7449 Commits

Author SHA1 Message Date
Mario Zechner
3e98524b24 [godot] More CI scripts work, web templates. 2022-06-29 11:54:28 +02:00
Mario Zechner
a6f4bc0e8a [godot] More CI script refactoring. 2022-06-29 09:37:57 +02:00
Mario Zechner
72cb43458a [godot] More build script work. 2022-06-29 08:51:16 +02:00
Mario Zechner
842b679692 [godot] Export template builds for macOS and iOS 2022-06-28 17:13:35 +02:00
Mario Zechner
f2c7ab3683 [godot] Rework build scripts for CI 2022-06-27 12:33:17 +02:00
Bryan Fordney
63a8f65e35
resolve ambiguous argument for Variant error (#2099) 2022-06-25 19:38:59 +02:00
Mario Zechner
fe5d84e022 [godot] Finished in-editor docs. 2022-06-24 11:58:50 +02:00
Mario Zechner
ef7ab8f79c [godot] More in-editor docs. 2022-06-24 11:00:20 +02:00
Mario Zechner
83c8225db2 [godot] More in-editor docs. 2022-06-23 16:05:44 +02:00
Mario Zechner
e94e279057 [godot] More in-editor docs. 2022-06-22 15:42:14 +02:00
Mario Zechner
6fc9d85f05 [ts] Release 4.2.4 2022-06-22 14:15:02 +02:00
Mario Zechner
4cc9cfa94f Merge branch '4.1-beta' into 4.2-beta
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
2022-06-22 14:12:23 +02:00
Mario Zechner
4c527e3055 [ts] Release 4.1.19 2022-06-22 14:11:51 +02:00
Mario Zechner
386ad25ebc [ts] Port of 4efd63f89cb995cbe4f30358d268a9d0eaf0c9be, fix VertexAttachment.timlineAttachment typo. 2022-06-22 14:08:28 +02:00
Mario Zechner
2ab6f361cb [godot] More in-editor docs. 2022-06-21 13:46:16 +02:00
Mario Zechner
9d5508732e [godot] Fix-up newlines in editor docs. 2022-06-21 13:18:18 +02:00
Mario Zechner
dcfc3ef969 [godot] More in-editor docs. 2022-06-21 12:04:39 +02:00
Mario Zechner
e31ae75c79 [godot] In-editor docs. 2022-06-21 10:52:47 +02:00
Mario Zechner
fa205f1426 [ts] Add build artifact to ignore. 2022-06-21 10:09:54 +02:00
Mario Zechner
34b1f82b37 [godot] Add logs/ dir to gitignore. 2022-06-21 10:06:14 +02:00
Mario Zechner
804a85dbca [godot] Fix formatting. 2022-06-21 10:02:08 +02:00
Luke Ingram
838b9dd4c3 [ts] Port of 81baef0b5bb181376d15b0208697db8dabce095e 2022-06-20 23:25:15 -05:00
Mario Zechner
f5b72c62cf [godot] Added in-editor doc scafolds. 2022-06-20 16:42:56 +02:00
Mario Zechner
d75ce9571d Merge branch '4.1-beta' into 4.2-beta 2022-06-20 16:03:14 +02:00
Mario Zechner
ca75d3605e [c][cpp] Port of 4efd63f89cb995cbe4f30358d268a9d0eaf0c9be and 81baef0b5bb181376d15b0208697db8dabce095e 2022-06-20 15:39:33 +02:00
Harald Csaszar
5b6c220bf6 [csharp] Port of commits 81baef0 and 4efd63f: Fixed crash when a pingpong sequence has 1 frame. Use linked mesh sequence properties when inheriting a sequence timeline. 2022-06-20 11:26:35 +02:00
Nathan Sweet
4efd63f89c [libgdx] Use linked mesh sequence properties when inheriting a sequence timeline. Also allow a linked mesh with no sequence when the source mesh has one. 2022-06-18 18:57:11 -04:00
Nathan Sweet
81baef0b5b [libgdx] Fixed crash when a pingpong sequence has 1 frame. 2022-06-18 13:45:13 -04:00
Nathan Sweet
a1e782a533 [libgdx] Javadoc for skeleton transform properties. 2022-06-16 11:19:51 -04:00
Harald Csaszar
1ed52764b3 Merge branch '4.0' into 4.1-beta 2022-06-13 16:27:46 +02:00
Harald Csaszar
e39f74837a [unity] Fixed UPM package Index out of bounds exception in editor code. Closes #2095. 2022-06-13 16:26:12 +02:00
Mario Zechner
c72ea8c652 [godot] Fix incorrect altas utf8 string length, closes #2094. 2022-06-10 15:00:12 +02:00
Harald Csaszar
f48e32b70c Merge branch '4.0' into 4.1-beta 2022-06-09 18:14:07 +02:00
Harald Csaszar
0c286734a7 [unity] Fixed build crashing on Unity 2022.1.3 on PostprocessSpinePrefabMeshes() calling AssetDatabase.SaveAssets(). Closes #2093. 2022-06-09 18:07:15 +02:00
badlogic
63065eefed Merge branch '4.1-beta' into 4.2-beta 2022-06-09 14:30:10 +02:00
badlogic
106c1cb1aa Merge branch '4.1-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.1-beta 2022-06-09 14:29:46 +02:00
badlogic
918b27fd0c [ue4] Fix return type of UTrackEntry::isValidAnimation(). 2022-06-09 14:29:35 +02:00
badlogic
bcee8a7245 [godot] Closes #2068, don't memdelete and queue_delete container. 2022-06-07 11:52:35 +02:00
badlogic
120254439b [godot] Add SpineAnimationState::get_num_tracks, closes #2007 2022-06-07 11:48:59 +02:00
Nathan Sweet
4d493ca558 [libgdx] Clean up vertex effect removal. 2022-06-02 12:37:54 -04:00
badlogic
ef5152943c [godot] Revert fix... 2022-06-02 15:46:58 +02:00
badlogic
39eb65fc55 [godot] Try to fix ObjectDB segfault on editor shutdown. 2022-06-02 15:40:39 +02:00
badlogic
e7f0455487 [godot] Fix normal maps in Godot 4. 2022-06-02 15:19:59 +02:00
Harald Csaszar
c47655f01d [unity] Updated UPM package documentation and image to added track property Unscaled Time of previous commit. 2022-06-01 20:05:10 +02:00
Harald Csaszar
6bf587057f [unity] Fixed Timeline SkeletonGraphic clip exception when DefaultMixDuration is disabled. Closes #2090. Same bugfix as in commit d796131 on 4.1-beta branch. 2022-06-01 19:38:21 +02:00
Harald Csaszar
a7486aec63 [unity] Increased UPM Spine Timeline package version for last commit. 2022-06-01 19:29:30 +02:00
Harald Csaszar
d796131668 [unity] Fixed Timeline SkeletonGraphic clip exception when DefaultMixDuration is disabled. Closes #2090. Added Unscaled Time property at Spine Timeline tracks. 2022-06-01 19:26:55 +02:00
Harald Csaszar
cf654d3768 [unity] Minor cleanup. 2022-06-01 16:58:11 +02:00
Harald Csaszar
bd7f7eb181 [unity] Fixed Editor OutOfBoundsException at SkeletonGraphic when switching to skin with more vertices. Closes #2089. 2022-05-31 19:31:58 +02:00
Harald Csaszar
fa9e033adb [unity] Fixed a compile error on older Unity (mono) versions introduced in commit 9427732. 2022-05-31 18:48:19 +02:00