18 Commits

Author SHA1 Message Date
NathanSweet
fc4934708f Made Initialize safe to call at any time. 2013-10-23 23:18:38 +02:00
NathanSweet
03610fcaad Made delta time easier to customize. 2013-10-21 10:54:25 +02:00
NathanSweet
5d37969b9d Comments. 2013-10-11 13:52:03 +02:00
NathanSweet
fc4895ad95 Fixed Clear. 2013-10-10 09:32:07 +02:00
NathanSweet
271d0b630a Double buffer meshes.
Number 13:
http://docs.unity3d.com/Documentation/Manual/MobileOptimisation.html
2013-10-08 21:23:36 +02:00
NathanSweet
3b8aef4890 Much better normals calculation. 2013-10-08 19:34:45 +02:00
NathanSweet
9a347d5eb8 Updated license.
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
64d50d5edc Fixed submeshes.
One day this will work correctly. :(
2013-10-03 21:38:40 +02:00
NathanSweet
6f1fbb004d Fixed error setting triangles.
Submesh index stuff should be solid now.
closes #130, merged manually
2013-10-01 19:36:29 +02:00
NathanSweet
47ce2a40c1 Minor update to the license to include education. 2013-10-01 14:55:15 +02:00
NathanSweet
115a7300ba Add dragon example. 2013-09-28 00:22:58 +02:00
NathanSweet
359b25d9d4 spine-tk2d and spine-unity updated to latest spine-csharp.
closes #120
closes #125
2013-09-26 10:02:17 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
7d7158894d No need to recompute tangents. 2013-08-29 15:11:41 +02:00
NathanSweet
8e393a8cd5 Fixed submesh index recalculation. Fixed #82, Clear onDisable causing problems.
http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1116
2013-08-16 13:30:54 +02:00
NathanSweet
a2041fa9bb Look at the material's texture name instead of the material name. 2013-08-05 07:22:48 +02:00
NathanSweet
7318ec912a Calculate normals and tangets. 2013-08-04 11:04:22 +02:00
NathanSweet
288e520b25 Refactored spine-unity to support multiple materials. 2013-08-03 15:44:04 +02:00