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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-03-26 22:49:01 +08:00
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7,909 Commits 19 Branches 33 Tags
Commit Graph

5 Commits

Author SHA1 Message Date
Harald Csaszar
4e5fed4251 [unity] Added default material for Spine/SkeletonGraphic Fill shader added in previous commit 0a6a696. 2022-11-02 14:21:56 +01:00
Harald Csaszar
60e67017e6 [unity] Added SkeletonGraphic blend modes support including new shaders and materials (Advanced - Multiple CanvasRenderers must be enabled). Closes #1316. 2021-07-27 17:03:40 +02:00
Harald Csaszar
8476b55fee [unity] Enabled CanvasGroup support by default for all SkeletonGraphic shaders on 4.0 branch. See commit 9d46a0c8bf. See #1576. 2020-08-14 17:47:15 +02:00
Harald Csaszar
66a4a5a60b [unity] Additional outline shader variant for all shaders. Added outline section to shader inspector GUIs. Closes #1531. 2019-11-18 19:17:05 +01:00
Harald Csaszar
59746ccbf6 [unity] Deprecated Modules/SlotBlendModes/SlotBlendModes component. Changed it's namespace from Spine.Unity.Modules to Spine.Unity.Deprecated. Lots of files and components moved to new directories for restructuring cleanup. 2019-07-16 20:01:47 +02:00
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