Mario Zechner
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4239af0a1a
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[godot] Fix up formatter.
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2022-05-31 12:29:25 +02:00 |
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badlogic
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2a4adc282e
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[godot] Fix SpineBone::set_global_transform and examples
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2022-05-02 16:57:46 +02:00 |
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badlogic
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4326314fd1
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[godot] pragma once, clean-up SpineSlotNode, add SpineBoneNode + example
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2022-04-30 14:59:16 +02:00 |
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badlogic
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4906d71856
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[godot] Support per-slot materials via SpineSlotNode.
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2022-04-29 12:43:21 +02:00 |
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badlogic
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323a8b9299
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[godot] Fix SpineAnimationTrack and SpineSlotNode for 4.x
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2022-04-27 14:54:23 +02:00 |
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badlogic
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a09e765c33
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[godot] Added SpineAnimationTrack to sequence Spine animations with AnimationPlayer, see examples/08-annimation-player
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2022-04-24 20:05:22 +02:00 |
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badlogic
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9f5eaf89a8
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[godot] Only return global transforms is SpineSprite is visible in tree.
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2022-04-23 22:14:32 +02:00 |
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badlogic
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a2b2189faa
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[godot] Replaced bind nodes in SpineSprite with much more powerful SpineSlotNode. Added example scene.
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2022-04-22 20:09:26 +02:00 |
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badlogic
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b24f7e53c6
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[godot] Ensure editor is told that the transform is changed when the slot name is selected for a SpineSlotNode.
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2022-04-22 13:50:36 +02:00 |
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badlogic
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19fc6bab8b
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[godot] Add SpineSlotNode to attach arbitrary trees to skeleton slots, have skeleton, bone, slot, and transforms reference the enclosing SpineSprite.
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2022-04-22 13:20:26 +02:00 |
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