badlogic
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f12728f0d2
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-09 15:18:15 +02:00 |
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Mario Zechner
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cdc2d5bc88
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[ts] Ported stretchy IK. See #1142.
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2018-08-06 15:09:08 +02:00 |
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Mario Zechner
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ac7fe7ca80
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Updated examples to 3.7, including stretchy ik.
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2018-08-03 14:57:10 +02:00 |
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badlogic
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5917c25961
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[sfml] Fixed C++ sample.
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2018-08-01 10:16:13 +02:00 |
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badlogic
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393e0405c0
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-07-24 16:33:49 +02:00 |
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badlogic
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5087cd0373
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[cpp] Closes #1149, C++ EventTimeline had a bug that prevented it from firing events.
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2018-07-24 16:33:20 +02:00 |
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badlogic
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6515b5dcfd
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-07-24 13:06:30 +02:00 |
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badlogic
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5aab588928
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[c][cpp] Ported flipX/flipY -> scaleX/scaleY change. See #1142.
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2018-07-23 15:16:21 +02:00 |
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badlogic
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cb22d5dab9
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-07-18 15:20:05 +02:00 |
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badlogic
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218d3b4737
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[cpp][sfml][cocos2dx] skip rendering of skeletons/slots/attachment with alpha equal 0.
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2018-07-18 14:27:57 +02:00 |
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badlogic
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22c1e32164
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-07-18 14:14:39 +02:00 |
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badlogic
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6e83e6aed1
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[c][cpp][sfml][cocos2d-x] Skip rendering of skeleton/slot/attachment early if alpha is 0. See #1145
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2018-07-18 12:04:11 +02:00 |
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badlogic
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e4cce48e29
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Minor cleanup.
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2018-06-27 15:15:14 +02:00 |
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badlogic
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f9c25b7c40
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Updated SFML example to use unique_prts and stack allocation where possible.
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2018-06-27 14:55:35 +02:00 |
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badlogic
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39226bc601
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Merge branch '3.7-beta-cpp' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta-cpp
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2018-06-11 14:52:42 +02:00 |
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badlogic
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9415a9a27f
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Added new operator on SpineObject that doesn't require file and line number.
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2018-06-11 14:52:35 +02:00 |
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badlogic
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ca6a6fc930
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Updated all READMEs.
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2018-06-08 14:18:51 +02:00 |
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badlogic
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dc4ab94644
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Fixed up SFML.
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2018-05-30 17:37:05 +02:00 |
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badlogic
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2bd8dc7326
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Clean up Clang warnings, refactor more size_t related code.
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2018-05-24 17:17:45 +02:00 |
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badlogic
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265b18571c
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Fixed all warnings on MSVC, fixed up usage of int instead of size_t, fixed some signatures.
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2018-05-24 15:30:58 +02:00 |
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badlogic
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b7ae63f743
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Fixed crashes on MSVC.
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2018-05-24 14:31:26 +02:00 |
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badlogic
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a3a0648ce7
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[cpp] Fixes completion event firing for 0 duration animations. See #1112.
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2018-05-16 11:52:28 +02:00 |
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badlogic
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0bbcd971e9
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Ported first batch of last changes to runtimes.
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2018-04-20 13:58:39 +02:00 |
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badlogic
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bd665df1d3
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[cpp] Cleaned up API.
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2018-03-05 16:58:12 +01:00 |
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badlogic
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e4a029e1a7
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[cpp] Added VertexEffect.
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2018-03-05 16:08:17 +01:00 |
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badlogic
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9ceec41432
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[cpp] Removed toString, fixed up remaining memory leaks in clipping and animation state code.
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2018-03-05 14:32:09 +01:00 |
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badlogic
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9cdf4c69ed
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[cpp] Formatting & cleanup
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2018-02-28 15:49:30 +01:00 |
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badlogic
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99d3e15a18
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[cpp] Fixed all the things by calloc'ing instead of allocing...
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2018-02-26 16:34:43 +01:00 |
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badlogic
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7a18b81226
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[cpp] Added toString method for SpineObjects, fixed up math, fixed up IKConstraint.
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2018-02-23 15:45:45 +01:00 |
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badlogic
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6e8f0eaa27
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[cpp] More SkeletonBinary fixes.
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2018-02-22 17:02:59 +01:00 |
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badlogic
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a8fd3e14be
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[cpp] Fixed up binary reader, added debug extension for memory profiling, fixed up RTTI usage, fixed update cache sorting.
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2018-02-22 15:31:28 +01:00 |
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badlogic
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ed7dc4ea93
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[cpp] Added preliminary SFML backend, fixed up a few APIs.
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2018-02-21 17:52:56 +01:00 |
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badlogic
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3254747e94
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[c++] Removed old test harness, added new one, added leak detector, fixed new operator overloads, Vector doesn't copy on insert etc. See #1073
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2018-02-13 17:31:29 +01:00 |
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badlogic
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6f6db39f64
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[cpp] Added spine.h
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2018-02-06 14:13:40 +01:00 |
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badlogic
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2137dddf3b
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[sfml] Added cpp backend, refactored build.
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2018-02-05 13:52:37 +01:00 |
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badlogic
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7180f17af2
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[cpp] All Spine objects derrive from SpineObject so we can override new/delete, which in turn calls SpineExtension allocation methods (not implemented yet). Refactored SpineExtension, removing use of macros, introducing use of templated static methods for more comfort. Rewired all allocation code throughout the runtime. See #1046.
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2018-02-01 17:40:55 +01:00 |
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badlogic
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b7e712d3ca
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[sfml] Added owl sample.
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2018-01-23 14:16:42 +01:00 |
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badlogic
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a9deff2d2f
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[c] Fixed binary skeleton parsing.
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2018-01-23 14:03:18 +01:00 |
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badlogic
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90e1a5ca5a
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Updated owl.
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2018-01-19 13:15:31 +01:00 |
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badlogic
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18eec077e4
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Updated owl to key blink animation properly.
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2018-01-18 15:52:09 +01:00 |
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badlogic
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b547280eb9
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Updated samples, added owl.
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2018-01-18 15:18:31 +01:00 |
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badlogic
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a3653ce51b
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Closes #1058, spine-sfml.h doesn't define SPINE_SHORT_NAMES to avoid API collisions.
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2018-01-10 16:50:24 +01:00 |
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Mario Zechner
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d61782201f
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Update README.md
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2017-10-06 15:26:07 +02:00 |
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badlogic
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d0cc44bfdb
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Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
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2017-10-04 15:08:22 +02:00 |
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badlogic
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34086c1f41
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[sfml] Added premultiplied alpha support to SkeletonDrawable. Closes #967
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2017-08-17 11:30:30 +02:00 |
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badlogic
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0227513188
|
[c] Functions in extension.h are now prefixed with _sp to avoid name collisions with other libraries
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2017-07-19 10:32:13 +02:00 |
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badlogic
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dfb8861de4
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Updated supported versions in README.md
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2017-07-12 11:25:54 +02:00 |
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badlogic
|
3be988e12f
|
Updated READMEs to point to correct zips
|
2017-07-12 11:20:55 +02:00 |
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badlogic
|
c6fefe8fa0
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[c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931
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2017-06-27 16:15:23 +02:00 |
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badlogic
|
65d1f51acc
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[c][sfml] Added spVertexEffect, and some math utilities. Fixed unit tests.
|
2017-06-26 14:00:00 +02:00 |
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