2360 Commits

Author SHA1 Message Date
badlogic
3b21f24027 [ue4] Fixed playback time issue 2016-12-13 12:22:42 +01:00
badlogic
c66088a3f2 [ue4] Fixed SpineSkeletonComponent::GetBoneWorldTransform :D 2016-12-13 12:06:27 +01:00
badlogic
724fdf13c0 [ue4] Exposed more functionality in blueprints. Added more assets and test blueprints to excercise functionality 2016-12-12 15:10:44 +01:00
badlogic
064303c77e [ue4] Added specifying mixing durations in skeleton data asset via editor or in code 2016-12-09 17:28:08 +01:00
badlogic
ff5792a96f [ue4] Added missing event delegates, exposed spEvent via USpineEvent wrapper 2016-12-09 13:43:39 +01:00
badlogic
b48617fe7f Merge branch 'master' into spine-ue4 2016-12-09 11:11:20 +01:00
badlogic
42d4ad76e1 Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-12-09 10:13:02 +01:00
badlogic
b3912899ab [lua] Fixes bug in ColorTimeline 2016-12-09 09:48:19 +01:00
pharan
f3e9a0b1a3 [unity] Fix some SkeletonUtility interaction with constraints. 2016-12-09 11:43:12 +08:00
badlogic
4a0ef931c0 [lua] Fixed method name typo, closes #799 2016-12-08 13:29:19 +01:00
badlogic
168186f170 [lua] Fix modulo usage in AnimationState, closes #798 2016-12-08 13:24:39 +01:00
NathanSweet
e2d76037d8 Merge remote-tracking branch 'origin/master' 2016-12-07 23:51:22 +01:00
NathanSweet
2677eff35c [libgdx] Use binarySearch method without step param. 2016-12-07 23:51:12 +01:00
pharan
ea36da81e4 [unity] More updated editor code. 2016-12-08 05:21:12 +08:00
pharan
da7bb80953 [unity] SkeletonAnimator optional autoreset. 2016-12-08 05:19:50 +08:00
badlogic
daca67f78a [ue4] Added ability to listen for animation events on both the animation state and individual track entries. 2016-12-07 17:06:23 +01:00
badlogic
08db67ba1c [ue4] Trying to get events working on UTrackEntry wrappers 2016-12-07 16:47:07 +01:00
badlogic
704a3f0d4f Merge branch 'master' into spine-ue4 2016-12-07 13:38:21 +01:00
pharan
86cfefe30d [unity] Updated editors + OnSceneGUI. 2016-12-07 04:56:33 +08:00
pharan
a7a7dd9e93 [unity] BoneFollower.followLocalScale 2016-12-07 04:44:05 +08:00
badlogic
05f5bbeb1e [ue4] Switched FTrackEntry to a UObject, should allow us to break it in blueprint editor 2016-12-06 16:13:35 +01:00
badlogic
14f9d28d06 [csharp] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1 2016-12-06 13:53:25 +01:00
badlogic
0b30e94241 [as3] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1 2016-12-06 13:52:20 +01:00
badlogic
e8fa99557e [c] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1 2016-12-06 13:49:35 +01:00
badlogic
aba6a4b74c [lua] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1 2016-12-06 13:47:10 +01:00
badlogic
ac48da3a14 [ts] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1 2016-12-06 13:43:44 +01:00
badlogic
f2e364be3e [ue4] Refactored skeleton component into two classes, one holding the skeleton, another adding an animation state. Fixed up renderer to be able to deal with both. 2016-12-06 13:37:15 +01:00
NathanSweet
aa49c2d48f Merge remote-tracking branch 'origin/master' 2016-12-06 13:34:20 +01:00
NathanSweet
c512ee5d59 [libgdx] Don't fire event or complete events when mixDuration is 0.
closes #795
2016-12-06 13:34:17 +01:00
badlogic
4c4f2f9539 Merge branch 'master' into spine-ue4 2016-12-06 12:55:14 +01:00
badlogic
27bd17f067 [c] IK bend direction had a sign conversion issue in SkeletonBinary when using -funsigned-char. Closes #794. 2016-12-05 18:24:20 +01:00
John
ac7979721a [unity] SpineEditorUtilities fixes. 2016-12-03 05:58:35 +08:00
badlogic
dfd0410acb [c] Ported latest AnimationState changes. See #792 2016-12-02 15:43:58 +01:00
badlogic
8e9d54b3ad [lua] Ported latest AnimationState changes. See #792 2016-12-02 15:42:31 +01:00
badlogic
ee9b03bc9d [as3] Ported latest AnimationState changes. See #792 2016-12-02 15:40:22 +01:00
badlogic
fb327d9000 [ts] Ported latest AnimationState changes. See #792 2016-12-02 15:38:30 +01:00
taigacon
9fedf6877a Fix a bug caused a crash on VS2013 or later when in Debug mode if there is any Unicode chars such as Chinese in Atlas file. (#788) 2016-12-02 15:06:50 +01:00
pharan
b6e7797282 [unity] SkeletonUtility minor cleanup. 2016-12-02 19:32:53 +08:00
pharan
0a8a083cad [unity] Update YieldInstructions. 2016-12-02 19:32:30 +08:00
John
04b3819a8a [unity] Fix backwards inherit rotation branch. 2016-12-02 19:20:03 +08:00
John
3884422543 [csharp] AnimationState TrackEntry pooling. 2016-12-02 18:48:39 +08:00
NathanSweet
932467e3ac [libgdx] Fixed AnimationStateTests. 2016-12-02 04:28:15 +01:00
NathanSweet
d72cbc96be Merge remote-tracking branch 'origin/master' 2016-12-01 20:20:04 +01:00
NathanSweet
b32957bfe0 [libgdx] Default trackEnd to max value, even for non-looping animations.
There will always be a use case where you need to change `trackEnd` from the default value, but it's simpler if the default value is the same for both looping and non-looping animations.
2016-12-01 20:19:57 +01:00
John
896abf8fd7 [csharp] AnimationState fixes.
Includes fix: a6ac746b4f
2016-12-02 02:10:42 +08:00
NathanSweet
024b695393 Merge remote-tracking branch 'origin/master' 2016-12-01 17:29:13 +01:00
NathanSweet
a6ac746b4f [libgdx] Avoid setting a NaN mixAlpha.
http://esotericsoftware.com/forum/UNITY-5-4-1f1-BUG-ArithmeticException-NAN-7135?p=34824#p34824
2016-12-01 17:29:04 +01:00
badlogic
fc1676c592 [ue4] First few steps with blueprints. 2016-12-01 16:51:13 +01:00
badlogic
f31c298528 [ue4] Initial set of blueprint functions 2016-12-01 14:33:48 +01:00
badlogic
a46839336a [ue4] Fixed spaces -> tabs 2016-12-01 14:10:27 +01:00