NathanSweet
fc4934708f
Made Initialize safe to call at any time.
2013-10-23 23:18:38 +02:00
NathanSweet
03610fcaad
Made delta time easier to customize.
2013-10-21 10:54:25 +02:00
NathanSweet
5d37969b9d
Comments.
2013-10-11 13:52:03 +02:00
NathanSweet
fc4895ad95
Fixed Clear.
2013-10-10 09:32:07 +02:00
NathanSweet
271d0b630a
Double buffer meshes.
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Number 13:
http://docs.unity3d.com/Documentation/Manual/MobileOptimisation.html
2013-10-08 21:23:36 +02:00
NathanSweet
3b8aef4890
Much better normals calculation.
2013-10-08 19:34:45 +02:00
NathanSweet
9a347d5eb8
Updated license.
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Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
64d50d5edc
Fixed submeshes.
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One day this will work correctly. :(
2013-10-03 21:38:40 +02:00
NathanSweet
6f1fbb004d
Fixed error setting triangles.
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Submesh index stuff should be solid now.
closes #130 , merged manually
2013-10-01 19:36:29 +02:00
NathanSweet
47ce2a40c1
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
NathanSweet
115a7300ba
Add dragon example.
2013-09-28 00:22:58 +02:00
NathanSweet
359b25d9d4
spine-tk2d and spine-unity updated to latest spine-csharp.
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closes #120
closes #125
2013-09-26 10:02:17 +02:00
NathanSweet
e2fccf72d6
License update.
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Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
7d7158894d
No need to recompute tangents.
2013-08-29 15:11:41 +02:00
NathanSweet
8e393a8cd5
Fixed submesh index recalculation. Fixed #82 , Clear onDisable causing problems.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1116
2013-08-16 13:30:54 +02:00
NathanSweet
a2041fa9bb
Look at the material's texture name instead of the material name.
2013-08-05 07:22:48 +02:00
NathanSweet
7318ec912a
Calculate normals and tangets.
2013-08-04 11:04:22 +02:00
NathanSweet
288e520b25
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00