badlogic
4326314fd1
[godot] pragma once, clean-up SpineSlotNode, add SpineBoneNode + example
2022-04-30 14:59:16 +02:00
badlogic
9a99aef7e8
[godot] Clean-up and optimize SpineSprite.
2022-04-29 11:33:10 +02:00
badlogic
3785147ba3
[godot] Custom materials on the skeleton level.
2022-04-28 16:57:34 +02:00
badlogic
e807ef406c
[godot] Prepare all classes for proper native object handling based on signals.
2022-04-26 17:04:00 +02:00
badlogic
30ef5d350a
[godot] Remove remaining bind slots code from SpineSprite
2022-04-22 20:32:15 +02:00
badlogic
a2b2189faa
[godot] Replaced bind nodes in SpineSprite with much more powerful SpineSlotNode. Added example scene.
2022-04-22 20:09:26 +02:00
badlogic
9310d29e0d
[godot] Clean-up SpineSprite, first pass.
...
* rename a few methods.
* remove overlap
* add signal "world_transforms_changed"
* remove preview animation and skin, will be covered by SpineSkeletonDataResource inspector preview
2022-04-21 16:17:36 +02:00
badlogic
5af5bf6e9f
[godot] Rename SpineSprite ProcessMode to UpdateMode.
2022-04-21 15:26:07 +02:00
Mario Zechner
2ec5d44ed3
[godot] Fix all clang-tidy issues.
2022-04-20 15:10:00 +02:00
Mario Zechner
e0d4fbc34a
[godot] Ensure proper parameter names for objects in bound methods.
2022-04-20 14:33:30 +02:00
Mario Zechner
32a5fd05b6
[godot] Clean-up includes.
2022-04-20 14:07:25 +02:00
Mario Zechner
8bf0525020
[godot] Move spine_godot outside the Godot source tree.
2022-04-09 17:56:41 +02:00