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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-03-03 06:09:09 +08:00
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5,775 Commits 18 Branches 33 Tags
Commit Graph

7 Commits

Author SHA1 Message Date
RH
f06fd410e8
Fix to address issue introduced in PR #1787 where the same ProgramState was being used for each attachment, but would cause problems if the attachments did not use the same texture. (#1801) 2020-10-27 09:34:31 +01:00
halx99
5bacfcd733 SkeletonTwoColorBatch also support custom program 2020-10-16 18:42:45 +08:00
halx99
84b0af8ac5 Fix custom program state not applied at cocos2d-x-4.0 2020-10-16 17:48:30 +08:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
Arnold
8c8b08f80b [bugfix] spine-cocos2dx renderer issues (#1577)
* fix some bugs

* auto release program
2019-12-18 09:19:58 +01:00
badlogic
9ab8c3817b [cocos2dx] Merged SkeletonRenderer code for v3 and v4. Only the batchers remain in separate source files. 2019-12-10 15:00:32 +01:00
badlogic
bf14723dcc [cocos2dx] Initial cocos2dx v4 support. Need to fix formatting, ensure v3 and v4 work on all supported platforms, unify headers where possible and minimize code duplication. 2019-12-10 13:30:06 +01:00
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