1939 Commits

Author SHA1 Message Date
badlogic
3bbba1bd72 [starling] Added vine sample to repro #640, no luck. 2016-07-18 14:18:39 +02:00
badlogic
e92c463fad [as3] Fixes half of #640, color assignment in ColorTimeline was wrong. 2016-07-18 14:10:45 +02:00
badlogic
e4d7af39b1 Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-07-18 14:09:10 +02:00
badlogic
f81d0aa1b3 [c] Closes 631, atlas page repeat modes weren't parsed properly 2016-07-18 14:08:41 +02:00
John
791b0a3b2f [unity] Reduced foreach use in SkeletonUtility. 2016-07-16 23:55:59 +08:00
Mario Zechner
bfa6f7dccd Merge pull request #636 from iboB/master
[spine-c] Fixed spBone_worldToLocalRotationY
2016-07-15 12:40:36 +02:00
Mario Zechner
77ac24d393 Merge pull request #638 from EsotericSoftware/as3-update-3.3.0
[as3][starling] Update to 3.4, update to Starling 2.0
2016-07-15 12:27:45 +02:00
badlogic
d281f2a358 [as3][starling] Updated README.mds 2016-07-15 12:20:20 +02:00
badlogic
efa2f89289 [as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample 2016-07-15 12:12:02 +02:00
pharan
5611de296d [unity] Minor SkeletonGraphic fixes. 2016-07-15 14:44:23 +08:00
pharan
0e883f3e3c [unity] BoneFollower.followSkeletonFlip 2016-07-15 14:22:30 +08:00
Borislav Stanimirov
b795ba2f4e Fixed spBone_worldToLocalRotationY
* crashes when bone has no parent
* doesn't calculate local rotation when bone has parent
2016-07-14 20:08:52 +03:00
John
7e5aa7db2b [unity] Update compatibility message.
Spine 3.4 was a major launcher and editor update but required no runtime changes.
2016-07-13 22:57:29 +08:00
NathanSweet
05c7cde3c0 Merge remote-tracking branch 'origin/master' 2016-07-13 14:26:14 +02:00
NathanSweet
e16df6cbd4 Examples updated to 3.4.00. 2016-07-13 14:26:04 +02:00
badlogic
17a08e674c [c][sfml][cocos2d-objc][cocos2d-x][csharp][monogame][xna][unity] Updated README.mds to reflect version compatibility 2016-07-12 17:07:30 +02:00
badlogic
3de5fe4ea3 [as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing. 2016-07-12 14:18:29 +02:00
badlogic
413bda2de6 [as3][starling] Fixed up AS3 README.md, updated FDT projects to use latest AIR and Flash Player (22) class libraries. Needed for Starling 2.0 and mesh support in pure Flash API 2016-07-11 14:52:44 +02:00
John
5e08751fb8 [spine-unity] Fix BoundingBoxFollower type check.
Slots that are set to an `Attachment` that is not a `BoundingBoxAttachment` will treat it as null instead of ignoring it or throwing an exception.
2016-07-11 10:13:57 +08:00
John
2fdd820da0 [spine-unity] SkeletonRenderer fix null 1st material. 2016-07-11 09:53:30 +08:00
John
d6dc425817 [spine-unity] Clarify BoundingBoxFollower behavior in editor. (#630) 2016-07-11 09:40:38 +08:00
NathanSweet
e0c2db276f Removed hardcoded version. 2016-07-08 01:51:31 +02:00
NathanSweet
42da9a7ea6 Merge remote-tracking branch 'origin/master' 2016-07-06 16:45:45 +02:00
NathanSweet
00f75cf3fa [libgdx] Updated examples. 2016-07-06 16:39:04 +02:00
NathanSweet
14db99eea8 Updated examples. 2016-07-06 16:38:24 +02:00
NathanSweet
9a310a9d24 [libgdx] Removed path/tank/test skeletons. 2016-07-06 15:54:59 +02:00
badlogic
44be67970d [c] Guarded macros against expressions of death 2016-07-06 12:24:48 +02:00
NathanSweet
005861c242 [c] Fixed unused warning. 2016-07-06 12:16:29 +02:00
badlogic
a86681a909 Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-07-06 12:17:12 +02:00
badlogic
ef3041a84b [c] Fixed SIN_DEG/COS_DEG 2016-07-06 12:17:03 +02:00
NathanSweet
4f05341f4c [libgdx] Can resurrect later. 2016-07-06 12:06:29 +02:00
Mario Zechner
eb540387e6 [c][sfml][cocos2d-x][cocos2d-objc] Updated to 3.3.07 (#629) 2016-07-05 19:53:24 +02:00
John
c7b6966055 [spine-unity] Better BoneFollower editor warnings. 2016-07-05 16:12:21 +08:00
pharan
94df4cb5be [spine-unity] Fix SkeletonDataAsset inspector error on recompile. 2016-07-05 15:22:11 +08:00
John
ccb9303681 [spine-unity] Fixed linked weighted meshes. 2016-07-05 06:11:20 +08:00
John
bde07221b3 [spine-unity] Fix SkeletonGhostRenderer namespace. 2016-07-05 05:15:17 +08:00
pharan
ebd8831a17 [spine-unity] 3.3 changes to TK2D code + better default scale. 2016-07-04 13:58:34 +08:00
NathanSweet
fca7c478e2 [spine-libgdx] Fixed Skeleton copy constructor. 2016-07-04 02:13:45 +02:00
NathanSweet
0a08704ee8 [spine-csharp] Removed whitespace. 2016-07-04 02:13:23 +02:00
NathanSweet
5c9b1f30eb [spine-csharp] Minor clean up. 2016-07-04 00:51:44 +02:00
NathanSweet
50433bb4a0 [spine-csharp] Minor clean up. 2016-07-04 00:42:40 +02:00
John
f1730b2b38 [csharp] Fixed missing paren. 2016-07-01 23:44:39 +08:00
NathanSweet
9f15d1be4a Merge remote-tracking branch 'origin/master' 2016-07-01 17:19:30 +02:00
NathanSweet
3bb34eb9f9 Updated examples with binary data and PMA and non-PMA atlases. 2016-07-01 17:19:18 +02:00
Mario Zechner
eaccc10035 Merge pull request #625 from Hinidu/fix-bone-iter
[csharp][libgdx] fix iterating bones in VertexAttachment.ComputeWorldVertices.
2016-07-01 11:47:59 +02:00
Pavel Platto
70b3e0f86f [csharp][libgdx] fix iterating bones in VertexAttachment.ComputeWorldVertices.
Postincrement affects its variable only when entire expression is evaluated.
2016-07-01 11:21:14 +02:00
badlogic
4e49723cd4 [spine-csharp] Fixed ColorTimeline parsing 2016-07-01 09:55:31 +02:00
NathanSweet
a39df63fd0 Updated a few example projects to 3.3.07. 2016-06-30 23:49:26 +02:00
NathanSweet
1b16e521ca [csharp, monogame, xna] Updated copyright info. 2016-06-30 23:49:09 +02:00
NathanSweet
1c717e2d44 Added example projects and exports. 2016-06-30 15:43:15 +02:00