix applying attachment timeline in AnimationState
...
AnimatinState.setAttachment was directly setting the slot.attachment field instead of calling the setter. This caused the deform array from a previous attachment to linger around and be applied to the current attachment incorrectly.
2021-05-06 15:42:58 +02:00
badlogic
748a03c7d7
[ts] Fix for NaN bounds
...
This is a temporary fix. Customer send reproduction sample. A slot has a mesh and corresponding deform. The number of vertices in the mesh is != the number of vertices in the deform, resulting in NaNs, which propagate to the bounds calculation of the web player. It is unclear how the mesh and deform can have a different number of vertices.
2021-04-06 14:13:04 +02:00
badlogic
490d169ea2
[ts] Closes #1804 .
2020-11-27 18:45:18 +01:00
badlogic
ebaa3a8756
[ts] Fix up #1762 for canvas backend.
2020-10-21 14:29:28 +02:00
MikalDev
93f1e546bb
Webworker support for SharedAssetManger
2020-09-15 15:56:23 -07:00
badlogic
c0d8f1cece
[ts] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738 .
2020-08-13 14:34:59 +02:00
badlogic
c64e6adbde
[ts] Fix 1-bone IK, see #1692 .
2020-06-03 17:27:30 +02:00
badlogic
ba1cb75b07
[ts] RegionAttachment.copy() refered to window.name instead of this.name. Closes #1672 .
2020-06-03 13:24:22 +02:00
badlogic
bb60264572
[ts] Fix Pool.freeAll item insertion. Closes 1680.
2020-06-03 13:22:42 +02:00
badlogic
4c2788a558
[ts] Port of additional fix for #1668 .
2020-05-20 16:13:43 +02:00
badlogic
6a317a1e3f
[runtimes] Port of fix for TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668 .
2020-05-06 19:47:08 +02:00
badlogic
ccbcf77cdc
[ts] Remove LAST calculation. Additional fix for #1653 .
2020-04-15 14:49:52 +02:00
badlogic
673b6754aa
[ts] Port AnimationState deform mixing while attachment timelines mix out. See #1653 .
2020-04-14 16:57:18 +02:00
badlogic
1855870d37
[ts] Forcing text/html mimetype on text assets downloaded by AssetManager and SharedAssetManager. Closes #1583 .
2020-01-11 15:03:13 +01:00
badlogic
e60a60ccd5
[ts][threejs] SkeletonMesh now takes an option SkeletonMeshMaterialParametersCustomizer function that allows you to modify the ShaderMaterialParameters before the material is finalized. Use it to modify things like THREEJS' Material.depthTest etc. See #1590 .
2020-01-11 14:08:58 +01:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
badlogic
121467572c
[player] Added Player.stopRendering() to interrupt the requestAnimationFrame loop.
2019-12-14 02:19:22 +01:00
badlogic
154849484c
[ts] Updated threejs backend to version r111. Closes #1560 .
2019-12-05 14:07:58 +01:00
badlogic
c37916a731
[ts][player] Only accept background image bounds if fully specified.
2019-11-27 15:15:56 +01:00
badlogic
5eb76df99f
[ts] Fixed curve parsing in SkeletonJson. Closes #1537 .
2019-11-15 12:57:36 +01:00
badlogic
8e0a2e0c75
[ts][player] Added AssetManager.setRawDataURI(path, name). Allows to set a path and corresponding raw data URI which enables embedding of resources like skeletons, atlases, and so on directly in HTML/JS. Added SpinePlayerConfig.rawDataURIs, see the player example for a demonstration. Also closes #1541 , closes #1539 .
2019-11-05 15:20:50 +01:00
badlogic
b81f77b993
[ts] Added AssetManager#setRawDataURI(path, data). Allows to set raw data URIs for a specific path, which in turn enables embedding assets into JavaScript/HTML. See #1535 .
2019-10-31 19:27:33 +01:00
badlogic
4e96ebcda2
[ts][webgl] Added . When it will disable the corresponding WebGL pixel store behaviour.
2019-10-31 17:10:22 +01:00
badlogic
f68ac18a82
[ts][webgl] Validate magnification filters before setting them in GLTexture. Closes #1508 .
2019-10-09 14:17:52 +02:00
badlogic
4410672ce2
[ts] Updated all core API documentation. See #1506 .
2019-10-03 16:43:46 +02:00
badlogic
18eb242df6
[ts] Store timeline ids inside set in Animation for O(1) lookup. See #1462 .
2019-09-26 16:11:10 +02:00
badlogic
9313d010ec
[ts] Apply left over time additively to track time of delayed TrackEntry. See #1504 .
2019-09-26 11:36:19 +02:00
badlogic
26e93f9f3f
[ts] Fixed code up for latest TypeScript compiler version 3.6.3. Closes #1502 .
2019-09-23 14:49:02 +02:00
badlogic
4913926e3b
[ts][webgl] Added support for WebGL2. Closes #1500 .
2019-09-23 14:38:26 +02:00
badlogic
cc694f7b5a
[as3] fix parsing of default skins without attachment for binary files.
2019-08-07 11:41:30 +02:00
badlogic
8b714d6849
[ts] fix parsing of default skins without attachment for binary files.
2019-08-07 11:37:23 +02:00
badlogic
2b5e521c34
[threejs] Closes #1412 , added dispose() method to SkeletonMesh and required underlying code.
2019-07-24 13:21:42 +02:00
badlogic
a4f92ccf21
[ts] Fixed resolving transform and path constraints when loading skin bones and constraints.
2019-07-16 18:36:46 +02:00
badlogic
ae6892cdfd
[ts][player] Improved check if only one skin/animation should be allowed and display buttons accordingly.
2019-07-09 16:58:24 +02:00
badlogic
ec903efb2e
[ts] Closes #1401 , JIT bug in Safari on iOS 9.
2019-07-05 15:41:42 +02:00
badlogic
9643a27dce
[ts] Scale IK constraint and timeline data. See #1383 .
2019-06-20 10:33:28 +02:00
badlogic
5776e2467a
[ts] Added soft IK support. See #1383 .
2019-06-19 13:55:51 +02:00
badlogic
c9ccd43121
Merge branch '3.7' into 3.8-beta
2019-06-13 16:10:22 +02:00
badlogic
6090d84a5e
[ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379 .
2019-06-13 16:03:16 +02:00
badlogic
c1b4b7ea7d
[ts] Ported active bone check in SkeletonBounds. See #1378 .
2019-06-11 15:27:45 +02:00
badlogic
ca3916dad8
[ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json.
2019-06-07 17:21:53 +02:00
badlogic
900085d26f
[as3] Ported skin bones/constraints changes. See #1346 .
2019-06-05 14:35:35 +02:00
badlogic
4ca84774a3
[ts] Fixed SkeletonJson#readCurve.
2019-06-05 14:11:37 +02:00
badlogic
8ec6a9ef3b
[ts] Updated demo assets to latest format.
2019-06-05 11:59:31 +02:00
badlogic
3aa14d9b86
[ts] Ported skin bones/constraints changes. See #1346 .
2019-06-04 15:53:34 +02:00