Nathan Sweet
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4863ce8bfc
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Scale reset button now reloads skeleton even if scale is 1.
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2017-03-26 07:46:40 +09:00 |
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Nathan Sweet
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89773820b1
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Reverse SV zoom direction.
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2017-03-26 06:33:49 +09:00 |
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Nathan Sweet
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c46d0ddde0
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Separated zoom and scale sliders, added reset buttons, mouse wheel zoom.
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2017-03-25 11:56:46 +09:00 |
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badlogic
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011aca7b25
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[skeletonviewer] Uses camera instead of reload + scale. Allows to debug runtime issues more easily
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2017-03-23 10:25:26 +01:00 |
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badlogic
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a04c0088cb
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Merge branch 'master' into 3.6-beta
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2017-02-23 14:38:23 +01:00 |
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badlogic
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80a0bc90ab
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Fixed pan in SkeletonViewer
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2017-02-09 11:21:42 +01:00 |
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NathanSweet
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e8296ebc52
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Merge branch 'master' into 3.6-beta
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2016-11-30 17:44:25 +01:00 |
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NathanSweet
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efd0b31723
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Added PointAttachment.
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2016-11-30 01:11:09 +01:00 |
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NathanSweet
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25eae31ae8
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[libgdx] Less ugly test code.
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2016-11-29 19:07:28 +01:00 |
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NathanSweet
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b75a3ddecb
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Left some code commented out for easier AnimationState testing.
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2016-11-29 18:15:42 +01:00 |
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NathanSweet
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a24fea41c0
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Merge branch 'master' into 3.6-beta
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2016-11-28 19:25:30 +01:00 |
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NathanSweet
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15145fe709
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[libgdx] Fixed Skeleton Viewer NPE when project fails to open.
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2016-11-28 19:25:10 +01:00 |
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NathanSweet
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77099330ad
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Refactored skeleton renderer, added two color tint polygon renderer.
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2016-11-28 00:41:41 +01:00 |
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NathanSweet
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deca6bb92f
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[libgdx] Reset to setup pose when trackEnd is reached.
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2016-11-23 16:37:08 +01:00 |
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NathanSweet
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e7d25dc2cb
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[libgdx] Reset rotation direction when changing TrackEntry alpha.
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2016-11-20 15:08:01 +01:00 |
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NathanSweet
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36000e3c55
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Updated to v3.5 (merge dev branch).
# Conflicts:
# spine-c/src/spine/AnimationState.c
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2016-11-15 23:10:23 +01:00 |
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NathanSweet
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97756d6921
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Added version placeholder for building JAR.
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2016-10-17 11:27:36 +02:00 |
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NathanSweet
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c0fdc454a2
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Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
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2016-10-15 23:45:16 +02:00 |
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badlogic
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5aa27771c3
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[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
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2016-10-13 15:12:05 +02:00 |
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Mario Zechner
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f84ae17615
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Updated License Headers
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2016-10-13 10:27:54 +02:00 |
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NathanSweet
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eded12cd52
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Removed hardcoded paths.
Oops, sorry!
|
2016-06-20 19:25:29 +02:00 |
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NathanSweet
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9a469c0460
|
Prettier with varargs.
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2016-06-18 21:57:26 +02:00 |
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NathanSweet
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f961c127f6
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Added coverting linkedmesh to weightedlinkedmesh.
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2016-06-18 19:16:02 +02:00 |
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NathanSweet
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2f846cfba5
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Added JsonRollback, a tool for converting newer JSON so it can be loaded by an older Spine version.
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2016-06-17 12:24:38 +02:00 |
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NathanSweet
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ee29123dfa
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Spine v3.3 WIP
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2016-05-21 00:40:07 +02:00 |
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NathanSweet
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f2eed37444
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Updated spine-libgdx to 3.1.00: linked meshes.
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2016-03-03 07:26:49 +01:00 |
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NathanSweet
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88207a609c
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Fixed Skeleton Viewer process staying alive after a crash.
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2016-02-14 19:45:38 +01:00 |
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NathanSweet
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426744afc1
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Don't require animation selection.
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2016-01-11 09:16:07 +01:00 |
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NathanSweet
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b9acf228f8
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Clean up.
|
2016-01-11 02:18:37 +01:00 |
|
NathanSweet
|
37f2f9e880
|
Updated for Spine 3.0.00.
|
2016-01-11 00:32:36 +01:00 |
|
NathanSweet
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27270a5781
|
Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
|
2015-04-24 21:33:24 +02:00 |
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NathanSweet
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fb7db79ff8
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Update for latest libgdx.
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2015-04-03 22:59:54 +02:00 |
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NathanSweet
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e38213fb67
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Fixed NPE if file failed to load.
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2014-11-24 02:16:38 +01:00 |
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NathanSweet
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cad68f30ff
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Organized spine-libgdx so tests and the skeleton viewer are separate.
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2014-11-20 12:42:54 +01:00 |
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