badlogic
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67b8aed689
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[ue4] Fixed collision mesh cooking. See #1085
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2018-03-20 16:40:57 +01:00 |
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badlogic
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ed24d3b33f
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[ue4] Updated to 4.18, fixed compilation error in RuntimeMEshComponentDetails.cpp, kept compatibility with older versions.
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2017-10-30 10:11:07 +01:00 |
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badlogic
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91d44b29fd
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[c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements.
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2017-08-29 15:19:33 +02:00 |
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badlogic
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e02f8b7a1c
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[ue4] Updated to 4.17, fixed build system, fixed c++ example. Closes
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2017-08-29 11:37:19 +02:00 |
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badlogic
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8ae6f56294
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[ue4] Using packed vertex format, implemented two color tint in test material.
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2017-05-23 14:26:34 +02:00 |
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badlogic
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4b4c3aba22
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[ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost
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2017-05-22 18:00:59 +02:00 |
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