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UnityMirror/spine-runtimes
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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-03-26 22:49:01 +08:00
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2,360 Commits 19 Branches 33 Tags
Commit Graph

9 Commits

Author SHA1 Message Date
badlogic
3b21f24027 [ue4] Fixed playback time issue 2016-12-13 12:22:42 +01:00
badlogic
c66088a3f2 [ue4] Fixed SpineSkeletonComponent::GetBoneWorldTransform :D 2016-12-13 12:06:27 +01:00
badlogic
724fdf13c0 [ue4] Exposed more functionality in blueprints. Added more assets and test blueprints to excercise functionality 2016-12-12 15:10:44 +01:00
badlogic
064303c77e [ue4] Added specifying mixing durations in skeleton data asset via editor or in code 2016-12-09 17:28:08 +01:00
badlogic
ff5792a96f [ue4] Added missing event delegates, exposed spEvent via USpineEvent wrapper 2016-12-09 13:43:39 +01:00
badlogic
daca67f78a [ue4] Added ability to listen for animation events on both the animation state and individual track entries. 2016-12-07 17:06:23 +01:00
badlogic
a125241bcc [ue4] More cleanup 2016-12-01 14:08:27 +01:00
badlogic
315dfe37ee [ue4] Multi-page atlases and instanced materials working as intended! Only blend modes and functions for blueprints left! 2016-11-30 18:29:25 +01:00
badlogic
27926682d6 [ue4] Start anew 2016-11-29 14:36:39 +01:00
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