Mario Zechner
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7089947ecc
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[ue4] Updated example project to UE 4.24.3. Fixed up plugin module headers and build.cs files to conform to the new UBT rules. We use the V1 default settings for now, to keep compatibility with older UE4 versions.
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2020-03-30 15:55:13 +02:00 |
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badlogic
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366178e730
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[ue4] Update example project to UE 4.23, update README.md.
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2019-10-23 16:12:15 +02:00 |
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badlogic
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4f0b7bef2c
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[ue4] Fixed UE 4.22 linker error. IMPLEMENT_MODULE macro changed. No mention of this in the UE changelog.
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2019-04-08 18:04:08 +02:00 |
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badlogic
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4c9ec06083
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[ue4] Updated sample project to require UE 4.21+. Fixed shadowing local variables. See #1250.
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2019-01-17 16:19:12 +01:00 |
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badlogic
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b2479bf7bf
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[ue4] Updated example project to 4.20. Fixed re-import of skeletons, see #1177.
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2018-09-25 15:46:09 +02:00 |
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badlogic
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db504d7bc6
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Updated UE4 project to use 4.18.
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2018-02-13 14:09:43 +01:00 |
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badlogic
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e02f8b7a1c
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[ue4] Updated to 4.17, fixed build system, fixed c++ example. Closes
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2017-08-29 11:37:19 +02:00 |
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badlogic
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369c85ab42
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[ue4] Updated to 4.16
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2017-06-14 15:17:48 +02:00 |
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badlogic
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cde9b3e89d
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[ue4][c] Fixed spine-ue4 for UE 4.15, need to explicitely include IAssetTool.h. Also fixed atlas.c to not use assignment in a conditional, something VC++ does not support
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2017-01-31 14:12:20 +01:00 |
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badlogic
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8532cc9366
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[ue4] Updated to 4.14.
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2016-12-15 14:45:10 +01:00 |
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badlogic
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27926682d6
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[ue4] Start anew
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2016-11-29 14:36:39 +01:00 |
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