8 Commits

Author SHA1 Message Date
pharan
ad8964380e [unity] ISkeletonDataAssetComponent 2017-12-15 09:43:16 +08:00
pharan
c5616a4b55 [unity] Minor cleanup. 2016-12-17 14:45:58 +08:00
NathanSweet
36000e3c55 Updated to v3.5 (merge dev branch).
# Conflicts:
#	spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
pharan
e23bec8ddb [unity] Unified interfaces for Skeleton instance components. Used by SpineAttributeDrawers. 2016-07-27 05:40:33 +08:00
John
4e730f0209 Spine.Unity namespace. 2016-05-03 21:37:15 +08:00
pharan
be38f3e1d3 SkeletonRenderer.Reset is now Initialize(bool overwrite). SkeletonGraphic. New sample scenes updated for Spine v3. Mesh Generation. Rearranged folders. Many small fixes. 2016-02-15 11:05:09 +08:00