badlogic
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7a803f8b1b
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Updated example project exports.
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2018-12-03 17:12:03 +01:00 |
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badlogic
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b8a8df486d
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[ts][player] Added iframe tests.
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2018-11-27 12:09:07 +01:00 |
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badlogic
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05d5f6d6e0
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[ts][player] Added viewport transitions between animation changes. Configurable via config.viewport.transitionTime.
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2018-11-23 14:43:53 +01:00 |
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badlogic
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f6eb468d32
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[ts][player] Added user defined global and per animation viewport. Viewports can also have padding.
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2018-11-23 14:18:48 +01:00 |
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badlogic
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88aaa7e70c
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[ts][player] Handle fullscreen changes on mobile correctly.
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2018-11-22 16:49:47 +01:00 |
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badlogic
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980ae773d3
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[ts][player] Popup stays within bounds of player.
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2018-11-22 15:53:44 +01:00 |
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badlogic
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30bd8ac751
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[ts][player] Fixed canvas style to use display: block, because CSS was made by sadists.
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2018-11-19 15:15:21 +01:00 |
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badlogic
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238523d0fc
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Updated assets in all runtime example projects except Unity and UE4.
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2018-11-19 13:28:58 +01:00 |
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badlogic
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44552cd809
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[ts] Rebuild artifacts.
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2018-11-15 15:56:38 +01:00 |
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badlogic
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bd56277432
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[ts][player] Fixed hover detection.
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2018-11-15 14:39:28 +01:00 |
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badlogic
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939685f66c
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Added new PMA samples.
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2018-11-15 10:59:50 +01:00 |
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badlogic
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c95af40579
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Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
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2018-11-15 10:58:30 +01:00 |
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badlogic
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94eec340c4
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[ts][player] Fixed text selection on speed slider modification in FF, added snapping to speed slider, added hiding timeline if mouse doesn't move for 1 second except when popup is active or mouse is over controls, decided against popup centered over button, removed Show prefix from debug popup, added hiding buttons if there is only one skin/animation, fixed control bone not moving when paused.
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2018-11-14 14:29:27 +01:00 |
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badlogic
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bf29fcee11
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[ts][player] Cleaned up and documented config object. Added separate .css file for player styles.
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2018-11-08 17:38:19 +01:00 |
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badlogic
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49ba1d2bd9
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[ts][player] Added controllable bones to player.
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2018-11-08 16:00:23 +01:00 |
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badlogic
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5bd37ca739
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Added almost all player features for V1, missing mouse/touch zoom and pan and controllable bones.
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2018-11-07 18:03:37 +01:00 |
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badlogic
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c0f1f24a34
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[ts][widget] First iteration of new Spine Player complete.
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2018-11-02 16:59:48 +01:00 |
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badlogic
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11f00040f5
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Slider, loading done.
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2018-11-02 10:14:15 +01:00 |
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badlogic
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d1622c0dab
|
Beginnings of a Spine player that's more advanced than the existing widget.
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2018-11-01 15:51:03 +01:00 |
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badlogic
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a4584a1a1c
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[ts] Added event volume and balance, see #1171.
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2018-09-06 14:45:55 +02:00 |
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badlogic
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74734bc542
|
[runtimes] Re-exported samples with 3.7.
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2018-09-03 15:16:20 +02:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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Mario Zechner
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ac7fe7ca80
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Updated examples to 3.7, including stretchy ik.
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2018-08-03 14:57:10 +02:00 |
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badlogic
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b547280eb9
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Updated samples, added owl.
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2018-01-18 15:18:31 +01:00 |
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badlogic
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9bd1153518
|
Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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badlogic
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66c6d5cd89
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[ts][widget] Added test for WebGLRenderingContext issues, see #675
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2017-05-10 13:51:50 +02:00 |
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badlogic
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2b4c2bcf94
|
[ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details.
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2017-04-18 15:37:44 +02:00 |
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badlogic
|
0733ce8af2
|
[ts] Widget can now load json, atlas, and atlas pages from inline resources. See widget example source and README.md
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2017-04-11 13:38:33 +02:00 |
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badlogic
|
848f3d382c
|
[runtimes] Updated remaining samples/runtimes
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2017-04-11 13:14:53 +02:00 |
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badlogic
|
58f7f17b37
|
[ts][widget] Enabled two color tinting by default. Fixed WebGL warnings
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2017-04-07 15:14:54 +02:00 |
|
badlogic
|
0b40dd7a9f
|
Updated exports
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2017-03-27 10:19:51 +02:00 |
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badlogic
|
b2d4fa4012
|
Merged with master, pulling in change from MathUtils -> TrigUtils in spine-libgdx as well as Maven pom.xml
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2017-03-24 14:15:24 +01:00 |
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badlogic
|
1bb212a110
|
[ts] Merged with master.
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2017-03-07 11:57:19 +01:00 |
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badlogic
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d5297334c0
|
[ts][widget] Fix handling of config.atlasContent and config.jsonContent. Closes #854
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2017-03-07 11:50:25 +01:00 |
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badlogic
|
fe8eae4b8e
|
[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
|
2017-01-30 16:31:16 +01:00 |
|
NathanSweet
|
36000e3c55
|
Updated to v3.5 (merge dev branch).
# Conflicts:
# spine-c/src/spine/AnimationState.c
|
2016-11-15 23:10:23 +01:00 |
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badlogic
|
43efcaf373
|
[ts][widget] Added transparent canvas widget support
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2016-11-02 13:44:31 +01:00 |
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badlogic
|
ab226ab681
|
[runtimes] re-exported examples with Spine 3.5.03-beta
|
2016-10-17 14:08:00 +02:00 |
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badlogic
|
02130d242e
|
[runtimes] Updated examples to beta exports
|
2016-10-17 12:48:15 +02:00 |
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badlogic
|
eb3cb8a700
|
Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
|
2016-09-05 15:05:23 +02:00 |
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badlogic
|
59872a1cb9
|
[ts] Added debug rendering to widget, see README.md for details on how to enable and configure it
|
2016-08-23 14:25:44 +02:00 |
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badlogic
|
28b97e4532
|
[ts] Final touches to samples, removed underscore from private fields
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2016-08-19 14:10:30 +02:00 |
|
Nathan Sweet
|
698c4a1661
|
[ts] Added spine-ts runtime for TypeScript and JavaScript
|
2016-08-12 09:28:50 +02:00 |
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