pharan
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ad8964380e
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[unity] ISkeletonDataAssetComponent
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2017-12-15 09:43:16 +08:00 |
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pharan
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c5616a4b55
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[unity] Minor cleanup.
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2016-12-17 14:45:58 +08:00 |
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NathanSweet
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36000e3c55
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Updated to v3.5 (merge dev branch).
# Conflicts:
# spine-c/src/spine/AnimationState.c
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2016-11-15 23:10:23 +01:00 |
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NathanSweet
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c0fdc454a2
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Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
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2016-10-15 23:45:16 +02:00 |
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badlogic
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5aa27771c3
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[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
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2016-10-13 15:12:05 +02:00 |
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pharan
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e23bec8ddb
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[unity] Unified interfaces for Skeleton instance components. Used by SpineAttributeDrawers.
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2016-07-27 05:40:33 +08:00 |
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John
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4e730f0209
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Spine.Unity namespace.
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2016-05-03 21:37:15 +08:00 |
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pharan
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be38f3e1d3
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SkeletonRenderer.Reset is now Initialize(bool overwrite). SkeletonGraphic. New sample scenes updated for Spine v3. Mesh Generation. Rearranged folders. Many small fixes.
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2016-02-15 11:05:09 +08:00 |
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