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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-23 02:06:46 +08:00
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7,449 Commits 18 Branches 33 Tags
Commit Graph

10 Commits

Author SHA1 Message Date
Mario Zechner
4239af0a1a [godot] Fix up formatter. 2022-05-31 12:29:25 +02:00
badlogic
2a4adc282e [godot] Fix SpineBone::set_global_transform and examples 2022-05-02 16:57:46 +02:00
badlogic
4326314fd1 [godot] pragma once, clean-up SpineSlotNode, add SpineBoneNode + example 2022-04-30 14:59:16 +02:00
badlogic
4906d71856 [godot] Support per-slot materials via SpineSlotNode. 2022-04-29 12:43:21 +02:00
badlogic
323a8b9299 [godot] Fix SpineAnimationTrack and SpineSlotNode for 4.x 2022-04-27 14:54:23 +02:00
badlogic
a09e765c33 [godot] Added SpineAnimationTrack to sequence Spine animations with AnimationPlayer, see examples/08-annimation-player 2022-04-24 20:05:22 +02:00
badlogic
9f5eaf89a8 [godot] Only return global transforms is SpineSprite is visible in tree. 2022-04-23 22:14:32 +02:00
badlogic
a2b2189faa [godot] Replaced bind nodes in SpineSprite with much more powerful SpineSlotNode. Added example scene. 2022-04-22 20:09:26 +02:00
badlogic
b24f7e53c6 [godot] Ensure editor is told that the transform is changed when the slot name is selected for a SpineSlotNode. 2022-04-22 13:50:36 +02:00
badlogic
19fc6bab8b [godot] Add SpineSlotNode to attach arbitrary trees to skeleton slots, have skeleton, bone, slot, and transforms reference the enclosing SpineSprite. 2022-04-22 13:20:26 +02:00
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